07-09-2011, 05:43 AM
(This post was last modified: 07-10-2011, 05:33 AM by LukefonFabre4.)
How bout':
Vintreet: (Norwegian for Vine) It is a female character, mainly cause we don't have NEAR enough of em', but also cause I figure a girl will suit this style better. Kinda like Mother Earth.
Attacks and body info:
DvA - Summons a vine from the ground in front of her that catches and ensnares an opponent that comes into contact with it.
Her clothes will be made of plants and vines and her weapon will be two vines, one for each arm, that will be twisted around each arm,
will stick out like swords, and will "wiggle" a little, kind of like a tail during the standing, walking, running, etc frames.
D>A - She will do a rushing combo attack of about 10 quick hits with her vines and some kicks like a combination of Davis and Dennis's
DvA, but a LOT faster and instead of upper-cutting, she will end the combo by striking with her vines in an X pattern like Rudolf's run
attack.
D^A - She will summon a medium-sized tree from the ground in front of her that will knock the enemy high in the air so that you may
try n' combo from it and also to hit away an opponent that won't leave you alone, lol.
Now we're gettin' to the really powerful moves that do more damage:
DvJ - This attack can be done both on ground and in the air, it is meant to combo with D^A. If she is in the air, she will do a front flip,
lift her right leg up during the process and quickly and violently, kick downward to send the opponent flying harshly towards the ground.
If she is on the ground, she will quickly kick the opponent into the air and then proceed with the attack the same way as in the air. The
reason I said "quickly" kick the opponent into the air, is so that if you're tryin' to combo off of D^A you will be able to make it on time.
D>J - This attack will take approximately 4 seconds to activate. She will go into her summoning stance like the others, but for 4
seconds long, as opposed to 1. She can be interrupted at any time during the summoning. Then when the 4 seconds are up, she will
summon a Golem of sorts made purely out of big thorny vines to charge forward like Mark's charging attack, but way more powerful in
both damage and knock-back. The Vine Golem will be about 4 characters high and 3 1/2 wide. Of course, this move will cost massive
MP to keep it from bein' overpoweringly spammed, hehe.
D^J+DJA+A(x8)- This is her strongest, and most dangerous move! She will spread her arms out diagonally downward and spread her
legs apart a little and will begin to levitate a little above the ground with a strong green aura surrounding her and getting bigger and
bigger for about 5 seconds. She cannot be easily interrupted during this, she will have about 3x the armor of Julian. Then, after those 5
seconds, she will release a HUGE circular-shaped burst of green energy that will hit both enemy AND ally and do massive damage and
knock-back and will heal about 1/8th of your max HP. But you will go into the "Dance of Pain" afterwards. To perform this attack, press
D^J, then you have to press the rest within the 5 seconds: Press DJA, then Press A for a total of 8 times and if you were successful,
the epic attack will commence!
Well, that's all I got for now. I'll come up with more later. I just kinda came up with this stuff as I typed, lol. xD
Hope you like it!
Edit:
@bashscrazy - Lol, you're right, it does! xD
How bout' this; here's a Hellmove!!
Press DJA, then you have only a few seconds to press the correct series of keys (kind of like Julian's Hellmove in R-LF2):
DvJ+D^J+DvA+D^A+D>A+D>J. Of course, since this is a Hellmove, she will be invincible for the entire duration of the attack. If
successful, this will take a full bar of MP (so you cannot perform this attack without a completely full MP
bar) and can be used only once per match. Once you are done with the combinations of keys and you are successful, she will enter her
levitating mode just like in the D^J attack. This will last for about 4 or 5 seconds. If she is hit by ANYthing (that includes items like
boulders falling from the sky n' stuff) then she will activate the attacking part of her Hellmove. Yes, this is a counter-type Hellmove.
Once it activates, it will not only hit the enemy (or item, lol) that attacked you, but will also hit those within it's area of effect; which
starts from her body and reaches out from both sides of her about 8 character lengths. She will hit those caught in the area of effect
with somewhere around 50 extremely dense and pointy Thorn Vines that will come up below them consecutively and VERY quickly and
will put them in a sort of catch state while the vines are sprouting up so that the enemies can't escape. In fact, the way this Hellmove
will attack is almost exactly like Davis's Hellmove from R-LF2 come to think of it, so there's a reference, lol. xD The damage will very
just like Davis's Hellmove, since the enemies won't always be hit the exact same way. And not many of the vines will sprout straight
upwards since that'd be kind of boring n' cheesy if too many did, most of em' will sprout up in different diagonal angles.
Well, that's all I can really put on here for this idea, mainly cause if I put any more it would test the limits of DCing too far and wouldn't be possible to make this character, lol.
Man I wish I could make this my-self! But I don't have NEAR the skills for spriting nor DCing, but especially spriting, since it would take awesome spriting skills to make it look really good...
