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No Weapon Bounce
#1
Hey, does anyone know a way to make a thrown weapon not bounce when it hits the ground? I'm trying to make Quill's knives stick into the ground.

I know it's possible, I've seen it in Skull_Hunter_Xee's arrows.
Henry David Thoreau Wrote:
Let your life be a counter-friction to stop the machine.
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#2
there are some just_on_ground frames somewhere around the normal on ground frames i think
try those

if that wasnt it then you have to let the knives hold a copy of themselves (w_point) and make sure they break once they touch the ground (higher damage when dropped than weapon_hp)
they will then leave the held copy behind in frame 0 (the sticking in the ground action, dvy: 550 and some disappearing sequence)
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#3
Or one could just reloop all grounding frames to a wait:0 frame, which will lead to an opointing frame with next:1000 (weapon disappears, summons new object).
That way i've coded Fusej's Ground Shuriken.
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Greetz,
Alblaka
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#4
does that one still bounce once?
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#5
(06-17-2011, 08:34 AM)YinYin Wrote:  does that one still bounce once?

It will just disappear and spawn a new object. Which could be anything, ofc not-bouncing.

edit: May i should add "all grounding frames" refers to both hitground framesets, the bouncing and the final ones.
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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#6
Thanks, both of you. I used Alblaka's method, and it worked perfectly... on light weapons. How would I make it work with a heavy weapon?

I noticed that it has a different hit_ground frame, and I changed it to have wait: 0 and dvy: 550, and the next: is the frame that goes to creating the stationary one and deleting itself, etc.

It works fine when thrown straight out, but whenever it's thrown downward, it still bounces. It just goes straight back to the frame where it was when it hit the ground, except with a reversed facing.
Henry David Thoreau Wrote:
Let your life be a counter-friction to stop the machine.
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#7
my second 'method' should work for these cases
i think that problem occurs on any weapon thrown straight down which is why i had to use this for xee as arrows can get shot down to the ground
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#8
I suggest you to look SV-LF2.
Here is LFE Download: >>CLICKY<<
Rudolf, D^A throws knives which sticks to the ground.
Investigate it's data file and make yours.
It's name was "rudolf_weapon2.dat".
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