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[solved] Problem with the Download Bob-Omb
#1
I have a problem can some body help me please because i've got a problem with a download from lfe-fileplanet.
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This Problem is ääähm when the bob-omb is fall down is it ok but when it's want to explode then happens nothing but i'm sure that i follow the instuctions.:'(:'(:'(:'(:'(:'(:'(:'(:'(:'(:'(
Hello???


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INQUISITED!$$$That's the way i GO!yeaH!:D:DDemon
Demon
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#2
Can I please see your data.txt file, perhaps you don't have
id: 211 type: 3 file: data\firen_flame.dat
Which is required for the explosion
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#3
<object>

id: 58 type: 0 file: data\iceman.dat
id: 57 type: 0 file: data\archmage.dat
id: 55 type: 0 file: data\Inquisited_monk.dat
id: 54 type: 0 file: data\Inquisited_sorcerer.dat
id: 52 type: 0 file: data\julian.dat
id: 53 type: 0 file: data\chaos.dat
id: 51 type: 0 file: data\firzen.dat
id: 50 type: 0 file: data\louisEX.dat
id: 38 type: 0 file: data\bat.dat
id: 39 type: 0 file: data\justin.dat
id: 37 type: 0 file: data\knight.dat
id: 36 type: 0 file: data\jan.dat
id: 35 type: 0 file: data\monk.dat
id: 34 type: 0 file: data\sorcerer.dat
id: 33 type: 0 file: data\jack.dat
id: 32 type: 0 file: data\mark.dat
id: 31 type: 0 file: data\hunter.dat
id: 30 type: 0 file: data\bandit.dat
id: 1 type: 0 file: data\Weaponmaster_Reach.dat
id: 2 type: 0 file: data\john.dat
id: 4 type: 0 file: data\henry.dat
id: 5 type: 0 file: data\rudolf.dat
id: 6 type: 0 file: data\Armourmaster_O.D.S.T.dat
id: 7 type: 0 file: data\firen.dat
id: 8 type: 0 file: data\freeze.dat
id: 9 type: 0 file: data\dennis.dat
id: 10 type: 0 file: data\woody.dat
id: 11 type: 0 file: data\davis.dat
id: 12 type: 0 file: data\The_Inquisitor.dat
id: 13 type: 0 file: data\angel.dat


id: 100 type: 1 file: data\weapon0.dat #stick
id: 101 type: 1 file: data\weapon2.dat #hoe
id: 120 type: 1 file: data\weapon4.dat #knife
id: 121 type: 4 file: data\weapon5.dat #baseball
id: 122 type: 6 file: data\weapon6.dat #milk
id: 150 type: 2 file: data\weapon1.dat #stone
id: 151 type: 2 file: data\weapon3.dat #wooden_box
id: 123 type: 6 file: data\weapon8.dat #beer
id: 124 type: 1 file: data\weapon9.dat #<
id: 171 type: 2 file: data\weapon10.dat #louis_armour
id: 170 type: 2 file: data\weapon11.dat #louis_armour
id: 798 type: 1 file: data\weapon13.dat #double_hoe
id: 799 type: 1 file: data\weapon14.dat #kunai
id: 730 type: 4 file: data\weapon15.dat #kunai_to_be_throw
id: 760 type: 2 file: data\weapon16.dat #knight_shield
id: 761 type: 2 file: data\weapon17.dat #firzen_ice_shield
id: 762 type: 2 file: data\weapon18.dat #little_glass_shield
id: 763 type: 4 file: data\weapon19.dat #shuriken
id: 764 type: 1 file: data\weapon20.dat #Weaponmaster_Reach_Sword
id: 110 type: 1 file: data\weapon100.dat #iced_<
id: 111 type: 4 file: data\weapon101.dat #iced_baseball
id: 112 type: 1 file: data\weapon102.dat #iced_hoe
id: 113 type: 1 file: data\weapon103.dat #iced_knife
id: 114 type: 1 file: data\weapon104.dat #iced_stick
id: 300 type: 5 file: deluxe_lightsaber\data\criminal.dat #criminal
id: 161 type: 1 file: data\weapon7.dat #ice_sword
id: 162 type: 1 file: data\angelsword.dat #sword
id: 163 type: 1 file: data\inquisit_sword.dat #sword
id: 115 type: 1 file: data\weaponN.dat #blue sword
id: 160 type: 4 file: data\bob-omb.dat #bob-omb
id: 102 type: 3 file: deluxe_lightsaber\data\effect_y.dat
id: 103 type: 3 file: deluxe_lightsaber\data\effect_g.dat
id: 104 type: 3 file: deluxe_lightsaber\data\effect_r.dat
id: 105 type: 3 file: deluxe_lightsaber\data\effect_b.dat
id: 106 type: 1 file: deluxe_lightsaber\data\lightsaber_r.dat
id: 107 type: 1 file: deluxe_lightsaber\data\lightsaber_b.dat
id: 108 type: 1 file: deluxe_lightsaber\data\lightsaber_g.dat
id: 109 type: 1 file: deluxe_lightsaber\data\lightsaber_y.dat
id: 199 type: 1 file: data\weapon99.dat #Louis-EX_sword

