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Project NLFFG
#21
It is true that the main purpose of all this is to see the Little Fighters again, but we're limited by the law. It is true that a lot of games make it out by a disclaimer statement which shows up when the game starts, but that doesn't always work. Give this article a read.

What we're doing right now is ask for permission. If U1 turns out with a no, then there isn't much we can do about it; even worse, we'll be "under the radar" then and attempting anything with LF2 characters might result in an action from them faster than they would ever have. Not doing anything about it however just leaves everyone in distress, especially since it has been said - vaguely, if I may add - that U1 has jumped the gun and sued someone before. BUT, if we get a yes, and let's be optimistic about that, then that is going to be a huge motivation factor for everyone, and we will be able to progress in this without worrying about anything.

But let's account for the worst scenario, shall we?
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A-Engine: A new beat em up game engine inspired by LF2. Coming soon

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#22
could you put more info please :D
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#23
(12-14-2015, 05:14 PM)Memento Wrote:  We could consider blending this project with LF2 Extended as we have made SOME progress, but progress is rather slow.

Actualy I don't see what to blend yet.
THis NLFFG has no progress or even it was not announced as being developed.
LF2 Extended as far as I know already have most of the stuff planned, the only thing it lacks is a team, so you could not blend both projects but just get some more useful people and I am not the one of these useful ones.
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#24
(12-14-2015, 11:22 PM)Faker Wrote:  
(12-14-2015, 05:14 PM)Memento Wrote:  We could consider blending this project with LF2 Extended as we have made SOME progress, but progress is rather slow.

Actualy I don't see what to blend yet.
THis NLFFG has no progress or even it was not announced as being developed.
LF2 Extended as far as I know already have most of the stuff planned, the only thing it lacks is a team, so you could not blend both projects but just get some more useful people and I am not the one of these useful ones.

I understand ur point as u want sth new and we have a story and everything planned out already. Also I don't realy get if this new game here is supposed to be new chars story inspired by LF2 or if u just want am LF2 copy remade. If so then I don't really see any sence in it. LF2 is almost perfect on its own and can't be better made as a copy.

Apart from that I don't think mono and a man u two are on the same page.
A man is trying to motivate and get people in by going with a concept where everyone decides we go with polls and the more voted stuff is made (?)

Now now, if I remember correctly that was exactly why u left extended LF2
Things weren't going as u imagined, we decided as majority on story parts concepts and characters. The problem I see here that this wouldn't be a difference btw the new game progress and the one on extlf2.

Don't get me wrong, I admire ur guys motivation and strong will to get this going but I'm feared this will end in a tiny *poof*

Prove me wrong, I would love that
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#25
(12-13-2015, 06:56 AM)A-Man Wrote:  And regardless, I leave it to the spriters to decide what style they'd like to use. But I highly urge it isn't LF2-proportioned. These are some very well executed retro works, if you think they can make things simpler:
http://z-studios.deviantart.com/art/Flash-520130675
http://z-studios.deviantart.com/art/Here...-507037392

Please don't, the way LF2 sprites are just awesome and I think we should continue on this style. If we want to make things simpler we should do it by using Gad's char-generator rather than making them completely different. LF2 sprites look cute and they blend with physics of the game very well and feels more game-ish in my eyes. They even give you some 3D feel in sprite level. It's not known how original LF2 sprites are made but people think it has something to do with vector graphics. I hope we don't go other way since I can't imagine it with pixelated chars...

And about the engine, I think I can make a DCer for it -since I'm highly experienced in this area :)- but it's not gonna happen before game gets it's first alpha release.
Ultimately, my constant dissatisfaction with the way things are becomes the driving force behind everything I do.
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LF2 IDE - Advanced visual data changer featuring instant data loader
LF2 Sprite Sheet Generator - Template based sprite sheet generator based on Gad's method
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There is no perfect language, but C++ is the worst.
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#26
(12-15-2015, 01:31 AM)Nightmarex1337 Wrote:  Please don't, the way LF2 sprites are just awesome and I think we should continue on this style. If we want to make things simpler we should do it by using Gad's char-generator rather than making them completely different. LF2 sprites look cute and they blend with physics of the game very well and feels more game-ish in my eyes. They even give you some 3D feel in sprite level. It's not known how original LF2 sprites are made but people think it has something to do with vector graphics. I hope we don't go other way since I can't imagine it with pixelated chars...

And about the engine, I think I can make a DCer for it -since I'm highly experienced in this area :)- but it's not gonna happen before game gets it's first alpha release.


You're missing the point, the whole idea of this game came into existence because of Faker's quality BIGGER lf2 character's sprites. Pixelated might not be the way to go but I'd definitely want something bigger, not only it is fresh but would look great in game too.
(03-20-2016, 06:41 PM)mfc Wrote:  Be the unsqueezable sponge!
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#27
Well, if we get the permission, then I am in, that's the last comment from me for now.
Still, seeing not much people was hyped by this idea...
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#28
(12-15-2015, 12:19 AM)Arcane Wrote:  LF2 is almost perfect on its own and can't be better made as a copy.
Really? I think there is a lot of room for improvement.

Quote:Things weren't going as u imagined, we decided as majority on story parts concepts and characters. The problem I see here that this wouldn't be a difference btw the new game progress and the one on extlf2.
I hope everyone here realizes that this will probably not end up as they solely imagines. Everyone who contributes to the game has the right to affect the game in a reasonable way.

Quote:Don't get me wrong, I admire ur guys motivation and strong will to get this going but I'm feared this will end in a tiny *poof*
Rest assured and know this won't happen as long as I am working. I'd go as far as trying to do some sprites myself if there is a lack of spriters.

(12-15-2015, 01:31 AM)Nightmarex1337 Wrote:  Please don't, the way LF2 sprites are just awesome and I think we should continue on this style. If we want to make things simpler we should do it by using Gad's char-generator rather than making them completely different. LF2 sprites look cute and they blend with physics of the game very well and feels more game-ish in my eyes. They even give you some 3D feel in sprite level. It's not known how original LF2 sprites are made but people think it has something to do with vector graphics. I hope we don't go other way since I can't imagine it with pixelated chars...
I've grown tired of seeing the LF2 style personally, but whatever the majority decide. It makes me wonder, would it be possible to modify @Gad 's char-generator to change proportions a bit (and maybe add few extra frames for the walking and basic stuff like punching)?

(12-15-2015, 01:31 AM)Nightmarex1337 Wrote:  And about the engine, I think I can make a DCer for it -since I'm highly experienced in this area :)- but it's not gonna happen before game gets it's first alpha release.
Haha, that would be great =D

So are you guys really that closed to designing new characters?
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A-Engine: A new beat em up game engine inspired by LF2. Coming soon

A-Engine Dev Blog - Update #8: Timeout

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#29
a-man Wrote:and for something as crazy as Harry potter's squiddish games

great now that I am remembering, once I created some rules which I applied in VS mode while playing with my sister. You can hit the opponent only once (or combo in air), then it's opponent turn to hit you. Hitting by weapons are not counted.
Also can we build a football/basketball/volleyball game? xD
I hope it will be that much customable xD
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#30
Haha, yes it will be. Such minigames might be very fun to play, but let's not have that be a priority, at least until we get some solid combat XD
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A-Engine: A new beat em up game engine inspired by LF2. Coming soon

A-Engine Dev Blog - Update #8: Timeout

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