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05-17-2011, 06:41 AM
(This post was last modified: 05-17-2011, 02:34 PM by A-Man.)
I have a state 3000 ball.The ball disappears when hit. Actually that is the problem.Is there any way to make the ball continues going after hitting(just like a 3005-3006 ball would).
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05-17-2011, 07:54 AM
(This post was last modified: 05-17-2011, 07:54 AM by Marshall.)
then just use 3005 / 3006. Or you can start telling us why you must use 3000
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05-17-2011, 11:13 AM
(This post was last modified: 05-17-2011, 12:23 PM by A-Man.)
Actually it is not for the hit to appear, i want this because i want to code an attack that can reflects balls.And the only way I know is to use ltr kind 0 effect 4.And effect 4 only reflects state 3000 balls.So i have to change all my characters balls in my mod into state 3000 to for the attack to reflect them all.And i have got super balls that hit and pass through enemies .I want the super balls to stay as it is and be reflected at the same time.Got it.Well thanks Electric shock.But that code itself will be a problem for me because one data file on my mod is used to hold all the balls for one character. and some balls in the data file have (hits) and other are 3005-3006 balls so the other state 3000 ball will be affected too.
If U have any other solution other than effect 4 and changing the state of all balls to 3000 then i would happy if U tell me.
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This wont work because i have a mixture of state 3000, 3005 and 3006 balls in 1 data file and i want my 3000 balls to hit, disappear and be reflected and i want my 3005 and 3006 (after changing them to state 3000) balls to hit continues and be reflected. And if I change frame 10 all my 3000 balls will continues going after hit.And I dont want that. Well .good try
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its kind 9 - not state 9
and it will reflect objects in state 3000
obviously you are either not having one of those two (itr kind 9 / state 3000 object bdy)
or your rebound frame 30 doesnt do what a rebound frame should do