aight since no one saw the bump/mod somewhere else...
Gemini Version 2
Heya, just to practice a bit more data changing and mix ideas around, i redid the data for the old gemini and totally remade the fighting style.
hence i introduce to you all a revised version of gemini, my fanmade template based on the template family from Felix's RN LF2.
its not 100% yet but nearly there. i may need to touch up on some data, the readme and some bugs ive encountered so far.
to the newer members who may not have seen my previous gemini before, let give you an introduction...from the readme.
before you play gemini, theres a massive readme that i suggest you try and read through...though i doubt anyone would read the entire thing anyway. ahah
note: theres some heavy weapon data changing done in order for this character to work smoothly. readme states clearly
*now DOWNLOAD Gemini v2 NOW AND START PLAYING...i have candy :)*
aight so whats in gemini v2?
-flight capabilities with normal and HEAVY weapons
-extremely flexible movement and mobility with normal and HEAVY weapons
-modified basic attacks, movement and fighting style
-simple moves with complicated add ons
-removed excessive moves from previous versions; the big bang and the psychic washing machine move
-its 2.0a compatible lol
once again, credits to felix for the inspiration and use of uhm...1 or 2 of his modified template sprites and ideas and also for everyone here who tries gemini out! i hope you enjoy playing him and comments, criticisms and whatever else are most welcome
I also propose a challenge to those who try Gemini out!
-In battle mode, fight an army with max knights + max reserves, one enemy Louis and one enemy Julian
oh btw, ive got theres bugs in my data that involves hex which i cant fix.
Gemini Version 2
Heya, just to practice a bit more data changing and mix ideas around, i redid the data for the old gemini and totally remade the fighting style.
hence i introduce to you all a revised version of gemini, my fanmade template based on the template family from Felix's RN LF2.
its not 100% yet but nearly there. i may need to touch up on some data, the readme and some bugs ive encountered so far.
to the newer members who may not have seen my previous gemini before, let give you an introduction...from the readme.
Intro to Gemini (Click to View)
before you play gemini, theres a massive readme that i suggest you try and read through...though i doubt anyone would read the entire thing anyway. ahah
note: theres some heavy weapon data changing done in order for this character to work smoothly. readme states clearly
animated screenshots up! (Click to View)
aight so whats in gemini v2?
-flight capabilities with normal and HEAVY weapons
-extremely flexible movement and mobility with normal and HEAVY weapons
-modified basic attacks, movement and fighting style
-simple moves with complicated add ons
-removed excessive moves from previous versions; the big bang and the psychic washing machine move
-its 2.0a compatible lol
once again, credits to felix for the inspiration and use of uhm...1 or 2 of his modified template sprites and ideas and also for everyone here who tries gemini out! i hope you enjoy playing him and comments, criticisms and whatever else are most welcome
I also propose a challenge to those who try Gemini out!
-In battle mode, fight an army with max knights + max reserves, one enemy Louis and one enemy Julian
oh btw, ive got theres bugs in my data that involves hex which i cant fix.
data spoilers, only for those who want to ruin it for themselves (Click to View)
~its been a long time coming~