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(04-25-2011, 08:02 AM)MH-Razen Wrote: he can also sprite very nice... (which a lot of other dcers cant do that good)
Amen XD
I would still state TheNave being one of the more/most important DCers. I wouldn't exactly call HEX = cheating...
Breaking LF2's limits is ned for good stuff
Wait, that means all my chars can't be good stuff, as they run without any HEX-stuff.... FUUUUU
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Alblaka
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(04-25-2011, 08:39 AM)Alblaka Wrote: (04-25-2011, 08:02 AM)MH-Razen Wrote: he can also sprite very nice... (which a lot of other dcers cant do that good)
Amen XD
I would still state TheNave being one of the more/most important DCers. I wouldn't exactly call HEX = cheating...
Breaking LF2's limits is ned for good stuff
Wait, that means all my chars can't be good stuff, as they run without any HEX-stuff.... FUUUUU
Albaka,your chars run without any hex-stuff yuck,fuuu...i never ever use your chars(just kidding).hexed things maybe better but if someone hex things,they won't be best Dcer
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Well, don't forget we are talking about Data Changing here...which means someone who manages to solve every problem just with DCing, is a better DCer than one who uses HEX when he hits a dead end.
From this point of view, f.e. Alblaka would be above f.e. Nave.
Not that I want to degrade Nave, who is indeed skilled, but combining DC with HEX would fit more in a special "hybrid" category and not be compared with "pure" DCing.
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(04-25-2011, 11:02 AM)Divisor Wrote: Well, don't forget we are talking about Data Changing here...which means someone who manages to solve every problem just with DCing, is a better DCer than one who uses HEX when he hits a dead end.
From this point of view, f.e. Alblaka would be above f.e. Nave.
Not that I want to degrade Nave, who is indeed skilled, but combining DC with HEX would fit more in a special "hybrid" category and not be compared with "pure" DCing.
That was i trying to say or write,hexers not the dcers and they won't be best dcers
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Marshall Wrote:I omitted BP Marshall Wrote:omitted BP Marshall Wrote:omitted BP
D: marshall you did just kill us, i smell doom coming up. RUUUUUUN!
(04-25-2011, 08:02 AM)MH-Razen Wrote: ok i respect yinyin is your hero .....
I think the extra credit yinyin ....
(which a lot of other dcers cant do that good)
don't worry MH you are still my hero (not because of dc though) :P
(04-25-2011, 11:02 AM)Divisor Wrote: From this point of view, f.e. Alblaka would be above f.e. Nave.
wouldn't say so. I am pretty sure Nave can achieve certain stuff with dc only too, its just that he is a damn lazy smartass. So if he knows it will be easier with hex he uses hex. He doesn't see a challenge in just using dc to achieve it. :P
soo what the heck am I even doing here, I know nothing about dc. oh well.
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(04-25-2011, 12:51 PM)Phil Wrote: wouldn't say so. I am pretty sure Nave can achieve certain stuff with dc only too, its just that he is a damn lazy smartass.
that.
just so you know, the first tests of the wall running feature, the platform stuff(*cough*creditsToLauli*cough*), faster mp regeneration, time stop and all the other cool stuff in ntsd II which is done by hex editing, was in fact, done with pure Datachanging at first... we only changed it later because it was kind of messed up/abit buggy/is alooooooot easier and faster to do with hex... but that doesn't mean, I couldn't do it with dc... it's not like I a total dc noob and hex everything which is abit complicated
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Well, I do believe that you are capable of using only DCing without resorting to HEX, but you can't deny the fact that most people around here know you mostly for all the awesome HEX stuff in NTSD and less for the awesome DC stuff in NTSD.
On the other hand, we have DCers who can't/don't want to use HEX.
I was only trying to say that we should differ between DCers + HEXers and only DCers, since the two groups can't be compared.
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04-26-2011, 11:22 AM
(This post was last modified: 04-26-2011, 11:25 AM by Siegvar.)
@Marshall:
Ah, tomcwy did Wraith? cool... though I think he released it under a different name?.. since I didn't come across him as "tomcwy" until robotical boards.
Anyway Yinyin's gives a vibe of being a really good all rounder rather than just purely a DCer. His clean and crisp DC skills are made even more impressive when paired with his gameplay design and aesthetic sense. There are alot of people who write alot of clean and crisp code... its really his sense of design that makes it work so "smoothly".
That's what puts him near the top in my books too, like Silva, but when the topic goes like "Who has been the best DCer in history", people tend to focus on the people who innovated rather than polished things.
