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Character: Olsem
#31
The hell is up with your speed?

Ever considering making the staff a pick-upable weapon (which summon Jan's angels when it's used)? You can make a move in which he throw it away and make a sprites sequence for a fake staff summoning.
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Thanks given by: Ariel
#32
:thumbs up: 
good images.
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#33
(01-15-2011, 02:59 PM)Trickityhouses Wrote:  ...I also suggest the dragon open its mouth while breaching the earth, knock people up then CLAMP! like a two hit combo
Yeah... When the dragon appears in the ground with the mouth open, it catches the enemy (caught frames). When it reaches the top, mouth closes having 2 hits... :D
[Image: azazel.gif]
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Thanks given by: Ariel
#34
On the dragon effect:
Whenever something like that exits the ground, you expect some kind of special effect on the ground, like some "energy splash", holes, glowing cracks or something. And also, you might consider recolouring the dragons themselves. LF2 effects generally use a lighter hue in the middle and darker out on the end, take Firzens ray for example.

Oh, and did you borrow the dragon graphic from a ripped effect sheet from some SNES games? It's nothing wrong with that, just remember the credits.
| Metaknight | G-types | Bottle Skinz | Companion Cube | Art Gallery |
"Do not grieve, it is logical. The needs of the many outweigh the needs of the few, or the one."
- Mr. Spock
"A man's not dead while his name is still spoken"
- Terry Pratchett, Going Postal
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#35
well ok and i think abut change the wand color to purple and the skills be purple
oh and the drgon i use the MS pirte job skill for a base its not the same but NVM credit to neson :D

well here is some new things:
a dragon ball
[Image: 1295441790.gif]
and jump + catch
[Image: 1295412933.png]
[Image: p45mycA.png]
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#36
Well, for the dragon ball, it should close its mouth a bit early to make it smooth.
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