The Idea
Quite some time ago I had the idea of making a character set with all the original heros shifted by one place. Partly because I thought it interesting to have someone like John with the aggressive move set of Davis or Rudolf as a pure close ranged fighter etc. But I soon realized that I couldnt settle on one particular shift and also didnt know where to start, or stop. Because even with only the heros you get a total of 90 possible relocations. To top this some of the relocations would in any case prove to be rather difficult (eg any character using louis' id) while others are incredibly easy to do (eg moving davis to dennis). So even one full rotational shift would be quite some work to do - I discarded the idea as a one person project.
But here it is, back as a community project anyone can take part in. I'm putting this up because I think it is a good practice for anyone, offering difficult and easy tasks and resulting in nicely playable characters.
Getting Started
First pick a character of the 10 heros you want to relocate. Make a copy of his character data to the \idrelocation folder in your lf2 directory (create it if you dont have it yet). Then decide on which hero character you want to relocate him to. Open up the data\data.txt and make a copy of that characters line. Replace the file location with your copied file in the \idrelocation and add the id to the file name (you need to do this to the file and in the data.txt).
If you for example relocated Davis data to Dennis AI the new line would look like this:
Run the game to check whether you got it right. This new davis would not use the Leap Attack anymore and exectue the Dragon Punch at ridiculous distances, however he will try to execute a D>J. Your job now is to create moves fitting to his new behaviour. That means in this case creating a ranged D^A and a melee D>J.
I myself simply mimicked Dennis original moves, thus copied and only slightly changed most data from Dennis and created a few better fitting sprites. But i couldve also made a new blast and a horizontal Dragon Punch or sth completley different.
Relocations
I will only accept files that have the right format and only hero characters for now.
That means every file name has the id in front and the whole relocation runs from the folder \idrelocation.
If you are not creating a full relocation but have usefull sprites you can submit them here.
When submitting sprites to this project you agree that anyone taking part can use them while giving credit.
The Point System is mainly for simple feedback - and to help you deciding on which relocations from the list to download. I will start evaluating and elaborating this as soon as there are at least three relocation submissions I can compare.
Quite some time ago I had the idea of making a character set with all the original heros shifted by one place. Partly because I thought it interesting to have someone like John with the aggressive move set of Davis or Rudolf as a pure close ranged fighter etc. But I soon realized that I couldnt settle on one particular shift and also didnt know where to start, or stop. Because even with only the heros you get a total of 90 possible relocations. To top this some of the relocations would in any case prove to be rather difficult (eg any character using louis' id) while others are incredibly easy to do (eg moving davis to dennis). So even one full rotational shift would be quite some work to do - I discarded the idea as a one person project.
But here it is, back as a community project anyone can take part in. I'm putting this up because I think it is a good practice for anyone, offering difficult and easy tasks and resulting in nicely playable characters.
Getting Started
First pick a character of the 10 heros you want to relocate. Make a copy of his character data to the \idrelocation folder in your lf2 directory (create it if you dont have it yet). Then decide on which hero character you want to relocate him to. Open up the data\data.txt and make a copy of that characters line. Replace the file location with your copied file in the \idrelocation and add the id to the file name (you need to do this to the file and in the data.txt).
If you for example relocated Davis data to Dennis AI the new line would look like this:
Code:
id: 9 type: 0 file: idrelocation\9davis.dat
I myself simply mimicked Dennis original moves, thus copied and only slightly changed most data from Dennis and created a few better fitting sprites. But i couldve also made a new blast and a horizontal Dragon Punch or sth completley different.
Relocations
I will only accept files that have the right format and only hero characters for now.
That means every file name has the id in front and the whole relocation runs from the folder \idrelocation.
- [1]deep
[2]john
[4]henry
[5]rudolf
[6]louis
[7]firen
[8]freeze
[9]dennis
[10]woody
[11]davis
9davis.zip (Size: 80.46 KB / Downloads: 162) by YinYin not evaluated
If you are not creating a full relocation but have usefull sprites you can submit them here.
When submitting sprites to this project you agree that anyone taking part can use them while giving credit.
-
rudolf_punch.bmp (Size: 38.55 KB / Downloads: 264) by YinYin not evaluated
woody_fireball.bmp (Size: 80.81 KB / Downloads: 431) by YinYin not evaluated
davis_iceball.bmp (Size: 46.21 KB / Downloads: 260) by YinYin not evaluated
The Point System is mainly for simple feedback - and to help you deciding on which relocations from the list to download. I will start evaluating and elaborating this as soon as there are at least three relocation submissions I can compare.
- Data Points(2)
1AI Artificial Intelligence
all inputs used correctly
1BL Balance
balanced to relocated and original character
Creative Points(2)
1ST Style
flawless techmix or mimic
1MV Move
extraordinary new move(s)
Sprite Points(2)
1ED Edits
flawless addition/change/deletion of elements
1SN Stances
perfect new char sprites
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves