01-30-2011, 10:10 PM
The arm movement is better in the first animation, but I like the second one better. The running simply looks better (except for the arm movement) and I think the shading of the cape and hat are better.[/code]
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batmobile only | 7 | 19.44% | |
batbot only | 3 | 8.33% | |
batmobile and batbot | 19 | 52.78% | |
none | 7 | 19.44% | |
Total | 36 vote(s) | 100% |
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[CHAR] Batman (The Batman)
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01-30-2011, 10:10 PM
The arm movement is better in the first animation, but I like the second one better. The running simply looks better (except for the arm movement) and I think the shading of the cape and hat are better.[/code]
02-02-2011, 01:24 AM
(This post was last modified: 02-02-2011, 09:50 PM by bashscrazy.)
punch1:
I'll update the running later.. I'm really lazy at spriting.. I usually don't take criticism in lol... but I'll try to improve my sprites anyways As you can see... each frame stands on its own.. they don't look like the same character.. shoes get bigger.. cowl gets bigger... location of the bat symbol changes.. utility belt looks different.... I'M A COMPLETE AND TOTAL n00b! w/e I'll finish it in the same n00by style yeye! short little n00b punching update:
DBZ LF2 website
DBZ LF2 v0.4.3 - Namek Goku Update Trailer - September 25, 2024 DBZ LF2 mod v0.4.3 (September 28, 2024): Download Thanks given by: empirefantasy
02-04-2011, 12:51 PM
(This post was last modified: 02-04-2011, 12:52 PM by ICE NEBULA.)
I had to laugh when I looked closely at the sprites
because at the punch frames he's underpants grows(seriously take a close look) and it is blurred and smudged too much and the cape should move more into the air when punching Open me if you dare (Click to View) Thanks given by: Alblaka , betitngoan
02-04-2011, 11:58 PM
(02-04-2011, 12:51 PM)ICE NEBULA Wrote: I had to laugh when I looked closely at the sprites Yeah I noticed that fail when I posted.. I'll fix his utility belt and undies later. anyways heres an update super punch super punch combo (activated by using the super punch and pressing J right before the super punch lands.. must be timed quickly (AAA + AJ)
DBZ LF2 website
DBZ LF2 v0.4.3 - Namek Goku Update Trailer - September 25, 2024 DBZ LF2 mod v0.4.3 (September 28, 2024): Download Thanks given by: empirefantasy
02-05-2011, 12:06 AM
This superpunch is the same with firzen.But sprites are so good.
02-05-2011, 12:08 AM
(02-05-2011, 12:06 AM)empirefantasy Wrote: This superpunch is the same with firzen.But sprites are so good. Thanks, and yeah, Firzen was the base for the sprites.
DBZ LF2 website
DBZ LF2 v0.4.3 - Namek Goku Update Trailer - September 25, 2024 DBZ LF2 mod v0.4.3 (September 28, 2024): Download Thanks given by: betitngoan
02-06-2011, 05:25 AM
The sprites look so much better now,
and I think this is a char worth downloading when you are done Random word of the day (Click to View) What the hell is yahoo doing (Click to View) *Avatar made by Someone else Thanks given by: bashscrazy
02-06-2011, 04:59 PM
(02-06-2011, 05:25 AM)fire power Wrote: The sprites look so much better now, Thanks! I like releasing beta's even when they're only 10% done So I probably will release one soon... can anyone tell me the best and easiest way to screen capture LF2 then make it into a gif? I can show how the batarang works (based on "The Batman" of course)
DBZ LF2 website
DBZ LF2 v0.4.3 - Namek Goku Update Trailer - September 25, 2024 DBZ LF2 mod v0.4.3 (September 28, 2024): Download
02-08-2011, 06:58 PM
UPDATE:
jumping (added 2 frames to the next with wait values (therefore he cant do a dash jump after landing)
DBZ LF2 website
DBZ LF2 v0.4.3 - Namek Goku Update Trailer - September 25, 2024 DBZ LF2 mod v0.4.3 (September 28, 2024): Download Thanks given by: hell fightter
02-08-2011, 10:05 PM
looks awesome regarding the cape movement
though you might want to rework the folds in the last frame, they dont really look... right :P Thanks given by: bashscrazy
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