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Ball direction (up/down) (dvz)
#11
Already did that, but I was wondering if it is possible to make it without re-editing original lf2 files.
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#12
I think there are 2 or 3 id which cant go in z-axis (firzen D>J and bat laser)
I just checked jack_ball in id: 10012 and it worked pretty well in z-axis.So it's not about id.
I just checked the data of ball and it works great in jack_ball.
I think it's action: 5 that you have put in opointing frame

Edit again:
Conclusion: just change y: in opoint tag to something like 40 or so.
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#13
Oh yeah. That is the way we go.
Thanks ef.
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