Anyway Sinow's a good mention, he did refine some interesting techniques to create a Pet system and develop the "button hold charge" method of input I think?
Unfortunately I haven't actually tried anything by Nave so I can't comment much but based on the discussions around the board he strikes me as a really good technical DCer... also his NTSD videos look really impressive too. (Though I would say unlike DCers like Yinyin the implementation he used for alot of the features didn't suit my taste. Platforms, as an implementation... works really really horribly in LF2's framework.)
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."
My stuff:
| sprites | frozen |
1) DO NOT PM ME
2) Go read up on anatomy and proportions online. (google is your best friend)
3) Go read up on pencil sketching-shading.
4) Practice by making FULL character sheets. (Refer to bases and references if you have to, occasionally try doing things from scratch. You have to mix both methods; bases and without.)
5) DO NOT be an arrogant, self-righteous prick when people try to give useful critiques, and ignore the ones who are flaming idiots. (Flaming them back makes you one of them.)
6) Repeat steps 2 to 5 until you're happy, or you think you're good, then start sharing your knowledge with your fellow spriters.
7) Showcase your sprites. At first, do not be discouraged when you don't get any critiques, or lousy/generic critiques. Continue practicing and showcasing your work. With more sprites, it will be clearer what your strengths and weaknesses are, and people may be better able to give you better critique.
Lastly, if you think saying all this makes me an arrogant, self-righteous prick who is too selfish to share his knowledge...
Then I say you cannot recognise wisdom when I've just slapped you in the face with it. (Also, those steps are the same steps I used to get to where I am, I don't know any way else to truly learn.)
Unless you think its worth my time, go F*** yourselves. I'm not going to bother to even reply to PMs like "can you help me make this character?" anymore.
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(04-26-2011, 11:22 AM)Siegvar Wrote: its really his sense of design that makes it work so "smoothly".
Yes! I was trying to convey those thoughts in my post, but my mind was blanking on the word "design" so I decided to sack the concept from my post.
I think Julio is an awesome example of this. Everything about him is so "smooth", especially the way the AI controls him and such.
10 ʏᴇᴀʀs sɪɴᴄᴇ ɪʀᴄ ɢᴏᴏᴅ.ɪ ᴡᴀʟᴋ ᴛʜʀᴏᴜɢʜ ᴛʜᴇ ᴇᴍᴘᴛʏ sᴛʀᴇᴇᴛs ᴛʀʏɪɴɢ ᴛᴏ ᴛʜɪɴᴋ ᴏғ sᴏᴍᴇᴛʜɪɴɢ ᴇʟsᴇ ʙᴜᴛ ᴍʏ ᴘᴀᴛʜ ᴀʟᴡᴀʏs ʟᴇᴀᴅs ᴛᴏ ᴛʜᴇ ɪʀᴄ. ɪ sᴛᴀʀᴇ ᴀᴛ ᴛʜᴇ sᴄʀᴇᴇɴ ғᴏʀ ʜᴏᴜʀs ᴀɴᴅ ᴛʀʏ ᴛᴏ sᴜᴍᴍᴏɴ ᴛʜᴇ ɢᴏᴏᴅ ɪʀᴄ. ɪ ᴡᴀᴛᴄʜ ᴏᴛʜᴇʀ ɪʀᴄ ᴄʜᴀɴɴᴇʟs ʙᴜᴛ ɪᴛ ɪs ɴᴏ ɢᴏᴏᴅ. ɪ ᴘᴇsᴛᴇʀ ᴢᴏʀᴛ ᴀɴᴅ ᴛʀʏ ᴛᴏ ʀᴇsɪsᴛ ʜɪs sᴇxɪɴᴇss ʙᴜᴛ ɪᴛ ɪs ᴀʟʟ ᴍᴇᴀɴɪɴɢʟᴇss. ᴛʜᴇ ᴇɴᴅ ɪs ɴᴇᴀʀ.ɪ ᴛʜᴇɴ ᴜsᴜᴀʟʟʏ ʀᴇᴀᴅ sᴏᴍᴇ ᴏʟᴅ ɪʀᴄ ʟᴏɢs ᴀɴᴅ ᴄʀʏ ᴍʏsᴇʟғ ᴛᴏ sʟᴇᴇᴘ.
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(04-26-2011, 11:22 AM)Siegvar Wrote: (Platforms, as an implementation... works really really horribly in LF2's framework.)
it actually works very well, I cheated by using hex^^ but yeah, the AI is the only thing that f***** it up... coms act horrible when it comes to those platforms.... but as a player, it's okayish, no bugs atall, you should try it out^^
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