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Triple Jump?
#21
If you want the guy to kick and backflip at the same time just add an itr/kind 0 in the backflip frame. No need for the other frames at all.
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#22
ummm...no, that's not what I want.
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#23
Then what do you want?
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#24
I want the guy to jump, do a FRONT-flip, and float, depending on how many times you press J.

EDIT: Oh, and by the way, I want it so that if you press either A or DvA (I still haven't decided yet) he will zip down and suddenly do a Firen-style explosion. My question is, how would I do the explosion after frame 94?
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#25
Edit frame 94 to have a next:explosionframe.
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#26
...as in, how would I do the explosion?
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#27
You mean like Firen's? If so just copy the Firen explosion frames.
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#28
So the triple jump problem is solved? I haven't discussed yet :((
Never mind that ^^

If the character zip down, the move will stop when he land (go to frame 215, i think), so how can the explosion start?
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#29
No no no, with the state he mentioned you go to frame 94, all he has to do is copy Firen's explosion and then send frame 94 to it. Voila.
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#30
Well, here's my first draft. Try it and leave comments plz!

P.S. Put it in the data-folder. I made no changes to anything else.
.dat   deep.dat (Size: 89.9 KB / Downloads: 539)
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