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[Rep Char]Sukrit [Only Progress]
#21
Hey did you use the bases from JustMe?
http://www.lf-empire.de/forum/showthread...+templates
You combined this one and this one:
[Image: jumprowing.gif] and [Image: ggggg.gif]
It is pretty cool either way. ;)
[Image: double-jump-YinYin-base-1.gif]
This is an inspiration from:
-YinYin's Character Development guide, to be more specific i took one of those bases.
-Urban Rivals' clan Skeelz, I took their uniform
I hope it's good. ^^
____________________________________________
TLOK | My sprites | Anime sprite contest | DeviantART |
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Thanks given by: ossiee
#22
(05-05-2013, 10:40 AM)Bla bla bla 44 Wrote:  Hey did you use the bases from JustMe?
http://www.lf-empire.de/forum/showthread...+templates
You combined this one and this one:
[Image: jumprowing.gif] and [Image: ggggg.gif]
It is pretty cool either way. ;)

it's a nice thread , free to use ;)
it's the first time i see somebody using base from that thread :'(
finally it's work
sorry 4 my bad eng
[Image: stand-10_zpse8943b33.gif][Image: walk-11_zps3a4de3e2.gif][Image: att-3_zps48065cd2.gif]


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#23
(05-05-2013, 10:40 AM)Bla bla bla 44 Wrote:  Hey did you use the bases from JustMe?
http://www.lf-empire.de/forum/showthread...+templates
You combined this one and this one:
[Image: jumprowing.gif] and [Image: ggggg.gif]
It is pretty cool either way. ;)
Forgot to mention that :p

Progress:
[Image: i312344_0009.gif]Run attack
He hits the second kick when attack is pressed after the first kick in this frame [Image: i312345_235t.PNG](can't be shown in the gif cause its wait is 2)

...............
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Thanks given by: betitngoan
#24
the first kick looks awesome, but the second one is a little wierd, also, the moving from first kick to the second kick is a little buggy...
can you post the frames?.... only so we can tell you what to fix and help you ;)
<a href="http://www.lf-empire.de/forum/showthread.php?tid=7273/">my sprites</a>
arts forum (Click to View)
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BROFIST ...........
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#25
second kick
[Image: 714926adfs_PNG.png]
...............
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#26
I think for 2nd kick it should use other leg or make better turning before he kicks.
Can you show sprites of these 2 kicks?
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Thanks given by: ossiee , Bla bla bla 44
#27
Either i am very familiar with bases and character sheets or i just see it by luck but the base for the first kick is from Siegvar's Frozen.
[Image: frozenrunkickrender.gif]
That really doesn't matter as i am doing that also in my personal characters. :P
For the second kick i that the second sprite is bad maybe delete it? Also the base is awfully familiar but i think it got deleted. Anyways good job and finish this character. :)
[Image: double-jump-YinYin-base-1.gif]
This is an inspiration from:
-YinYin's Character Development guide, to be more specific i took one of those bases.
-Urban Rivals' clan Skeelz, I took their uniform
I hope it's good. ^^
____________________________________________
TLOK | My sprites | Anime sprite contest | DeviantART |
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#28
(05-07-2013, 11:02 AM)davis60 Wrote:  second kick
[Image: 714926adfs_PNG.png]
I think you should fix the 2nd and 4th pic, in 2nd the leg must cover atleast half of the body to make it look good and the 4th pic should fix the leg because the body is leaning to the right so the attack leg should cover the standing leg :p
I am a kid from VN so sorry for my bad english :p
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#29
Thanks but I will delete the second kick. Not to worry I shall start working on him when my PC gets repaired in july after my exams
...............
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#30
After a long time progress: Punch and super punch(es)
[Image: dXe1eFq.gif]
IS it okay.

