Poll: Do you like this weapon?
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Yeah, sure!
83.33%
5 83.33%
It's good, but not great...
16.67%
1 16.67%
Not at all.
0%
0 0%
Definitely not.
0%
0 0%
Total 6 vote(s) 100%
* You voted for this item. [Show Results]

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[weapon] Magic scrolls!
#31
^You've persuaded me. It's really TOO overpowered.
Well, so it will look THAT way:
    DC-Code:
<frame> 0 W
pic: 999 state: 18 wait: 1 next: 10 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 10 W
pic: 999 state: 18 wait: 60 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr: kind: 15 x: -24 y: -71 w: 258 h: 220 dvx: -12 dvy: -18 fall: 70 vrest: 200 bdefend: 16 zwidth: 76 itr_end:
itr: kind: 10 x: -34 y: -71 w: 142 h: 290 vrest: 1 injury: 1 zwidth: 76 itr_end:
itr: kind: 10 x: -97 y: -58 w: 258 h: 290 vrest: 1 injury: 1 zwidth: 55 itr_end:
<frame_end>
<frame> 1 W
pic: 999 state: 18 wait: 60 next: 2 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr: kind: 15 x: -24 y: -71 w: 258 h: 220 dvx: -12 dvy: -18 fall: 70 vrest: 200 bdefend: 16 zwidth: 76 itr_end:
itr: kind: 10 x: -34 y: -71 w: 142 h: 290 vrest: 1 injury: 1 zwidth: 76 itr_end:
itr: kind: 10 x: -97 y: -58 w: 258 h: 290 vrest: 1 injury: 1 zwidth: 55 itr_end:
<frame_end>
<frame> 2 W
pic: 999 state: 18 wait: 60 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr: kind: 15 x: -24 y: -71 w: 258 h: 220 dvx: -12 dvy: -18 fall: 70 vrest: 200 bdefend: 16 zwidth: 76 itr_end:
itr: kind: 10 x: -34 y: -71 w: 142 h: 290 vrest: 1 injury: 1 zwidth: 76 itr_end:
itr: kind: 10 x: -97 y: -58 w: 258 h: 290 vrest: 1 injury: 1 zwidth: 55 itr_end:
<frame_end>

Used Simoneon's idea.
I'll leave state 18, but this effect will be activated a bit later than in two previous scrolls.
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#32
Now I'm working on the next scroll, but I encountered some difficulties (again...)
    DC-Code:
<bmp_begin>
file(0-3): sprite\scrolls\dark.bmp  w: 79  h: 9  row: 10  col: 7
file(4-7): sprite\scrolls\dark2.bmp  w: 37  h: 9  row: 2  col: 4
weapon_hit_sound: data\090.wav
weapon_drop_sound: data\090.wav
weapon_broken_sound: data\090.wav
<bmp_end>
 
<frame> 10 R
pic: 0 state: 9 wait: 2 next: 1 dvx: 5 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint: kind: 1 x: 39 y: 79 action: 20 dvx: -1 dvy: 0 oid: 1404 facing: 0 opoint_end:
<frame_end>
<frame> 1 R
pic: 1 state: 9 wait: 2 next: 2 dvx: 5 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint: kind: 1 x: 39 y: 79 action: 20 dvx: -1 dvy: 0 oid: 1404 facing: 0 opoint_end:
<frame_end>
<frame> 2 R
pic: 2 state: 9 wait: 2 next: 3 dvx: 5 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint: kind: 1 x: 39 y: 79 action: 20 dvx: -1 dvy: 0 oid: 1404 facing: 0 opoint_end:
<frame_end>
<frame> 3 R
pic: 1 state: 9 wait: 2 next: 10 dvx: 5 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint: kind: 1 x: 39 y: 79 action: 20 dvx: -1 dvy: 0 oid: 1404 facing: 0 opoint_end:
<frame_end>
 
<frame> 20 P
pic: 4 state: 3005 wait: 2 next: 21 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 21 P
pic: 5 state: 3005 wait: 2 next: 22 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 22 P
pic: 6 state: 3005 wait: 2 next: 23 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 23 P
pic: 7 state: 3005 wait: 2 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>

The BMP part is missing.

BTW, it's id 1404. First 4 frames summon objects from the same ID.
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#33
Lol, I never knew ID:'s higher than 1000 were possible. I don't know why I thought they wouldn't, though.
Anyway,
file(0-3): sprite\scrolls\dark.bmp w: 79 h: 9 row: 10 col: 7
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#34
(05-04-2010, 04:52 PM)Reaper Wrote:  Anyway,
file(0-3): sprite\scrolls\dark.bmp w: 79 h: 9 row: 10 col: 7
0-3 is okay, this sprite has got 3 frames only...
I changed row to 3 and col to 1, but still nothing.

Sprites:
Dark:
[Image: darkp.png]
Dark2:
[Image: dark2b.png]
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#35
(05-04-2010, 05:56 PM)Moer12 Wrote:  
(05-04-2010, 04:52 PM)Reaper Wrote:  Anyway,
file(0-3): sprite\scrolls\dark.bmp w: 79 h: 9 row: 10 col: 7
0-3 is okay, this sprite has got 3 frames only...
I changed row to 3 and col to 1, but still nothing.

I lol'ed

0-3 = 0,1,2,3 = 4 pics
row 3 and col 1 = 3*1 = 3 pics

Actually, NOW you have 2 problems disabling bmp :D

Nevermind, i failed *faceclaw*


However: Check the picsizes, this is the cause of the problem in 80% of all cases.
dark.bmp needs to have a size of 240x10 and dark2.bmp needs 76x20
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Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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#36
Heh, what a carp :(
Look here:
file(0-3): sprite\scrolls\dark.bmp w: 79 h: 9 row: 3 col: 1
height: 9... now I know what happened :D
EDIT: Hey I meant crap :)
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#37
Please don't tell me you have "normal" pics (like h>50) but used h:9 and didn't notice it o.o

@Phil: Ok, this is kinda lol ^^

May you should next time check the bmp line before instantly putting it as a problem into the forum ^^'

The Lost Global Mod edited this post 05-04-2010 06:24 PM because:
kayz.. you don't want to hear it from him.. now you hear it from me.. yes indeed he used normal pics and used h: 9
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Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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#38
(05-04-2010, 06:22 PM)Alblaka Wrote:  Please don't tell me you have "normal" pics (like h>50) but used h:9 and didn't notice it o.o
May you should next time check the bmp line before instantly putting it as a problem into the forum ^^'
Sorry for that.
BTW, I'm gonna tell you what I am going to do.
So...
This scroll summons "Template" which can catch you. If he does, he'll transform into currently holded character, but also summon a special ball that'd attach to this transformed char; after 30 seconds that ball would injury and kill that character (transformed)

TA DAH!
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#39
Won't work... instead, the transformed template will cross someone, the ball will switch over to the other guy and kill him instead of the transformed char ^^
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Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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#40
(05-04-2010, 07:03 PM)Alblaka Wrote:  Won't work... instead, the transformed template will cross someone, the ball will switch over to the other guy and kill him instead of the transformed char ^^
Will work. I'll modify bandit, adding him a special frame with transformation.
He'll appear when that template catches you.
Ball: I can use itr/kind: 8. I've seen this trick somewhere...
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