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12-18-2013, 04:39 PM
(This post was last modified: 12-18-2013, 04:40 PM by Siegvar.)
My primary critique for your animations: You're focusing too much on the small movements like the elbows, but your overall character pose is stiff.
Try acting through the actual attack next time, and pay attention to how your body has to shift its weight and centre of gravity, how it makes your legs shift and your torso twist, in order to generate strength for the attack.
Quick Sketch example:
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."
My stuff:
| sprites | frozen |
1) DO NOT PM ME
2) Go read up on anatomy and proportions online. (google is your best friend)
3) Go read up on pencil sketching-shading.
4) Practice by making FULL character sheets. (Refer to bases and references if you have to, occasionally try doing things from scratch. You have to mix both methods; bases and without.)
5) DO NOT be an arrogant, self-righteous prick when people try to give useful critiques, and ignore the ones who are flaming idiots. (Flaming them back makes you one of them.)
6) Repeat steps 2 to 5 until you're happy, or you think you're good, then start sharing your knowledge with your fellow spriters.
7) Showcase your sprites. At first, do not be discouraged when you don't get any critiques, or lousy/generic critiques. Continue practicing and showcasing your work. With more sprites, it will be clearer what your strengths and weaknesses are, and people may be better able to give you better critique.
Lastly, if you think saying all this makes me an arrogant, self-righteous prick who is too selfish to share his knowledge...
Then I say you cannot recognise wisdom when I've just slapped you in the face with it. (Also, those steps are the same steps I used to get to where I am, I don't know any way else to truly learn.)
Unless you think its worth my time, go F*** yourselves. I'm not going to bother to even reply to PMs like "can you help me make this character?" anymore.
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12-18-2013, 05:43 PM
(This post was last modified: 12-18-2013, 08:57 PM by onikage.)
(12-18-2013, 04:39 PM)Siegvar Wrote: Quick Sketch example:
*wipes his tears*
Thanks for the critique, I will focus on what you pointed out and redo the elbow slam your example looks awesome but I cant use it I just feel obligated to do this alone thanks again *sniff*
update: actually i think i will merge those 2 elbow slams so that he will do a normal elbow slam then a more powerful one which slam the enemy to the ground.
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I agree.
This should at least have the same range and motion as Bats super punch.
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(12-18-2013, 05:43 PM)onikage Wrote: update: actually i think i will merge those 2 elbow slams so that he will do a normal elbow slam then a more powerful one which slam the enemy to the ground.
Well if you do that be careful of the proportions. The sketch I did didn't maintain the proportions of the character properly. You'll have to tweak it a little.
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."
My stuff:
| sprites | frozen |
1) DO NOT PM ME
2) Go read up on anatomy and proportions online. (google is your best friend)
3) Go read up on pencil sketching-shading.
4) Practice by making FULL character sheets. (Refer to bases and references if you have to, occasionally try doing things from scratch. You have to mix both methods; bases and without.)
5) DO NOT be an arrogant, self-righteous prick when people try to give useful critiques, and ignore the ones who are flaming idiots. (Flaming them back makes you one of them.)
6) Repeat steps 2 to 5 until you're happy, or you think you're good, then start sharing your knowledge with your fellow spriters.
7) Showcase your sprites. At first, do not be discouraged when you don't get any critiques, or lousy/generic critiques. Continue practicing and showcasing your work. With more sprites, it will be clearer what your strengths and weaknesses are, and people may be better able to give you better critique.
Lastly, if you think saying all this makes me an arrogant, self-righteous prick who is too selfish to share his knowledge...
Then I say you cannot recognise wisdom when I've just slapped you in the face with it. (Also, those steps are the same steps I used to get to where I am, I don't know any way else to truly learn.)
Unless you think its worth my time, go F*** yourselves. I'm not going to bother to even reply to PMs like "can you help me make this character?" anymore.
