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Little Fighter 3. Hopes and expectations
#51
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I asked one thing to post some sprite examples of how you would like to see sprites in game and none of them yet appeared..
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#52
Ah, I thought I answered when I wrote:
Quote:I don't imagine anything KOFy. Though I think it'd be more likable if they're not LF2 proportioned. The quality of animation is more important than the looks, so how about you show what you think would be most manageable by spriters here?

The above looks really nice and will work nicely if you guys can do these for the game. But what do others think?

btw, are those actually different palettes? Or did you you just 'red shift' the whole thing by decreasing the blue and green components?
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#53
I like the style as well, but atm im unable to shade like this in pixel style, and I assume almost noone here can do it...

The biggest problem I see in these points of mono if we would go with such an style:

*A dozen of sprites should be made by a little spriter team;
*Good flow of animations which will be extra hard for the pixel art;
*Very small amount of copy paste in pixel unless you want to get weird outcome;


the point I want to make, or rather what I fear, is that if there would be any spriters interested (and tbh it doesnt seem like as noone else is contributing to this thread atm) the most of us would have to learn a completely new style which is damn hard. and then it would take even more time to produce the sprites I assume. (How long did it take u to sprite this bandit @Sänger ?).
Progress will be super slow and therefor motivation will be gone real soon.


I dont want to sound super pessimistic, I'm just stamped by previous projects.
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#54
About 40 minutes but is that a issue? Biggest problem was finding a palette.

' Wrote:but atm im unable to shade like this in pixel style, and I assume almost noone here can do it...
Have the most of us even tried to go pixel?
If you try once and fail, get up and try again. Go investigate some sprites from various games, play 2d games and pay attention to the pixels and graphic

What can I say is that you need to try more than once.


' Wrote:Progress will be super slow and therefor motivation will be gone real soon.
Make 1-2 sprites per day, then after some days try going with 3-4 and later you will see that you are going into the right way. Make some one-two day pause to not get sprite-block.


' Wrote:btw, are those actually different palettes? Or did you you just 'red shift' the whole thing by decreasing the blue and green components?
took some palettes.
1. Original bandits (picked up from bandit_0 sprites)
2. KOF XIII colors tooked from some sprites.
3. My own personal taste.
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#55
(12-11-2015, 12:01 PM)Sänger Wrote:  About 40 minutes but is that a issue? Biggest problem was finding a palette.
I don't know whether 40 minutes is much for you guys or not (it took me hours to do my contest entries), but time is of course an issue. A fella animator/spriter who works in the industry once told me that you actually get to 'learn' the character when you do more and more of his sprites, and that as you get used to him, it becomes faster to sprite his frames. But yes, unless you're planning to do all of this yourself, then a common-ground or something closest to that must be met.


' Wrote:Progress will be super slow and therefor motivation will be gone real soon.
Slow and steady is fast. That's what they tell soldiers in armies.

We've barely started with anything if at all. You make some valid points which for sure need to be addressed before sprite work even starts. I just want to say that while I am starting this as a coder, I'm going to try doing some sprites, backgrounds, animations..etc work myself and hopefully learn more in those fields which I am not currently good with. I'm hoping you could as well see it from a similar point of view. We want to push this community forward for another half a decade at least, and the standard must be powerful!


' Wrote:1. Original bandits (picked up from bandit_0 sprites)
2. KOF XIII colors tooked from some sprites.
3. My own personal taste.
Yes, you did very nice work (it would be awesome if you could show the different stages the sprite goes through next time you do something like that). But I was talking about the reddish and blueish pallates you gave to the bandits. Are those entirely different color palettes or is it just a result of messing up with the RGB channels of the sprite?
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#56
' Wrote:But I was talking about the reddish and blueish pallates you gave to the bandits. Are those entirely different color palettes or is it just a result of messing up with the RGB channels of the sprite?
By now you should have realized that I copied colors from other sprites.


' Wrote:(it would be awesome if you could show the different stages the sprite goes through next time you do something like that)
You mean like step by step?
Because actualy it's basic stuff.
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#57
(12-11-2015, 02:28 PM)A-Man Wrote:  I don't know whether 40 minutes is much for you guys or not (it took me hours to do my contest entries), but time is of course an issue. A fella animator/spriter who works in the industry once told me that you actually get to 'learn' the character when you do more and more of his sprites, and that as you get used to him, it becomes faster to sprite his frames. But yes, unless you're planning to do all of this yourself, then a common-ground or something closest to that must be met.

yes true, for me it take me a long time to do the standing\walking sprites but the reste of the sprites feels faster .



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Umm .. objection? LF3 sprites should feel more Littlefightrian, maybe you like that style of spriting but not all of us agree with that.
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#58
(12-11-2015, 05:33 PM)Housemate Wrote:  Umm .. objection? LF3 sprites should feel more Littlefightrian, maybe you like that style of spriting but not all of us agree with that.
lol of course. You guys can start a poll, and I am coding whatever you guys throw at me. But I have the right to cast a vote and state my arguments XD. Okay, won't vote since the spriting style can relate to effort I will probably not end up contributing to, but I still get to argue.
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#59
why are you guys still trying to figure out what would lf3 look like when there is HF?!
accept it or not lf3 is HF. personally i think deep down Marti was really aiming to create lf3 but he had to change few things (names,characters) to avoid legal issues since he sold the rights and that's how we got Hero Fighter.

it might have a different name and different characters, it might not be as exciting the previous game but the concept remains the same and you can clearly notice the many shades of lf2 present in HF.

seriously though, am i the only one who sees HF as a LF3??!

edit
Arcane Wrote:We got decent spriters I'd say, yes.
But do we have some which can make whole sheets?

i think I've proved my self on more than one occasion.
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The grand governor of the federal reserve
Public enemy of the society
The one you cannot see the thirty three degree"
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#60
Well PF, those shades of LF2 can be visible in HF because of the same creator. We always notice the same things from the same creators. Even at movies, and other games. They do same thing as they have done before because they are best at that. Coming up with something completely new would have cost more time than it took before.

HF might be new LF series but I don't think so.

LF3 made by fans would show more contribution to LF2 existance than ever. Having a fan forum is good thing but lately in that forum things related to LF begining to disappear. I understand using LF2 and modding it but most of the mods gets naruted and other animed but whats for LF2?
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