Posts: 1,708
Threads: 34
Joined: Mar 2008
01-02-2011, 04:12 PM
(This post was last modified: 01-02-2011, 04:31 PM by Lauli.)
On the on-ground-frames, the main-knife could have a loop that creates different sub-weapons.
Depending on the moment when you pick it up, you always get a different weapon.
I haven't really thought this through, but it sounds quite possible.
Also.
It would be really fresh if there's like 90% chance to pick up a normal knife, and 10% to get a completely random object, like a giant hammer, a doll, a torch, a large hadron collider or maybe even a life size version of Prince Freeza?
Posts: 1,696
Threads: 60
Joined: Jan 2009
Hmmm...
So, you want a single weapon that can be transformed upon key input?
Only mod-poassible, as the key input needs to be done by the characters.
However, if you do it mod-wise (modifing all characters and uploading them together with this weapon) it isn't any big deal... just a special wpoint telling the weapon to transform ^^
Version 1.10 out now!
Version 1.02 out now!
Version 1.22 out now!
Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.
Greetz,
Alblaka
Posts: 1,430
Threads: 90
Joined: Mar 2010
so the only way is to make new mod?
lol umm
so what you think to do?
mod or char?.. :\
Thanks given by:
Posts: 1,696
Threads: 60
Joined: Jan 2009
01-02-2011, 06:30 PM
(This post was last modified: 01-02-2011, 06:31 PM by Alblaka.)
Your choice. However, there is no method to create the effect you described without HEX or editing characters.
You COULD create the weapon and then create a seperate character (i will call him... "knifer").
If a casual char picks the weapon, he has the pistol. He can't do anything about hit.
However, if knifer picks the weapon and presses DJA, he will cause the pistol to transform into a knife.
THATs easyly possible.
Or you just modify all files and create a mod, as stated above.
OR you use Laulis idea and create a weapon that will "randomize" itself upon picking (though i have no clue how exactly to DC that effect). It won't be transformable via DJA (or any input), though.
(or you HEX the game, causing hold weapons to jump to a specific frame if the holding character presses DJA )
Version 1.10 out now!
Version 1.02 out now!
Version 1.22 out now!
Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.
Greetz,
Alblaka
Posts: 1,430
Threads: 90
Joined: Mar 2010
(01-02-2011, 06:30 PM)Alblaka Wrote: Your choice. However, there is no method to create the effect you described without HEX or editing characters.
You COULD create the weapon and then create a seperate character (i will call him... "knifer").
If a casual char picks the weapon, he has the pistol. He can't do anything about hit.
However, if knifer picks the weapon and presses DJA, he will cause the pistol to transform into a knife.
THATs easyly possible.
Or you just modify all files and create a mod, as stated above.
OR you use Laulis idea and create a weapon that will "randomize" itself upon picking (though i have no clue how exactly to DC that effect). It won't be transformable via DJA (or any input), though.
(or you HEX the game, causing hold weapons to jump to a specific frame if the holding character presses DJA ) i think i go at the char
the other is hard
well maybe i do another wepon before i start the char and i need to done earth :P
so now i give push to earth hope to done him at this week
Thanks given by:
Posts: 148
Threads: 22
Joined: Aug 2010
01-03-2011, 07:26 AM
(This post was last modified: 01-03-2011, 07:27 AM by fire power.)
I think I have an Idea for the random weapon in the knife
When it is on its on ground frames you could let it transform in every frame, and when you pick it up when it is on the gun frame he uses the gun, doesn't sound too hard
(but I am not good with DC)
hope he adds to my rep News of the day: I have joined the eggpire, look out ducks I am gonna roast you with my fearsome fire-egg sword!
*Avatar made by Someone else
Thanks given by:
Posts: 478
Threads: 21
Joined: Apr 2008
(01-02-2011, 06:30 PM)Alblaka Wrote: OR you use Laulis idea and create a weapon that will "randomize" itself upon picking (though i have no clue how exactly to DC that effect). http://www.lf-empire.de/forum/showthread.php?tid=2236
Could work, even though I've never gotten it to work...
Thanks given by:
Posts: 1,696
Threads: 60
Joined: Jan 2009
(01-03-2011, 11:09 AM)SirFrog Wrote: (01-02-2011, 06:30 PM)Alblaka Wrote: OR you use Laulis idea and create a weapon that will "randomize" itself upon picking (though i have no clue how exactly to DC that effect). http://www.lf-empire.de/forum/showthread.php?tid=2236
Could work, even though I've never gotten it to work... Nah, Lauli's method is meant like "The object is transforming every frame (= a couple of times per second)" making it impossible to pick it on a destinctive frame (besides you're a bot). = Pseudo-randomness
You're method would result in "real" randomness... but i doubt it would work... if there are two objects with the same body on the same position, ONE of them will be hit. Every time.
That's basic programming logic.
Besides LF Engine uses randomity algorithms and checks the different objects in a steadyly changing order which would be THE inefficientness deluxe.
I'll do the vague guess and say that the engine searches all possible targets via iterising a complete list (because that's the way every "normal" programmer would do it)... and since there can't be two items in one list-index, it will always choose the same object to be hit.
Uhm, that was off-topic, wasn't it?
Version 1.10 out now!
Version 1.02 out now!
Version 1.22 out now!
Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.
Greetz,
Alblaka
|