id: 200 type: 3 file: data\john_ball.dat
id: 201 type: 1 file: data\henry_arrow1.dat
id: 202 type: 1 file: data\rudolf_weapon.dat
id: 203 type: 3 file: data\deep_ball.dat
id: 204 type: 3 file: data\henry_wind.dat
id: 205 type: 3 file: data\dennis_ball.dat
id: 206 type: 3 file: data\woody_ball.dat
id: 207 type: 3 file: data\davis_ball.dat
id: 208 type: 3 file: data\henry_arrow2.dat
id: 209 type: 3 file: data\freeze_ball.dat
id: 210 type: 3 file: data\firen_ball.dat
id: 211 type: 3 file: data\firen_flame.dat
id: 212 type: 3 file: data\freeze_column.dat
id: 214 type: 3 file: data\john_biscuit.dat
id: 215 type: 3 file: data\dennis_chase.dat
id: 216 type: 3 file: data\jack_ball.dat
id: 219 type: 3 file: data\jan_chaseh.dat
id: 220 type: 3 file: data\jan_chase.dat
id: 221 type: 3 file: data\firzen_chasef.dat
id: 222 type: 3 file: data\firzen_chasei.dat
id: 223 type: 3 file: data\firzen_ball.dat
id: 224 type: 3 file: data\bat_ball.dat
id: 225 type: 3 file: data\bat_chase.dat
id: 226 type: 3 file: data\justin_ball.dat
id: 228 type: 3 file: data\julian_ball.dat
id: 229 type: 3 file: data\julian_ball2.dat
id: 400 type: 3 file: data\angel_ball.dat
id: 401 type: 3 file: data\angel_hell.dat
id: 402 type: 3 file: data\angel_phoenix.dat
id: 404 type: 3 file: data\angel_dragon.dat
id: 405 type: 3 file: data\angel_cannon.dat
id: 667 type: 3 file: data\chaos_ball.dat
id: 668 type: 3 file: data\chaos_blackhole.dat
id: 669 type: 3 file: data\chaos_deathdemon.dat
id: 818 type: 3 file: data\inquisited_big_ball.dat
id: 819 type: 3 file: data\inquisited_biscuit.dat



id: 998 type: 5 file: data\etc.dat
id: 999 type: 5 file: data\broken_weapon.dat
<object_end>

<file_editing>
data\nothing.txt
<file_editing_end>

<background>
id: 4 file: bg\sys\hkc\bg.dat
id: 2 file: bg\sys\lf\bg.dat
id: 3 file: bg\sys\sp\bg.dat
id: 5 file: bg\sys\gw\bg.dat
id: 6 file: bg\sys\qi\bg.dat
id: 7 file: bg\sys\ft\bg.dat
id: 8 file: bg\sys\bc\bg.dat
id: 1 file: bg\sys\cuhk\bg.dat
id: 0 file: bg\sys\thv\bg.dat
id: 10 file: bg\template\1\bg.dat
id: 11 file: bg\template\2\bg.dat
id: 12 file: bg\template\3\bg.dat
id: 13 file: bg\sys\ds\bg.dat
<background_end>

