03-08-2015, 01:32 AM
attack idea? found this on my pc probably from a year or 2 ago
not sure about the slashes though
not sure about the slashes though
Originals Evolotion
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03-08-2015, 01:32 AM
attack idea? found this on my pc probably from a year or 2 ago
not sure about the slashes though
03-08-2015, 03:12 AM
I realy like the Idea of the headband on dennis. For me tho, I always saw him as the cool, silent guy whos a genius kicking master.
This is just my view of him so completely shirtless is too much imo^^ Tho buffing him up like this would make instatnly clear that he was training the past years. Giving freeze an new attacck with his sword sounds great for me!
03-08-2015, 05:33 AM
Sorry I missed this thread in a way.. I highly and strongly agree with Ariel.
I mean this is going to take some time and effort but it'll just make the stuff THAT more grand.
03-08-2015, 06:55 AM
(This post was last modified: 03-08-2015, 07:51 AM by Memento.
Edit Reason: Freeze sword idea
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(03-08-2015, 03:12 AM)Arcane Wrote: I realy like the Idea of the headband on dennis. For me tho, I always saw him as the cool, silent guy whos a genius kicking master. Dennis: perhaps we could remove the sleeves and give him a headband. We could make him look ripped, though not extremely buffy. So basically, showing some muscle mainly because he's got little fat. Good thing about a tanktop: IRL you automatically look more buff even if you aren't buff It also makes him look more like the cool kid (that's the way I always saw Dennis, haha. It's funny how you automatically think of a personality for some sprite) Freeze: a new attack with his ice sword seems to be impossible, unless you do it with an input like DvJ (summoning the sword) + attack. So I've been thinking... we could make him with a permanent sword and instead of having him throw his ice sword, we could make him throw and ice ball instead so the original combos are preserved. 2:16 3:16 6:08 -> seems like a worthless combo, but it can also be used in bigger combos like DvJ + D>A +(turn around)D^J + jump attack + throw sword The horizontal throw can be replaced by an ice ball thrown underhand. This ice ball has to be faster than the original though, so I suggest that if we do this, we make a 2nd type of ice ball, one that is smaller and causes less injury; The jumping throw can be replaced by an ice ball thrown from the sky, creating 1 column when it hits the ground. It makes him diffirent than before, yet in attacks, about the same as before. We could consider something like this if you don't think it would make him too diffirent. (03-08-2015, 05:33 AM)Rhino.Freak Wrote: Sorry I missed this thread in a way.. I highly and strongly agree with Ariel. What do you agree on exactly? (03-08-2015, 01:32 AM)Ariel Wrote: attack idea? found this on my pc probably from a year or 2 ago I think the idea of a disappearing move combined with an attack is good, but don't think the effects are as they should be (I realise this is an old animation ). We could make Rudolf throw a smoke bomb on the ground, disappear and show up behind his opponent and slash him upward. Allows for a combo with dash attack or maybe with D>J as well +it's very Ninja-like
03-08-2015, 08:07 AM
About freeze
For the new ball we can make it like an ice shard instead of an anergy ball This way it will remains the look of the sword throwing For Dennis, How about changing his outfit too black/white ? Could make him more cool and mysterious Rudolf, Yea this thing I posted is quit old but I thought it worth sharing as it might give some ideas Thanks given by: Memento
(03-08-2015, 08:07 AM)Ariel Wrote: About freeze This sounds good! Quote:For Dennis, Okay, lets try something: Quote:Rudolf, I like the basic idea. What do you think of the variation I mentioned in the previous post? Edit: I made this concept before, but I thought it would be too much work (as we have to make changes for all originals): p.s. don't mind the animation Thanks given by: Ariel
03-09-2015, 05:42 PM
Ariel, as was suggested in the general LF2 extended topic, would you like to use Louis BP for this mod?
What are your plans for the character?
03-09-2015, 10:58 PM
uhmm..
im not sure i want to make him as a char for a mod , i really want to release him as a char. maybe a version with different attacks for the mod. i dont mind adding him to the mod, if ill also release him as individual. (03-09-2015, 10:58 PM)Ariel Wrote: uhmm.. Alrighty We'll see. We can always decide on the design later. We've had some people share their opinion about Louis being deleted from the game, and it seems that apart from some of our team, people want him to be in. So I think we should not delete him, nor make any big changes in the current setting (normal characters will be normal characters, minions will be minions, bosses will be bosses etc)... As for Louis, I figured that I don't like him because he's simply too weak The concept of this character isn't bad imo. Louis was never a very popular character for online fighting on a higher level as he can hardly stand up any other normal character I think we should keep him and give him a new edge, so that he can stand up to the other characters a little bit better. Doctor A suggested making a change in his armor, so here's an option: we could give Louis a temporary superarmor similar to Julio's, which he can create using a certain input. This will give him the advantage to take hits for a limited amount of time, while the opponent tries to run from him. A move like that would give him an interesting new edge, yet opponents can still flee from him so he wouldn't be overpowered (except against AI). If we don't go for a new armor, I think we should give him an attack that makes him more of a challenge on short range. His main problem right now is his lack of speed, especially the slow move initiation and slow punching. As a Louis player, you would usually let the opponent hit your armor than IMMEDIATELY after, you press attack and you'll be the one that hits. This is extremely hard to master, so we could give him a close range stunning move for example. Something like punching the ground to get enemies in the dance of pain. What do you guys think? Some other decisions that have to be made: - What move will we give to Louis so he can stand up to others?; - What move will we add to Rudolf, did you guys like the rudolf move I suggested?; - So, will we go for Freeze with a permanent ice sword?
just had some chatting at the LFE irc channel and asked about the Louis situation
I told them about our ideas of improving Louis. they werent negotiated but some feared that could make Louis op. Well at least it could be hard to balance. Another thing they pointed out is that LouisEX kinda makes up for louis being weak tho u can never transform into him in online play as that would kill u as u can get free hits on him when transforming. Therefor a way to fix his weakness could be by fixing the transformation. I asked how that could be realized: [14:48] <Doix> either give him more invincibility frames, or make it happen faster [14:48] <Doix> it's especially obvious in online play at 1 fps [14:48] <@zort> or make the armor/palm effect come later Thanks given by: Ariel
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