a little suggestion:
try to split up the speech samples in syllables, so if the move gets interrupted the sound wont continue playing. dunno tho if itll really sound good enough in action (with lag for example)
I could, but some of those samples wouldn't be able to be broken down unless I used many more frames, for charging ki for example.
But maybe for like Kamehameha and some attacks like that, It would work, but I am too lazy to break them down :P
EDIT: OMG, I forgot I put Kim_Bo's Trunks Arrival in the game. I was going to take it out but I put out the mod in a hurry.
So credits to Kim_Bo for it!
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