id: 100~199 drop weapon


this is my full data.txt file pleas look in
INQUISITED!$$$That's the way i GO!yeaH!:D:DDemon
Demon
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#4
Code:
id:  58  type: 0  file: data\iceman.dat
id:  57  type: 0  file: data\archmage.dat
id:  55  type: 0  file: data\Inquisited_monk.dat
id:  54  type: 0  file: data\Inquisited_sorcerer.dat
id:  52  type: 0  file: data\julian.dat
id:  53  type: 0  file: data\chaos.dat
id:  51  type: 0  file: data\firzen.dat
id:  50  type: 0  file: data\louisEX.dat
id:  38  type: 0  file: data\bat.dat
id:  39  type: 0  file: data\justin.dat
id:  37  type: 0  file: data\knight.dat
id:  36  type: 0  file: data\jan.dat
id:  35  type: 0  file: data\monk.dat
id:  34  type: 0  file: data\sorcerer.dat
id:  33  type: 0  file: data\jack.dat
id:  32  type: 0  file: data\mark.dat
id:  31  type: 0  file: data\hunter.dat
id:  30  type: 0  file: data\bandit.dat
id:  1  type: 0  file: data\Weaponmaster_Reach.dat
id:  2  type: 0  file: data\john.dat
id:  4  type: 0  file: data\henry.dat
id:  5  type: 0  file: data\rudolf.dat
id:  6  type: 0  file: data\Armourmaster_O.D.S.T.dat
id:  7  type: 0  file: data\firen.dat
id:  8  type: 0  file: data\freeze.dat
id:  9  type: 0  file: data\dennis.dat
id: 10  type: 0  file: data\woody.dat
id: 11  type: 0  file: data\davis.dat
id: 12  type: 0  file: data\The_Inquisitor.dat
id: 13  type: 0  file: data\angel.dat


id: 100  type: 1  file: data\weapon0.dat   #stick
id: 101  type: 1  file: data\weapon2.dat   #hoe
id: 120  type: 1  file: data\weapon4.dat   #knife
id: 121  type: 4  file: data\weapon5.dat   #baseball
id: 122  type: 6  file: data\weapon6.dat   #milk
id: 150  type: 2  file: data\weapon1.dat   #stone
id: 151  type: 2  file: data\weapon3.dat   #wooden_box
id: 123  type: 6  file: data\weapon8.dat   #beer
id: 124  type: 1  file: data\weapon9.dat   #<
id: 171  type: 2  file: data\weapon10.dat  #louis_armour
id: 170  type: 2  file: data\weapon11.dat  #louis_armour
id: 798  type: 1  file: data\weapon13.dat  #double_hoe
id: 799  type: 1  file: data\weapon14.dat  #kunai
id: 730  type: 4  file: data\weapon15.dat  #kunai_to_be_throw
id: 760  type: 2  file: data\weapon16.dat  #knight_shield
id: 761  type: 2  file: data\weapon17.dat  #firzen_ice_shield
id: 762  type: 2  file: data\weapon18.dat  #little_glass_shield
id: 763  type: 4  file: data\weapon19.dat  #shuriken
id: 764  type: 1  file: data\weapon20.dat  #Weaponmaster_Reach_Sword
id: 110  type: 1  file: data\weapon100.dat #iced_<
id: 111  type: 4  file: data\weapon101.dat #iced_baseball
id: 112  type: 1  file: data\weapon102.dat #iced_hoe
id: 113  type: 1  file: data\weapon103.dat #iced_knife
id: 114  type: 1  file: data\weapon104.dat #iced_stick
id: 300  type: 5  file: deluxe_lightsaber\data\criminal.dat  #criminal
id: 161  type: 1  file: data\weapon7.dat   #ice_sword
id: 162  type: 1  file: data\angelsword.dat   #sword
id: 163  type: 1  file: data\inquisit_sword.dat   #sword
id: 115  type: 1  file: data\weaponN.dat   #blue sword
id: 160  type: 4  file: data\bob-omb.dat   #bob-omb
id: 102  type: 3  file: deluxe_lightsaber\data\effect_y.dat
id: 103  type: 3  file: deluxe_lightsaber\data\effect_g.dat
id: 104  type: 3  file: deluxe_lightsaber\data\effect_r.dat
id: 105  type: 3  file: deluxe_lightsaber\data\effect_b.dat
id: 106  type: 1  file: deluxe_lightsaber\data\lightsaber_r.dat
id: 107  type: 1  file: deluxe_lightsaber\data\lightsaber_b.dat
id: 108  type: 1  file: deluxe_lightsaber\data\lightsaber_g.dat
id: 109  type: 1  file: deluxe_lightsaber\data\lightsaber_y.dat
id: 199  type: 1  file: data\weapon99.dat   #Louis-EX_sword