Vintreet: (Norwegian for Vine) It is a female character, mainly cause we don't have NEAR enough of em', but also cause I figure a girl will suit this style better. Kinda like Mother Earth.
Attacks and body info:
DvA - Summons a vine from the ground in front of her that catches and ensnares an opponent that comes into contact with it.
Her clothes will be made of plants and vines and her weapon will be two vines, one for each arm, that will be twisted around each arm,
will stick out like swords, and will "wiggle" a little, kind of like a tail during the standing, walking, running, etc frames.
D>A - She will do a rushing combo attack of about 10 quick hits with her vines and some kicks like a combination of Davis and Dennis's
DvA, but a LOT faster and instead of upper-cutting, she will end the combo by striking with her vines in an X pattern like Rudolf's run
attack.
D^A - She will summon a medium-sized tree from the ground in front of her that will knock the enemy high in the air so that you may
try n' combo from it and also to hit away an opponent that won't leave you alone, lol.
Now we're gettin' to the really powerful moves that do more damage:
DvJ - This attack can be done both on ground and in the air, it is meant to combo with D^A. If she is in the air, she will do a front flip,
lift her right leg up during the process and quickly and violently, kick downward to send the opponent flying harshly towards the ground.
If she is on the ground, she will quickly kick the opponent into the air and then proceed with the attack the same way as in the air. The
reason I said "quickly" kick the opponent into the air, is so that if you're tryin' to combo off of D^A you will be able to make it on time.
D>J - This attack will take approximately 4 seconds to activate. She will go into her summoning stance like the others, but for 4
seconds long, as opposed to 1. She can be interrupted at any time during the summoning. Then when the 4 seconds are up, she will
summon a Golem of sorts made purely out of big thorny vines to charge forward like Mark's charging attack, but way more powerful in
both damage and knock-back. The Vine Golem will be about 4 characters high and 3 1/2 wide. Of course, this move will cost massive
MP to keep it from bein' overpoweringly spammed, hehe.
D^J+DJA+A(x8)- This is her strongest, and most dangerous move! She will spread her arms out diagonally downward and spread her
legs apart a little and will begin to levitate a little above the ground with a strong green aura surrounding her and getting bigger and
bigger for about 5 seconds. She cannot be easily interrupted during this, she will have about 3x the armor of Julian. Then, after those 5
seconds, she will release a HUGE circular-shaped burst of green energy that will hit both enemy AND ally and do massive damage and
knock-back and will heal about 1/8th of your max HP. But you will go into the "Dance of Pain" afterwards. To perform this attack, press
D^J, then you have to press the rest within the 5 seconds: Press DJA, then Press A for a total of 8 times and if you were successful,
the epic attack will commence!
Well, that's all I got for now. I'll come up with more later. I just kinda came up with this stuff as I typed, lol. xD
Hope you like it!
Edit:
@bashscrazy - Lol, you're right, it does! xD
How bout' this; here's a Hellmove!!
Press DJA, then you have only a few seconds to press the correct series of keys (kind of like Julian's Hellmove in R-LF2):
DvJ+D^J+DvA+D^A+D>A+D>J. Of course, since this is a Hellmove, she will be invincible for the entire duration of the attack. If
successful, this will take a full bar of MP (so you cannot perform this attack without a completely full MP
bar) and can be used only once per match. Once you are done with the combinations of keys and you are successful, she will enter her
levitating mode just like in the D^J attack. This will last for about 4 or 5 seconds. If she is hit by ANYthing (that includes items like
boulders falling from the sky n' stuff) then she will activate the attacking part of her Hellmove. Yes, this is a counter-type Hellmove.
Once it activates, it will not only hit the enemy (or item, lol) that attacked you, but will also hit those within it's area of effect; which
starts from her body and reaches out from both sides of her about 8 character lengths. She will hit those caught in the area of effect
with somewhere around 50 extremely dense and pointy Thorn Vines that will come up below them consecutively and VERY quickly and
will put them in a sort of catch state while the vines are sprouting up so that the enemies can't escape. In fact, the way this Hellmove
will attack is almost exactly like Davis's Hellmove from R-LF2 come to think of it, so there's a reference, lol. xD The damage will very
just like Davis's Hellmove, since the enemies won't always be hit the exact same way. And not many of the vines will sprout straight
upwards since that'd be kind of boring n' cheesy if too many did, most of em' will sprout up in different diagonal angles.
Well, that's all I can really put on here for this idea, mainly cause if I put any more it would test the limits of DCing too far and wouldn't be possible to make this character, lol.
Man I wish I could make this my-self! But I don't have NEAR the skills for spriting nor DCing, but especially spriting, since it would take awesome spriting skills to make it look really good...
The Lost Global Mod edited this post 07-09-2011 10:13 AM because: |
I removed color-formatting. Hint: Check the rules as to why. |
Luke means "Light of the Sacred Flame" in Ancient Ispanian.