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ID Relocation Challenge
#1
The Idea
Quite some time ago I had the idea of making a character set with all the original heros shifted by one place. Partly because I thought it interesting to have someone like John with the aggressive move set of Davis or Rudolf as a pure close ranged fighter etc. But I soon realized that I couldnt settle on one particular shift and also didnt know where to start, or stop. Because even with only the heros you get a total of 90 possible relocations. To top this some of the relocations would in any case prove to be rather difficult (eg any character using louis' id) while others are incredibly easy to do (eg moving davis to dennis). So even one full rotational shift would be quite some work to do - I discarded the idea as a one person project.
But here it is, back as a community project anyone can take part in. I'm putting this up because I think it is a good practice for anyone, offering difficult and easy tasks and resulting in nicely playable characters.

Getting Started
First pick a character of the 10 heros you want to relocate. Make a copy of his character data to the \idrelocation folder in your lf2 directory (create it if you dont have it yet). Then decide on which hero character you want to relocate him to. Open up the data\data.txt and make a copy of that characters line. Replace the file location with your copied file in the \idrelocation and add the id to the file name (you need to do this to the file and in the data.txt).
If you for example relocated Davis data to Dennis AI the new line would look like this:
Code:
id:  9  type: 0  file: idrelocation\9davis.dat
Run the game to check whether you got it right. This new davis would not use the Leap Attack anymore and exectue the Dragon Punch at ridiculous distances, however he will try to execute a D>J. Your job now is to create moves fitting to his new behaviour. That means in this case creating a ranged D^A and a melee D>J.
I myself simply mimicked Dennis original moves, thus copied and only slightly changed most data from Dennis and created a few better fitting sprites. But i couldve also made a new blast and a horizontal Dragon Punch or sth completley different.

Relocations
I will only accept files that have the right format and only hero characters for now.
That means every file name has the id in front and the whole relocation runs from the folder \idrelocation.
  • [1]deep

    [2]john

    [4]henry

    [5]rudolf

    [6]louis

    [7]firen

    [8]freeze

    [9]dennis

    [10]woody

    [11]davis
    .zip   9davis.zip (Size: 80.46 KB / Downloads: 162) by YinYin not evaluated
Sprites
If you are not creating a full relocation but have usefull sprites you can submit them here.
When submitting sprites to this project you agree that anyone taking part can use them while giving credit. Point System
The Point System is mainly for simple feedback - and to help you deciding on which relocations from the list to download. I will start evaluating and elaborating this as soon as there are at least three relocation submissions I can compare.
  • Data Points(2)
    1AI Artificial Intelligence
    all inputs used correctly
    1BL Balance
    balanced to relocated and original character
    Creative Points(2)
    1ST Style
    flawless techmix or mimic
    1MV Move
    extraordinary new move(s)
    Sprite Points(2)
    1ED Edits
    flawless addition/change/deletion of elements
    1SN Stances
    perfect new char sprites
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#2
Hey cool idea!
*joined*

Lets see what i can do....
I HAVE SOME PROBLEMS WITH MY COMPUTER!
Please don't wonder when I suddenly dissapear for a while!
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#3
Hypermodder Wrote:*joined*

Lets see what i can do....

Don't use John though, he's already mine :P
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#4
(08-17-2008, 08:34 PM)Lauli Wrote:  Don't use John though, he's already mine :P
there are 9 possible relocations for every character - i dont think youll have any problems
also i dont mind a relocation being done more than once as you can do many different things for each
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#5
Hey, i have this idea, too, but you were faster, Yin Yin.
*Joined*

Btw, why do you have to creat a relocation folder, not put the data into the data folder?
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#6
(08-18-2008, 05:06 AM)~Zhyhm~ Wrote:  Btw, why do you have to creat a relocation folder, not put the data into the data folder?
because i hate things mixing up too much and itll be easier to distinguish and simply turn off/on in the data.txt if needed
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#7
I'm working on henry. i already made him punching with his bow instead of shooting.....
Should i gice him a sword or stuff?
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#8
(08-18-2008, 05:28 PM)Hypermodder Wrote:  I'm working on henry. i already made him punching with his bow instead of shooting.....
you do know henry already has punching sprites on the second sprite sheet?
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#9
lol, i never saw those sprites! cool!
Punching-pics never used in the data---
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#10
I dont get ur idea can u make a short and easy version of your idea or post/or pm me it in german ??
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