id: 200  type: 3  file: data\john_ball.dat
id: 201  type: 1  file: data\henry_arrow1.dat
id: 202  type: 1  file: data\rudolf_weapon.dat
id: 203  type: 3  file: data\deep_ball.dat
id: 204  type: 3  file: data\henry_wind.dat
id: 205  type: 3  file: data\dennis_ball.dat
id: 206  type: 3  file: data\woody_ball.dat
id: 207  type: 3  file: data\davis_ball.dat
id: 208  type: 3  file: data\henry_arrow2.dat
id: 209  type: 3  file: data\freeze_ball.dat
id: 210  type: 3  file: data\firen_ball.dat
id: 211  type: 3  file: data\firen_flame.dat
id: 212  type: 3  file: data\freeze_column.dat
id: 214  type: 3  file: data\john_biscuit.dat
id: 215  type: 3  file: data\dennis_chase.dat
id: 216  type: 3  file: data\jack_ball.dat
id: 219  type: 3  file: data\jan_chaseh.dat
id: 220  type: 3  file: data\jan_chase.dat
id: 221  type: 3  file: data\firzen_chasef.dat
id: 222  type: 3  file: data\firzen_chasei.dat
id: 223  type: 3  file: data\firzen_ball.dat
id: 224  type: 3  file: data\bat_ball.dat
id: 225  type: 3  file: data\bat_chase.dat
id: 226  type: 3  file: data\justin_ball.dat
id: 228  type: 3  file: data\julian_ball.dat
id: 229  type: 3  file: data\julian_ball2.dat
id: 400  type: 3  file: data\angel_ball.dat
id: 401  type: 3  file: data\angel_hell.dat
id: 402  type: 3  file: data\angel_phoenix.dat
id: 404  type: 3  file: data\angel_dragon.dat
id: 405  type: 3  file: data\angel_cannon.dat
id: 667  type: 3  file: data\chaos_ball.dat
id: 668  type: 3  file: data\chaos_blackhole.dat
id: 669  type: 3  file: data\chaos_deathdemon.dat
id: 818  type: 3  file: data\inquisited_big_ball.dat
id: 819  type: 3  file: data\inquisited_biscuit.dat



id: 998  type: 5  file: data\etc.dat
id: 999  type: 5  file: data\broken_weapon.dat
<object_end>

<file_editing>
data\nothing.txt
<file_editing_end>

<background>
id: 4    file: bg\sys\hkc\bg.dat
id: 2    file: bg\sys\lf\bg.dat
id: 3    file: bg\sys\sp\bg.dat
id: 5    file: bg\sys\gw\bg.dat
id: 6    file: bg\sys\qi\bg.dat
id: 7    file: bg\sys\ft\bg.dat
id: 8    file: bg\sys\bc\bg.dat
id: 1    file: bg\sys\cuhk\bg.dat
id: 0    file: bg\sys\thv\bg.dat
id: 10    file: bg\template\1\bg.dat
id: 11    file: bg\template\2\bg.dat
id: 12    file: bg\template\3\bg.dat
id: 13   file: bg\sys\ds\bg.dat
<background_end>

I recommend code-tags ^^

@vvv: Je, but i think he should first learn to use code tags... THEN we can go to the advanced lesson about naming the code tag ^^

Silverthorn edited this post 09-04-2010 01:49 PM because:
[code=dc] ftw!
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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Thanks given by: Eddie , LutiChris
#5
wtf i don't understand anything
INQUISITED!$$$That's the way i GO!yeaH!:D:DDemon
Demon
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#6
You shall be doomed then!
He just put it all into code tags, to make it more readable.
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#7
which version do you use? there`re more then 100 objects in the object-part, so if you use an earlier version (1.9 or 1.9c) you will get problems

@the others: stay on topic, this is not about code tags!
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Once I had a fortune, it said: "Leave now. Life is short. Time is luck"
Don't dream your life, live your dream!
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Thanks given by: snorsorbet
#8
ähm i am good in Dc so ife got the newest version of Lf2 all this objects ok not all objects are from me
but the Problem is allready out of the world but i have another problem when the bob omb explode then it didn't be ähm diverse i dont't knoe it lays on the ground and rotate that's ähm stupid???
INQUISITED!$$$That's the way i GO!yeaH!:D:DDemon
Demon
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#9
rofl, i know this bug from kingdom lf2. happened to me if a char holds a weapon and you delete the char from the game with next 1000 or so :p - this a bug in the code, not from installation ... (and in case something is solved press solved-button please)
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Once I had a fortune, it said: "Leave now. Life is short. Time is luck"
Don't dream your life, live your dream!
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#10
OK Thank please close this Thread
INQUISITED!$$$That's the way i GO!yeaH!:D:DDemon
Demon
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