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id 38, 50, 51, 52 in random (LF2 2.0a)
#1
I need an exe where id: 38, 50, 51 and 52 (Bat, LouisEX, Firzen, Julian) are in random characters. I can't find this in ASM :/ There is some DC way?
Please, help me, I'm newbie. Sorry for my english...

Marshall edited this post 08-18-2010 06:14 PM because:
Dear forum user, welcome to LFE. Unfortunately, this forum is not a request centre and such posts are not encouraged. If you need help in certain areas, do not hesitate to ask, though reading the main site and forum tutorials would be beneficial before asking. As to your pseudo request, I can inform you that DC is not possible.
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#2
Uhm, isn´t it just that easy you change Julian´s, Firzen´s, LouisEX´s and Bat´s ids to smthing that are after Davis´ data number? Like 12,13,14,15 etc. But you must change id´s from stage also.
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#3
(08-19-2010, 12:02 PM)Whaat Wrote:  Uhm, isn´t it just that easy you change Julian´s, Firzen´s, LouisEX´s and Bat´s ids to smthing that are after Davis´ data number? Like 12,13,14,15 etc. But you must change id´s from stage also.

Thing is that this would mess up the ID-properties. For example, Julian's ID (52, I think) gives him an armor-boost and an extremely high mp-recovering-rate. This would be lost upon moving him into a different spot.


I'm trying to imagine, however, how this would be like, logic-wisely. When you include hidden IDs in the random-function, yet do not enter the cheat; what would happen then? Probably a crash of the application. At least I can imagine that....
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#4
I would like to Bat, Julian, Louis EX and Firzen in random function without change id... Maybe application will be works? Or change hidden IDs? Default without ID: 38, 50, 51, 52 :)
What do you think?
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#5
(08-19-2010, 12:17 PM)Blue Phoenix Wrote:  
(08-19-2010, 12:02 PM)Whaat Wrote:  Uhm, isn´t it just that easy you change Julian´s, Firzen´s, LouisEX´s and Bat´s ids to smthing that are after Davis´ data number? Like 12,13,14,15 etc. But you must change id´s from stage also.

Thing is that this would mess up the ID-properties. For example, Julian's ID (52, I think) gives him an armor-boost and an extremely high mp-recovering-rate. This would be lost upon moving him into a different spot.


I'm trying to imagine, however, how this would be like, logic-wisely. When you include hidden IDs in the random-function, yet do not enter the cheat; what would happen then? Probably a crash of the application. At least I can imagine that....
nah, wouldn't crash, and it also isn't difficult atall... though, the main problem here is to actually find a hex'er who does that stuff for him

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#6
Someone help me? I'll be very grateful for your help ;)
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#7
http://www.lf-empire.de/forum/showthread.php?tid=1286
There is mentioned something about mp restore and armor effect on ids but its on lf2.0 not 2.0a
if thats ok maybe i can do it
but with which id do you want to replace?
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A blogspot project....
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#8
Need to change id? :(
12, 13, 14, 15 to replace. And AI need change...
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#9
Use searching in forum,1477 were already interested this
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#10
(08-21-2010, 12:33 PM)timon Wrote:  Need to change id? :(
12, 13, 14, 15 to replace. And AI need change...
think so
unless we find out where it has been written whether a id is random or not
edit:

http://www.lf-empire.de/forum/showthread.php?tid=2429
try it ;)
I think all eggs have Anatidaephobia: the fear that youre being watching by a duck....
A blogspot project....
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