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Is there a way to self-drain the HP to 1 after an attack? For example, the char has 475 HP, or 225 HP, or 15 HP, or whatever number, but after executing a special attack - like explosion - his HP drops to 1. Basically, like firen's explosion with more damage; I just want to know what's causing that damage to self because hp tag doesn't work for me.
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actually what he asked isn't up there.
u can kill the char and hit it with -1 injury to get it up, but i haven't given much thought to it so there might be a better solution
Azriel~
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sry to disappoint azriel - if you`re dead you`ve negative livepoints, so if you add 1, you might still be dead.
What you can do: use heal 500 method from advanced dc - type 0 and add 499 damage to you
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if bamboori is someone else, yes, i just refered to an example...
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Once I had a fortune, it said: "Leave now. Life is short. Time is luck"
Don't dream your life, live your dream!
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i thought you could use the same thing that firen does when he loses hp but you do something like a series of really fast frames until the hp goes all the way down before stopping. you know how you run out of mp on a continuous mp consuming move excpet switch to hp
no?
~its been a long time coming~
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Or if you don't mind him falling down after the attack,
Make it so that the lying frames there is a special body. So when he uses final explosion or what ever, he spawns a t3 with state 18 that does 500 injury. This t3 has a special body that reacts with itrk8 to the lying frames. From here it has and itr with injury: -1 that affects the characters special body. So basically he dies and and is revived with 1 hp
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