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[sfx]Mono LF2 sfx project
#11
Oh wow those are really nice and sounds exactly like the lf2 style. Keep it up!


(01-30-2015, 09:58 AM)Lauli Wrote:  All of the sounds are ending too soon though, there's always such a sudden cut, the sounds need to fade out a little more naturally.

If you try to listen to more and more ripped sounds from games (i do that a lot :P) you'll see that most end like that and sounds pretty normal inside game.
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#12
I agree on it. I might try editing to add fading out effect. I have no full control of my voice when it comes to this. I am not into singing which could have done it better if I'd had it :)
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#13
What Freaky said. It's best when the sound starts just when it starts and cuts straight after it finishes. Fading is an effect that can be added quite simply, but removing it might not be as easy.
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#14
Hey mono your speech in known to me.... Its WWE Raw voice speech. Ha. I will try to upload speech.
Oh! I have already Uploaded a speech see on my Greenforest bg.
Inside I have put my voice edited speech its really Unick,
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#15
Rhino.Freak Wrote:If you try to listen to more and more ripped sounds from games (i do that a lot :P) you'll see that most end like that and sounds pretty normal inside game.
A-MAN Wrote:It's best when the sound starts just when it starts and cuts straight after it finishes. Fading is an effect that can be added quite simply, but removing it might not be as easy.
Oho, interesting. Didn't know that.

One could argue, that the sound didn't even finish yet, looking at the dB waveform:
[Image: CEGkUlY.png]
Compare that to any other LF2 sound, in this case Monk's shout:
[Image: 5cIRUO4.png]

Although ingame it might not be that noticeable.
However the pause before the sound starts might be a bigger issue, with the short delay and all.
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#16
Do you suppose the sounds are only to be used in LF2? A flash movie, or even a fan game might make use of these sounds. As I said, the fading effect can be added easily using a basic sounds library in case its a game (would be done at run time), or an audio editor in case its a movie or something like that.

Delays in the beginning of sound files, I hate the most. It's trouble working through such files trying to have it time correctly with the attacks/moves..etc.
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#17
I have A great Awesome software That can Access,convert etc I can also create lf2 wave formet sound waves and also edit that.
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#18
Doctor A Wrote:Do you suppose the sounds are only to be used in LF2? A flash movie, or even a fan game might make use of these sounds. As I said, the fading effect can be added easily using a basic sounds library in case its a game (would be done at run time), or an audio editor in case its a movie or something like that.
Yea, I get that, I just meant that if you add a fade the sound becomes unnaturally short.
The flexibility with the fadeout would only make somewhat sense when you want the sound to have variable length and still have a believable "ending" to it. Usually with ambient or longer sounds.
However, in this case the recording is little longer than 0,4 seconds. Especially with everybody having a somewhat clear idea of how a human shout sounds/feels like, it would very quickly become obvious that something doesn't seem right, if the fadeout/cut is too soon.

Even with audio for movies, I'd rather have the full sound with one or two seconds of room noise afterwards, then cut it to whatever I need. More flexibility, compared to a sound that's very tightly (or even too early) cut off.

But again, it might not be noticeable ingame, since usually there are other sounds at the same time.

LABEEB Wrote:I have A great Awesome software That can Access,convert etc I can also create lf2 wave formet sound waves and also edit that.
Nice, do something with it.
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#19
From what I can tell Lauli seems to be correct about the sounds ending abruptly.
Also a fade out is not as good, as having the actual sound data. The reason for this is that a fade out has a shape to it (linear, parabolic etc.) which sounds weird if you are paying attention to that sort of stuff. That is particularly true to a linear fadeout, but even a cross fade out sounds unnatural as that is simply not how a voice actually fades out.
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#20
Sounds fading out naturally is best, true that. But how much do fighting screams need to fade? You let them fade and they sound weak. I was talking about the possibility of having a variety of options for the sound user. Linear fadeout sounds unnatural, but it's better than losing the rather natural cut in breath sound at the end of the recording.

It depends from a sound to a sound of course. A Kamehameha scream would better have the fade naturally in it for instance.
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