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Character: Vegeta (revamp)
#41
heh great job man! too bad its nothing new to me coz I downloaded that mod of yours :) keep it up
(03-20-2016, 06:41 PM)mfc Wrote:  Be the unsqueezable sponge!
My new life motto!
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#42
Haha yeah, I played it too and shared it with some friends. I really loved what you did with the game. I wrote you a small feedback on your blog, but I accidentally closed the tab and got lazy rewriting another one :P (will do though)
The counter move is great, but I figured SSJ0 vegeta won't be used much. I mean, while I was playing against Vegeto, only way I would survive was by going SSJ2 straight away. I don't know, but you really should do something to encourage using SSJ0 and SSJ1 vegeta.
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#43
I like it a lot, as vegeta is my fav. dragon ball z character :D
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#44
(07-09-2014, 03:42 PM)A-MAN Wrote:  Haha yeah, I played it too and shared it with some friends. I really loved what you did with the game. I wrote you a small feedback on your blog, but I accidentally closed the tab and got lazy rewriting another one :P (will do though)
The counter move is great, but I figured SSJ0 vegeta won't be used much. I mean, while I was playing against Vegeto, only way I would survive was by going SSJ2 straight away. I don't know, but you really should do something to encourage using SSJ0 and SSJ1 vegeta.

Thanks!
and yeah, well that's because Vegito is UBER! When more characters come that are in Vegeta's level range, There would be more use for his normal and SS form. I am also working on Majin Vegeta, in fact he's almost done. Just need to make final explosion and add some combos maybe. Majin will be similar strength to SS2 Vegeta though, only thing is once you transform you can't change back.

But yeah, Vegito is supposed to be one of the strongest characters, so it is hard to beat him. Other forms of Vegeta can be used against other future characters without as much trouble!
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#45
(07-09-2014, 03:05 PM)bashscrazy Wrote:  
SS2 Vegeta - Big Bang Attack (Click to View)

That is a monstrous explosion for such a tiny projectile. For the record, I am imagining the front part being the actual damaging thing and the rest being some sort of trail. And going from there to a Julian-exp seems like overkill and unfitting. A new explosion-sequence would be better, imo.

I like the rest, though. Keep it up!
Silverthorn / Blue Phoenix
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#46
I say add a bit yellow electric like particles in explosive wave. It looks a bit lame now.
Good to see progress ;)
...............
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#47
(07-09-2014, 04:06 PM)Blue Phoenix Wrote:  
(07-09-2014, 03:05 PM)bashscrazy Wrote:  
SS2 Vegeta - Big Bang Attack (Click to View)

That is a monstrous explosion for such a tiny projectile. For the record, I am imagining the front part being the actual damaging thing and the rest being some sort of trail. And going from there to a Julian-exp seems like overkill and unfitting. A new explosion-sequence would be better, imo.

I like the rest, though. Keep it up!

heh!
Not as big as this (Click to View)
And thanks :)

(07-09-2014, 04:14 PM)davis60 Wrote:  I say add a bit yellow electric like particles in explosive wave. It looks a bit lame now.
Good to see progress ;)

I guess I can add a bit of blue lines or some shiiii~
This is where the move came from
I just added an aura cause that's what happened in the anime xD
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#48
Okay. Feedback time (and I am bored).
Vegeta SSJ0:
-Basics are perfect. His attacks vary a lot which is good. Seems like you've made a mistake keying D^A into some frame in the middle of D>AJ move; He shoots multiple projectiles instantly losing no MP at all.

-His DvJ catching move looks good, but its current combination makes it capable of getting really spammy and somewhat overpowered. One can just win spamming that over and over. I'd suggest you leave that as a move for catching only, or try to get more keys to have the combination a bit more complex to balance it. Another solution would be to somehow let the target have a chance to get away somehow (maybe timing D with the blast would let you teleport away?).

-Where did his extra basic combo go? (the AAAJAJ..etc) Is it still there, because it seems I am unable to do it ?_?. I am also missing some other attacks which were present in the older version of Vegeta.

-Other stuff are just perfect that you couldn't have made them better IMO :P.

