12-30-2012, 06:13 AM
which one transformation is it
to ssj
??????????????
to ssj
??????????????
[char]Trunks!! *13th-Feb UPdate*
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12-30-2012, 06:13 AM
which one transformation is it
to ssj ??????????????
12-30-2012, 06:49 AM
(12-30-2012, 06:13 AM)dan007/^"" Wrote: which one transformation is it Yes, I was about to, but then when the normal trunks transform to Trunks SSj, the frame goes wrong.. >< ![]() ![]()
Check this out, might help.
![]() link Nice progress till now Also check lfe mainsite for more information. ![]() MY LIVE_STREAM PROFILE: http://www.livestream.com/markopro MY SPRITE THREAD: http://www.lf-empire.de/forum/thread-7162.html Thanks given by: farhantirrien
12-31-2012, 05:02 AM
Nice progress till now
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01-01-2013, 09:02 AM
What concerns me the most about this char is, how much freaking damage do those crazy attacks apply? loool
01-04-2013, 10:25 AM
(This post was last modified: 01-04-2013, 10:26 AM by farhantirrien.)
(01-01-2013, 09:02 AM)Dagger94 Wrote: What concerns me the most about this char is, how much freaking damage do those crazy attacks apply? loool Burning attack - damage: 130 mp: 280 Shining Sword attack - damage: 220 mp: 360 Heat Dome attack(I'll upload the GIFs soon) - damage:240(and above) mp: 420 Finish Buster(Will be upload soon) - damage: 350 mp usage: 450 Any more moves you guys think I should add? ![]() ![]() ![]()
01-04-2013, 11:56 AM
(01-04-2013, 10:25 AM)farhantirrien Wrote: Burning attack - damage: 130 mp: 280 This sounds a bit over the top, imho. Firen's explosion needs 40hp & 300mp to deal a damage of 125; Davis's Dragon Punch needs 225mp for 85; Freeze's whirlwind requires 300mp for 75. (include various extra-damages from combos & follow-ups) Basically, try to be geared to the damage-effort-ratio of the main-characters. Don't overdo it with unblockable attacks and try to keep the maximum-damage below or not much above 100 ![]()
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~ "Freeze, you're under vrest!" - Mark, probably. » Gallery | » Sprites | » DeviantArt Thanks given by: Memento
01-04-2013, 02:15 PM
^ dude, he is making an dbz character, you should be thankful that his attacks aren't OVER 9000!
actually i agree to BluePhoenix to a certain degree, just want to be a smartass. In a DBZ Mode or just with a bunch of characters, those damage values are fine but if you want to make it a standalone character who should fit in with the lf2 chars then you have to adjust them like BluePhoenix said. So basically it is up to you, you could always also release two versions of the dat files with different damage values for OP-DBZ STYLE or just FIT-IN-LF2 STYLE. That aside i really like this project, I have always liked those Trunks sprites and are putting to good use ![]()
[sig placeholder until my new sig is finished]
should totally allow people to be all trolley on their birthday ![]()
01-05-2013, 04:29 AM
(01-04-2013, 02:15 PM)The Lost Global Mod Wrote: ^ dude, he is making an dbz character, you should be thankful that his attacks aren't OVER 9000! I think you both are right~ So I should decrease the amount of damage and increase amount of mp usage? ![]() ![]() |
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