I guess we should head right.
![[Image: uMSShyX.png]](http://i.imgur.com/uMSShyX.png)
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
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Ramond's RPG Adventure v2.0
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I guess we should head right.
![]() ~Spy_The_Man1993~ Steiner v3.00 (outdated), Challenge Stage v1.51 Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer Working on the LF2 Rebalance mod. Avatar styled by: prince_freeza
right away!
also, what do you guys think about more off-combat spells? ive been geeting into d&d a lot lately and there are quite a few spells that have no combat use but can be used for other stuff, for example lighting things up, charming persons (that you arent battling) etc.
12-30-2016, 10:04 PM
(12-30-2016, 12:13 PM)Bamboori Wrote: also, what do you guys think about more off-combat spells? ive been geeting into d&d a lot lately and there are quite a few spells that have no combat use but can be used for other stuff, for example lighting things up, charming persons (that you arent battling) etc. In fact, I just remembered. I have another little overhaul coming up pretty soon regarding RPG, so this will definitely play a bigger role in the near future then. Quote of the Day f***ing Year (Click to View)
12-31-2016, 01:20 AM
(12-30-2016, 12:13 PM)Bamboori Wrote: also, what do you guys think about more off-combat spells? ive been geeting into d&d a lot lately and there are quite a few spells that have no combat use but can be used for other stuff, for example lighting things up, charming persons (that you arent battling) etc.I like this idea. I want to be able to become more powerful than a locomotive and leap tall buildings in a single bound. ![]() ~Spy_The_Man1993~ Steiner v3.00 (outdated), Challenge Stage v1.51 Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer Working on the LF2 Rebalance mod. Avatar styled by: prince_freeza
12-31-2016, 08:37 AM
whoa stm calm down ther
let's go east, yeh
01-01-2017, 02:58 PM
They decide to head eastwards and follow the road until they realize the road leads into a forested location. At this time, the interior of the forest still proves to be pretty dark and moving on may not be without its dangers.
|--4---3---2---1--| a --- Sir Ian Dra : b --- Nav Phi Ste : c Blu Bam sno Sim : d --- --- --- --- : |-----------------| Stats (Click to View) Book of Knowledge: Drahcir Bamboori SirFrog BluePhoenix Nave snorsorbet Phil Simon Ian Steiner World Map (Hints of Interest: - Stat points left: Blue Phoenix, Phil Skill points left: Blue Phoenix, Phil, Simon) ![]() (F5 to update image) It's dawn. (7:25 AM, Day 8) The day's first sunrays fill the autumnal environment with color and life. Quote of the Day f***ing Year (Click to View)
01-01-2017, 03:58 PM
Still think we should continue east.
![]() ~Spy_The_Man1993~ Steiner v3.00 (outdated), Challenge Stage v1.51 Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer Working on the LF2 Rebalance mod. Avatar styled by: prince_freeza
01-01-2017, 04:04 PM
Bamboori: Actually, it's still a little too dark for me to be comfortable walking through there.
Drahcir: Aren't you a man of the woods? Have some guts! So Drahcir starts marching into the woods, with Bamboori following close by. Can Bamboori get some material for arrows while wandering or would that require a rest?
01-01-2017, 11:26 PM
SirFrog: If this was some bard's tale, walking further into the dark woods would be a poor idea, as a storytelling device to foreshadow danger or evil. Fortunately for us, this isn't some wild tale.
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"Do not grieve, it is logical. The needs of the many outweigh the needs of the few, or the one." - Mr. Spock "A man's not dead while his name is still spoken" - Terry Pratchett, Going Postal
01-02-2017, 04:57 PM
Bamboori: Actually, it's still a little too dark for me to be comfortable walking through there.
Drahcir: Aren't you a man of the woods? Have some guts! Drahcir starts marching into the woods, with Bamboori and the others following close by. SirFrog: If this was some bard's tale, walking further into the dark woods would be a poor idea, as a storytelling device to foreshadow danger or evil. Fortunately for us, this isn't some wild tale. Nave: Isn't it though? Who knows whether a dastardly puppetmaster is secretly pulling some strings in the background, writing our stories, intertwining our fates with those of the people and creatures we come across? SirFrog: Sorry, I'm a non-believer. Surprisingly enough the road leads out of the woods very soon. If anything the woods provided a fresh change of scenery, not evil nor malice. By the time they exit, the first few sunrays meet the travelers' eyes, causing them to squint at the path ahead. SirFrog: ...as I claimed. Not a bard's tale, even though I must conclude there was a happy end. Nave shudders as he hears these words, but remains silent as he himself cannot explain the sudden jerk that ran through his body. Not much further ahead they reach another intersection with a path branching directly leftwards, the other continuing straight. Blue Phoenix: I seriously wonder who came up with this network of roads. They don't really make much sense. |--4---3---2---1--| a --- Sir Ian Dra : b --- Nav Phi Ste : c Blu Bam sno Sim : d --- --- --- --- : |-----------------| Stats (Click to View) Book of Knowledge: Drahcir Bamboori SirFrog BluePhoenix Nave snorsorbet Phil Simon Ian Steiner World Map (Hints of Interest: - Stat points left: Blue Phoenix, Phil Skill points left: Blue Phoenix, Phil, Simon) ![]() (F5 to update image) It's dawn. (7:34 AM, Day 8) The day's first sunrays fill the autumnal environment with color and life. Quote of the Day f***ing Year (Click to View) Thanks given by: Bamboori
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