SSJ1 Vegeta:
-His D>J looks SPECTACULAR! But it feels a bit useless as it is very easy to dodge. What I think is that you should start basing your moves to be more combo-able; NOT in a pre-scripted. For instance, you could've made the D>J's explosion launch the opponent a bit upwards to give a chance for a dash attack or something.

-His DVJ (I think. I mean that Kamehameha-like move) is really boring. It's just a normal beam that takes a long time to charge and knocks the opponent straight into the ground. I am not sure about what you could've done, but I think Vegeta's moveset shouldn't COMPLETELY change when he goes SSJ or something.

-His AAAJAJ(#$*&%.. =(.

SSJ2 Vegeta:
-Amazing electricity effects there :P.

-His DvJ (Infinite Break) suffers from what SSJ0's DvJ's does. Also, dude, I totally support the idea of giving Vegeta more melee moves (since he lacks them), but pre-scripted ones spoil the experience IMO.

-I liked the Big Bang attack :P.

-AAAJAKSDJALSKD missing again =(.

Vegeta Overall:
-Try to give him more direction based attacks. Just straight forward beams can get really boring and make the gamepplay cheap. I suggest punches and kicks which knocks in a certain direction; it shouldn't catch, nor automatically combo with a blast or something; something like Davis' DvA.

-Consider adding new ki blasts and energy attack which are directed to an angle upwards.


Vegeto:
He is pretty good over all (and I am tired of typing).


I just wanted to say that I liked the level system, and how you're actually staying true to the anime/manga. The counters are pretty good too, and I really loved the charging mechanic that I'd prefer that over actual holding of the buttons. Not to forget to mention how I loved how you made the energy balls chase a bit.

Keep this up!
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#49
Haha! I love that you keep calling him SSJ0 when he's in his base form. And yeah, I forgot to remove the command, thanks for pointing that out!

Hmm yes, I guess you are right about that. It consumes MP 2 different times, one to start the rush, if it misses then it doesn't use extra MP, if it succeeds then it uses more MP. Maybe I should just make it use all the MP at once so it can't be used as often/spammable. I want it to be a RUSH attack, so basically it catches the enmy off by surprise, making the attack always hit unless someone interferes or the character has a special that can be used to break out. I think Super Vegito can break out of catches or dance of pain with a special explosive wave.

hmmm I got rid of the basic combos because I didn't do the sprites for them and was thinking of making different combos, I'll probably do them another time.
And thanks! :D

Thanks! and yeah, it is fairly easy to dodge. Maybe I should make the balls smaller and make more of them and even make some in the air that fall downwards to trap the enemy. You think that would work better? Maybe have like 6-9 small balls on the ground and like 2-5 in the air? Obviously the damage for each ball and explosion would have to be reduced, but it would make it harder to evade, because if you try jumping out you might hit one of the balls in the air? shiiiiiiiiiii~

That move he used to deflect an attack that was going to destroy the Earth. I just made it a standard basic "beam" even though it's a single 3006 ball.
And well he still has ki blasts and charging ki in his moveset! TROLOLOL :D

Combos removed cause I didn't bother editing the sprites and might make new ones eventually.

lol, they really aren't. They just have like 0 wait so they change so fast making it look nice even though it's really sh*t haha

Can make same change as stated earlier for infinite break as double galick cannon

It's pretty crap compared to Majin Vegeta and Vegito's big bang attacks hehe :P

Combos removed cause I didn't bother editing the sprites and might make new ones eventually.


Thanks! I like the level system as well. It's much better than my original ideas of having really weak characters doing 1 damage per punch while super vegito does like 35 from what I remember. them some other chars had like 10 and 20 etc, another type of level system. But that would have made matches take forever. Then my other leveling system had to do with bdys. But thanks to you AND YOUR HEX HACKS I HAVE A REALLY GOOD LEVEL SYSTEM NOW!! :D

Thanks for the feedback :)
Much appreciated



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#50
Bigbang attack needs more time and it becomes a ball bigger than vegetos and will be shot as.a.ball in.the film
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