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here's the .dat files
Dennis --->
dennis.dat (Size: 81 KB / Downloads: 114)
zero(if u need)--->
zero.dat (Size: 79.93 KB / Downloads: 121)
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rofl
file(350-419): sprite\template1\zero\zero_2.bmp w: 1 h: 1 row: 1 col: 1 #imaginary
my mistake
file(350-419): sprite\template1\zero\zero_2.bmp w: 1 h: 1 row: 10 col: 7 #imaginary
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(01-09-2009, 02:45 PM)~Zhyhm~ Wrote: Since there are 10 pics, it should be 300-309
so should i add <frame> 308 zero and <frame> 309 zero ???
(01-09-2009, 02:45 PM)~Zhyhm~ Wrote: I don't know what you want him to do, but frame 51 is "heavy_weapon_thw"
i want him to spawn a comp when he transforms(which he does), so should i get rid of action: 51??? or just change it to something else?
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k, i changed the frame 51 to teh first transform frame number...but...i still have no transforming sprite action...it still blinks
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01-09-2009, 03:04 PM
(This post was last modified: 01-09-2009, 03:05 PM by no one.)
You mean the pic when you're transforming or the pic of the char you transform into?
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the pic when i'm transforming
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Have you put it in the Dennis.dat yet?
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yes i put it in
it's that one--> file(300-309): sprite\sys\dennis_t.bmp w: 79 h: 79 row: 10 col: 7
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