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05-04-2010, 06:19 PM
(This post was last modified: 05-04-2010, 06:19 PM by SirisRhazael.)
Heh, what a carp 
Look here:
file(0-3): sprite\scrolls\dark.bmp w: 79 h: 9 row: 3 col: 1
height: 9... now I know what happened 
EDIT: Hey I meant crap
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05-04-2010, 06:22 PM
(This post was last modified: 05-04-2010, 06:25 PM by Alblaka.)
Please don't tell me you have "normal" pics (like h>50) but used h:9 and didn't notice it o.o
@Phil: Ok, this is kinda lol ^^
May you should next time check the bmp line before instantly putting it as a problem into the forum ^^'
| The Lost Global Mod edited this post 05-04-2010 06:24 PM because: |
| kayz.. you don't want to hear it from him.. now you hear it from me.. yes indeed he used normal pics and used h: 9 |
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(05-04-2010, 06:22 PM)Alblaka Wrote: Please don't tell me you have "normal" pics (like h>50) but used h:9 and didn't notice it o.o
May you should next time check the bmp line before instantly putting it as a problem into the forum ^^' Sorry for that.
BTW, I'm gonna tell you what I am going to do.
So...
This scroll summons "Template" which can catch you. If he does, he'll transform into currently holded character, but also summon a special ball that'd attach to this transformed char; after 30 seconds that ball would injury and kill that character (transformed)
TA DAH!
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Won't work... instead, the transformed template will cross someone, the ball will switch over to the other guy and kill him instead of the transformed char ^^
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05-04-2010, 07:16 PM
(This post was last modified: 05-04-2010, 07:17 PM by SirisRhazael.)
(05-04-2010, 07:03 PM)Alblaka Wrote: Won't work... instead, the transformed template will cross someone, the ball will switch over to the other guy and kill him instead of the transformed char ^^ Will work. I'll modify bandit, adding him a special frame with transformation.
He'll appear when that template catches you.
Ball: I can use itr/kind: 8. I've seen this trick somewhere...
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That works.
But above you talked about transforming into the hold char. Which can only be achieved by modifying every single char file with a different itrkind8 (ok, i was unclear, it actually is possible in total, but still messy :P)
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I can make another ball that'll hit transformed template, leaving him ,for example, 100 hp...
Is it a better idea?
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(05-04-2010, 07:29 PM)Moer12 Wrote: I can make another ball that'll hit transformed template, leaving him ,for example, 100 hp...
Is it a better idea?
Yup, this would another way of avoiding the kind8 problem, too
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05-17-2010, 12:59 PM
(This post was last modified: 05-18-2010, 01:13 PM by SirisRhazael.)
17 May 2010, 14:59
------------
I almost completed the work. Prepare for the release. Maybe today.
Not today. Tomorrow. I have to improve sprites a little.
Sprites improved, but... still not finished. One scroll left to do.
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can you add a dvx to the attacking frames so it flies instead of hit?
(version I have here is hard to throw, you press forward and attack very quickly just like the other weapons)
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