02-23-2012, 03:59 PM
Already did that, but I was wondering if it is possible to make it without re-editing original lf2 files.
Ball direction (up/down) (dvz)
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02-23-2012, 03:59 PM
Already did that, but I was wondering if it is possible to make it without re-editing original lf2 files.
02-23-2012, 04:27 PM
(This post was last modified: 02-23-2012, 04:41 PM by empirefantasy.)
I think there are 2 or 3 id which cant go in z-axis (firzen D>J and bat laser)
I just checked jack_ball in id: 10012 and it worked pretty well in z-axis.So it's not about id. I just checked the data of ball and it works great in jack_ball. I think it's action: 5 that you have put in opointing frame Edit again: Conclusion: just change y: in opoint tag to something like 40 or so. Thanks given by: Gad
02-23-2012, 04:58 PM
Oh yeah. That is the way we go.
Thanks ef. |
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