Thanks given by:
Posts: 60
Threads: 2
Joined: Nov 2013
01-02-2014, 12:45 PM
(This post was last modified: 01-02-2014, 02:34 PM by onikage.)
my apologies for the absence, i had some massive work last week so no time to sprite,
managed to do this today:
edit: sory the post got accidentally deleted, anyway more work on the running shall be done (;
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01-02-2014, 01:32 PM
(This post was last modified: 01-03-2014, 09:48 AM by Nyamaiku.)
reduce the swinging movement of his hands, and it should be perfect. i dont think anyone would run while swinging their hands like that. people swing their hands that much only while they are skipping/dashing with big strides.
eg
btw, he looks like he can run a lot faster than Firen though.
(01-02-2014, 02:04 PM)onikage Wrote: yeah, but i think maybe 'his' right hand just need reducing movement, left seems ok have a look at the frames:
people actually do swing their arms when running and as you swing faster you run faster you should try your self you cant even run that fast if you kept you arms down you have to swing.
well, i did try it out, but it would be awkward (not to mention it may hurt our muscles) to swing the arms in a more "horizontal" way.
yes, we do swing our arms, but in a more "vertical" way for sprinting.
if we really are running(maybe while conserving some energy for fighting enemies), we would only swing it a little. more or less similar to Davis's running.
edit: just notice that Blaze looks like he can knock everybody out of the way with the current running
back from the dead.....kinda
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(01-02-2014, 01:32 PM)Nyamaiku Wrote: reduce the swinging movement of his hands, and it should be perfect. i dont think anyone would run while swinging their hands like that. people swing their hands that much only while they are skipping/dashing with big strides.
eg
btw, he looks like he can run a lot faster than Firen though.
(01-02-2014, 02:04 PM)onikage Wrote: yeah, but i think maybe 'his' right hand just need reducing movement, left seems ok have a look at the frames:
people actually do swing their arms when running and as you swing faster you run faster you should try your self you cant even run that fast if you kept you arms down you have to swing.
Wat
The gif you showed only underlines what Nya said. The sprinter there always keeps his arms bend and rather close to his body during the normal sprint. And only for the finish line he throws the arms back to push his chest forward (because front of chest is what counts as crossing the finish line).
Also did you seriously sprite his left leg+arm in front for one frame and right leg+arm on the other? You cannot run like that. Torso and hip have to twist in alternating directions leaving right arm + left leg in front or vice versa. (this applies to any movement actually) Look at your gif again.
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01-02-2014, 05:30 PM
(This post was last modified: 01-02-2014, 05:42 PM by Marko.)
What should you change?
3th frame... Draw chest so its directing foward(iIt should be slightly shown like in 2nd, i think). Now its he turning his chest while he is runing.. Try to run, see if you doing the same? Also fix arm thing! Vertical, 90°(Its how supposed to be in theory if you want accomplish top speed but not necessarily in spriting), angle(left arm. Now its looks like he tries to knock someone down with elbow)
YinYin Wrote:Also did you seriously sprite his left leg+arm in front for one frame and right leg+arm on the other? You cannot run like that. Torso and hip have to twist in alternating directions leaving right arm + left leg in front or vice versa. (this applies to any movement actually) Look at your gif again. <- THIS!
2nd frame.. same thing with chest, make it looks like
take a look at chest, the way its direct, now look at yours.(2nd frame) If you do that you will make balance. Atm, he is leaning bit on his left.
1st is awesome!
First post in new year.. ooh happy new year everyone
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This might be just me, but with the way he sprited the animation, it looks like he's only running with one leg like on those NES games. The legs are so similar that it's hard to tell which leg it is if it weren't for the torso's positioning. The arm animation is unique for LF2, I admit, but the legs could use a lot more work.
To live a life of power, you must have faith that what you believe is right, even if others tell you you're wrong.
The first thing you must do to live a life of power is to find courage. You must reach beyond the boundaries of time itself.
And to do that, all you need is the will to take that first step...
Ask not what others can do for you, but what you can do for others.
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(01-02-2014, 12:45 PM)onikage Wrote: To clarify: other than having torso and hip joined wrong I like what the separate parts are doing. I gotta admit head and legs need to move around a little more instead of reappearing in the exact same spot on every frame. And that can be adjusted as you cut top and bottom of the first and last frame together.
Here is what I would expect them to look like:
Pay attention to the curve between pants and shoes.
If you animate those two frames with the center one you got it looks pretty sweet.
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