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there are some just_on_ground frames somewhere around the normal on ground frames i think
try those
if that wasnt it then you have to let the knives hold a copy of themselves (w_point) and make sure they break once they touch the ground (higher damage when dropped than weapon_hp)
they will then leave the held copy behind in frame 0 (the sticking in the ground action, dvy: 550 and some disappearing sequence)
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Or one could just reloop all grounding frames to a wait:0 frame, which will lead to an opointing frame with next:1000 (weapon disappears, summons new object).
That way i've coded Fusej's Ground Shuriken.
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does that one still bounce once?
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Thanks, both of you. I used Alblaka's method, and it worked perfectly... on light weapons. How would I make it work with a heavy weapon?
I noticed that it has a different hit_ground frame, and I changed it to have wait: 0 and dvy: 550, and the next: is the frame that goes to creating the stationary one and deleting itself, etc.
It works fine when thrown straight out, but whenever it's thrown downward, it still bounces. It just goes straight back to the frame where it was when it hit the ground, except with a reversed facing.
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my second 'method' should work for these cases
i think that problem occurs on any weapon thrown straight down which is why i had to use this for xee as arrows can get shot down to the ground