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[solved] Giant Weapons
#11
The increasing of the itr didn't really help :/
I increased the w and h of everything by a factor of 10.
It didn't do nutn D:
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#12
(07-31-2008, 11:55 AM)Deus Ex Machina Wrote:  The increasing of the itr didn't really help :/
I increased the w and h of everything by a factor of 10.
It didn't do nutn D:

erm, so is this solved now or not?
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#13
Nope :/
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#14
ok then here my advice: this image is waaaaaay to large - I actually had loading problems with an old version of easterisland where the background was 1200x600 or so.

I bet this image cause the trouble. Split the image into several images (10 is pic-max per dat.-file). Register the image and recode it. This should help, but I can't give you a guarantee. I simply think this weapon is to large. You should makle it half size, still large enough :p
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#15
Well, actually, it works fine.
The problem is it doesn't attack anything, except when thrown.
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#16
well, I personally think this is cause of the large image, too. I dont have another reason sry
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#17
But, the large image was large back when it worked, the image was just off-center.
Changing the itr/s and such didn't seem to help :/
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#18
(08-22-2008, 11:40 AM)Deus Ex Machina Wrote:  But, the large image was large back when it worked, the image was just off-center.
Changing the itr/s and such didn't seem to help :/

well, I can only repeat it: if the areas are correct and it seems like it I think this is a loading error cause of the really large size - this can create bugs everywhere...

think this is not even dc anymore, since settiongs areas should be clear, but I bet the error you have comes from another spot
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#19
Razen, I told you, the sprites work just fine.
The itrs- they're the problem!
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#20
Deus, MH told you that extraordinary large sprite sheets could be the only issue, since everything else is correct.

I'd also suggest to split the sprite sheet up into smaller parts, there can't be any other problem!


man, a weapon that is as high as the active screen in lf2, that's waaay too large -_-
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