DC help:
When his mp becomes empty then also he does not stop doing it. Please help
    DC-Code:
<frame> 70 super_punch
   pic: 34 state: 3  wait: 3  next: 71  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 22  y: 14  w: 30  h: 65
   bdy_end:
<frame_end>
 
<frame> 71 super_punch
   pic: 35 state: 3  wait: 2  next: 72  dvx: 4  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 40  y: 21  w: 30  h: 43
   bdy_end:
   bdy:
      kind: 0  x: 29  y: 57  w: 32  h: 23
   bdy_end:
<frame_end>
 
<frame> 72 super_punch
   pic: 36 state: 3  wait: 3  next: 73  dvx: 0  dvy: 0  centerx: 46  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav 
   itr:
      kind: 0  x: 40  y: -2  w: 41  h: 51  dvx: 3  dvy: -6  fall: 60  arest: 15  bdefend: 60  injury: 20  
   itr_end:
   bdy:
      kind: 0  x: 31  y: 2  w: 27  h: 78
   bdy_end:
<frame_end>
 
<frame> 73 super_punch
   pic: 106 state: 3  wait: 2  next: 74  dvx: 4  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 219  hit_j: 0 mp: 30
   bdy:
      kind: 0  x: 40  y: 21  w: 30  h: 43
   bdy_end:
   bdy:
      kind: 0  x: 29  y: 57  w: 32  h: 23
   bdy_end:
<frame_end>
 
<frame> 74 super_punch
   pic: 107 state: 3  wait: 3  next: 75  dvx: 4  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 9  y: 38  w: 68  h: 18  dvx: 4  dvy: -8  fall: 60  arest: 15  bdefend: 16  injury: 15  
   itr_end:
   bdy:
      kind: 0  x: 40  y: 21  w: 30  h: 43
   bdy_end:
   bdy:
      kind: 0  x: 29  y: 57  w: 32  h: 23
   bdy_end:
<frame_end>
 
<frame> 75 super_punch
   pic: 108 state: 3  wait: 3  next: 76  dvx: 4  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 219  hit_j: 0 mp: -30
   bdy:
      kind: 0  x: 40  y: 21  w: 30  h: 43
   bdy_end:
   bdy:
      kind: 0  x: 29  y: 57  w: 32  h: 23
   bdy_end:
<frame_end>
 
<frame> 76 super_punch
   pic: 109 state: 3  wait: 4  next: 77  dvx: 4  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 219  hit_j: 0 mp: -25
   bdy:
      kind: 0  x: 40  y: 21  w: 30  h: 43
   bdy_end:
   itr:
      kind: 0  x: 40  y: -2  w: 41  h: 51  dvx: 3  dvy: -5  fall: 60  arest: 15  bdefend: 60  injury: 15  
   itr_end:
   bdy:
      kind: 0  x: 29  y: 57  w: 32  h: 23
   bdy_end:
<frame_end>
 
<frame> 77 super_punch
   pic: 128 state: 3  wait: 3  next: 78  dvx: 4  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 219  hit_j: 0 mp: -35
   bdy:
      kind: 0  x: 40  y: 21  w: 30  h: 43
   bdy_end:
   bdy:
      kind: 0  x: 29  y: 57  w: 32  h: 23
   bdy_end:
<frame_end>
 
<frame> 78 super_punch
   pic: 129 state: 3  wait: 3  next: 79  dvx: 4  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 219  hit_j: 0
   itr:
      kind: 0  x: 49  y: 9  w: 18  h: 64  dvx: 9  dvy: -12  fall: 70  vrest: 7  bdefend: 16  injury: 20
   itr_end:
   bdy:
      kind: 0  x: 40  y: 21  w: 30  h: 43
   bdy_end:
   bdy:
      kind: 0  x: 29  y: 57  w: 32  h: 23
   bdy_end:
<frame_end>
 
<frame> 79 super_punch
   pic: 99 state: 3  wait: 3  next: 999  dvx: 4  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 219  hit_j: 0
   bdy:
      kind: 0  x: 40  y: 21  w: 30  h: 43
   bdy_end:
   bdy:
      kind: 0  x: 29  y: 57  w: 32  h: 23
   bdy_end:
<frame_end>


EDIT: Some please help or reply
...............
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