10-22-2012, 09:12 AM
(10-21-2012, 11:19 AM)The Hari Wrote: How many things still left to do, before beta phase?two more hidden characters and three more stages
(10-21-2012, 11:19 AM)The Hari Wrote: Only bug i found is something wrong with dummys in battle mode, they display firen run attack frame.sounds like the dummys using knights id on the blue team as they use a different offset than 140 - but battle mode isn't really supported in alpha anyway
(10-21-2012, 11:19 AM)The Hari Wrote: And something about AI: You're going to write new for every character, yeah? Well, i like Louis and Rudolf, they're harder to beat, but Henry is so irritating, whole fight is just chasing him from left to right.I might if the difference between original AI and custom one is too large. But I might as well just decrease it by adding difficulty settings to them (they currently don't have that). Also Henry should actually not use his bow until his hp becomes critical - if you manage to make him drop it and throw it away at the beginning of the fight.
(10-21-2012, 11:19 AM)The Hari Wrote: And Jason (is it allso original LF1 character?) is pretty tough, but he acts more like "alive player". Uh, i'm not really sure is it good or bad, but it for sure changing whole gameplay. Kinda "not like LF".3 of the 4 hidden characters are actually not playable in lf1. But I have other good reasons to include them. Because Jason is still missing his 3rd move I gave him fully custom AI instead to still make him a challenge.
(10-21-2012, 11:19 AM)The Hari Wrote: Can we suggest appearance/skills of "criminals", or just complete new characters? How many of them you're going to realise?you can suggest anything you like - the amount of suggestions I realize depends on their quality and quantity - anything better than my own ideas, overlapping with them or filling the gaps nicely will of course make its way
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves