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[solved] Transforming help...
#21
here's the .dat files

Dennis --->
.dat   dennis.dat (Size: 81 KB / Downloads: 114)


zero(if u need)--->
.dat   zero.dat (Size: 79.93 KB / Downloads: 121)
F***ing computer and it's viruses!!
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#22
rofl

file(350-419): sprite\template1\zero\zero_2.bmp w: 1 h: 1 row: 1 col: 1 #imaginary

my mistake

file(350-419): sprite\template1\zero\zero_2.bmp w: 1 h: 1 row: 10 col: 7 #imaginary
[Image: random.php?pic=random]
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#23
Dennis.dat Wrote:file(140-209): sprite\sys\dennis_2.bmp w: 79 h: 79 row: 10 col: 7
file(302-307): sprite\sys\dennis_t.bmp w: 79 h: 79 row: 10 col: 7
Where are pics 300-301?
It should be like this:
Code:
file(140-209): sprite\sys\dennis_2.bmp  w: 79  h: 79  row: 10  col: 7
file(300-309): sprite\sys\dennis_t.bmp  w: 79  h: 79  row: 10  col: 7
Since there are 10 pics, it should be 300-309

I also found a prob in your work:
dennis.dat Wrote:<frame> 307 zero
pic: 193 state: 8013 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 1 y: 44 action: 51 dvx: 0 dvy: 0 oid: 13 facing: 1
opoint_end:

<frame_end>
I don't know what you want him to do, but frame 51 is "heavy_weapon_thw"
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#24
(01-09-2009, 02:45 PM)~Zhyhm~ Wrote:  Since there are 10 pics, it should be 300-309
so should i add <frame> 308 zero and <frame> 309 zero ???
(01-09-2009, 02:45 PM)~Zhyhm~ Wrote:  I don't know what you want him to do, but frame 51 is "heavy_weapon_thw"
i want him to spawn a comp when he transforms(which he does), so should i get rid of action: 51??? or just change it to something else?
F***ing computer and it's viruses!!
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#25
(01-09-2009, 02:52 PM)zero51 Wrote:  
(01-09-2009, 02:45 PM)~Zhyhm~ Wrote:  Since there are 10 pics, it should be 300-309
so should i add <frame> 308 zero and <frame> 309 zero ???
That's depend on you
(01-09-2009, 02:52 PM)zero51 Wrote:  
(01-09-2009, 02:45 PM)~Zhyhm~ Wrote:  I don't know what you want him to do, but frame 51 is "heavy_weapon_thw"
i want him to spawn a comp when he transforms(which he does), so should i get rid of action: 51??? or just change it to something else?

change 51 to the first transform frame number
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#26
k, i changed the frame 51 to teh first transform frame number...but...i still have no transforming sprite action...it still blinks
F***ing computer and it's viruses!!
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#27
You mean the pic when you're transforming or the pic of the char you transform into?
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#28
the pic when i'm transforming
F***ing computer and it's viruses!!
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#29
Have you put it in the Dennis.dat yet?
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#30
yes i put it in

it's that one--> file(300-309): sprite\sys\dennis_t.bmp w: 79 h: 79 row: 10 col: 7
F***ing computer and it's viruses!!
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