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[Else]Sprite Mirrorer v 2.0 released (Can be moved to releases)
#21
So, would I just mirror the whole sprite folder of Reinforced Little Fighter to get this to work?

I did that, put it in the LF2 folder, and replaced everything, however, the sprites are still unfortunately not mirrored. Could this be that the R-LF2 exe or data folder does not know how to read mirrored sprites? Any suggestions?

Much thanks,
Goomba.
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#22
R-LF2s exe is the old 1.9 version with a modified skin.
It cant read read the mirror files correctly.
You can copy the all the contents of R-LF2 over a copy of the original LF2 except for the exe.
Then mirror the sprites and run the 2.0a version.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
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#23
I used your sprite mirrorer with Reinforced Little Fighter 2 and everything went well, but when I played as Firen I couldn't hit anyone with my basic punch attack nor could I pick any items up.
Any suggestions? I'm using Windows Vista.
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#24
does this happen only with firen?
looks like a deleted itr
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#25
(03-25-2011, 11:09 PM)Demoltionsoul Wrote:  I used your sprite mirrorer with Reinforced Little Fighter 2 and everything went well, but when I played as Firen I couldn't hit anyone with my basic punch attack nor could I pick any items up.
Any suggestions? I'm using Windows Vista.
(03-25-2011, 11:21 PM)empirefantasy Wrote:  does this happen only with firen?
looks like a deleted itr
The solution is probably a missing itr (as empirefantasy pointed out).
Everything the Sprite Mirrorer does is mirror the sprites.
It doesn't alter data files in any way.
Try attaching (or uploading) the datafile.
Maybe I can fix it.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
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#26
Thanks for the fast reply guys
Here is my firen data file aswell as my data data file (I don't know if you might need it or not but oh well)



.dat   data.dat (Size: 3.45 KB / Downloads: 186)


.dat   firen.dat (Size: 106.16 KB / Downloads: 185)
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#27
First,don't make them to download.Just post here everything in firen.dat (use ramichaelis datachanger because it is locked).

I saw it,but itr is normal!!!
I can not understand,why it don't work.
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#28
(03-26-2011, 12:06 AM)Demoltionsoul Wrote:  Thanks for the fast reply guys
Here is my firen data file aswell as my data data file (I don't know if you might need it or not but oh well)
Unable to reproduce.
When I try the data in game, it seems to work fine.
Which weapons are you trying to pick up?
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
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#29
Here's a video of it. I can't pick any weapons up

http://www.youtube.com/watch?v=Ew1MjFIrZhY
---/ /---
And here is my entire Reinforced Little Fighter 2 folder, if you want

http://www.megaupload.com/?d=7DT9UKI0
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#30
(03-26-2011, 03:00 PM)Demoltionsoul Wrote:  Here's a video of it. I can't pick any weapons up

http://www.youtube.com/watch?v=Ew1MjFIrZhY
---/ /---
And here is my entire Reinforced Little Fighter 2 folder, if you want

http://www.megaupload.com/?d=7DT9UKI0
Now that is pretty weird.
When I run the data file in my normal LF2 folder there are no problems.
But in the folder you posted it doesn't work.
I simply have no idea what the problem is.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
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Thanks given by: Demoltionsoul




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