Posts: 1,556
Threads: 77
Joined: May 2011
HELLO everybody.
I have a problem in my mod.
the problem is that characters keep falling from the sky.
Why?
please help.
Thnx after all.
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Posts: 722
Threads: 74
Joined: Apr 2011
that's a special thing, instead of making the enemies run from left/right, it fell from the sky.
check the mainsite for more.:P
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Posts: 4,878
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Check their IDs. If it's between 100 and 199, they'll randomly drop from the sky as if they were weapons (aka. as team "Independent")
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
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Posts: 1,556
Threads: 77
Joined: May 2011
I don't think so.
here is the data file:
<object>
id: 2 type: 0 file: data\Franky\LUFFY.dat
id: 7 type: 0 file: data\Franky\zoro.dat
id: 4 type: 0 file: data\Franky\ussop.dat
id: 1 type: 0 file: data\Franky\sanji.dat
id: 2 type: 0 file: data\Franky\chop.dat
id: 8 type: 0 file: data\Franky\dracule_mihawk.dat
id: 50 type: 0 file: data\Franky\gs.dat
id: 4 type: 0 file: data\Franky\KUM.dat
id: 6 type: 0 file: data\Franky\whitebeard.dat
id: 15 type: 0 file: data\Franky\pacifiesta.dat
id: 55 type: 0 file: data\Franky\pir.dat
id: 31 type: 0 file: data\Franky\marineB.dat
id: 213 type: 3 file: data\Franky\Franky_ball1.dat
id: 214 type: 3 file: data\Franky\Franky_ball2.dat
id: 215 type: 3 file: data\Franky\Franky_ball3.dat
id: 216 type: 3 file: data\Franky\Franky_ball4.dat
id: 217 type: 3 file: data\Franky\Franky_ball5.dat
id: 218 type: 3 file: data\Franky\Mihawk_Ball6.dat
id: 219 type: 3 file: data\Franky\zoro_slash.dat
id: 221 type: 3 file: data\Franky\kum_l.dat
id: 222 type: 3 file: data\Franky\New.dat
id: 223 type: 3 file: data\Franky\kuma_2.dat
id: 224 type: 3 file: data\Franky\kuma_3.dat
id: 225 type: 3 file: data\Franky\Franky_ball7.dat
id: 226 type: 3 file: data\Franky\zoro_slash2.dat
id: 227 type: 3 file: data\Franky\zoro_slash3.dat
id: 228 type: 3 file: data\Franky\white_gor.dat
id: 229 type: 3 file: data\Franky\white_gor2.dat
id: 230 type: 3 file: data\Franky\white_gor3.dat
id: 231 type: 3 file: data\Franky\Usso_shot_2.dat
id: 220 type: 3 file: data\Franky\Usso_shot.dat
id: 998 type: 5 file: data\etc.dat
id: 999 type: 5 file: data\broken_weapon.dat
<object_end>
<file_editing>
data\nothing.txt
<file_editing_end>
<background>
id: 4 file: bg\sys\ap\bg.dat
id: 3 file: bg\sys\bm\bg.dat
id: 5 file: bg\sys\sv\bg.dat
id: 2 file: bg\sys\kf\bg.dat
id: 8 file: bg\sys\alu\bg.dat
id: 9 file: bg\sys\sp\bg.dat
id: 6 file: bg\sys\cuhk2\bg.dat
id: 7 file: bg\sys\rd\bg.dat
id: 3 file: bg\sys\sb\bg.dat
id: 1 file: bg\sys\kf\bg.dat
id: 10 file: bg\sys\di\bg.dat
id: 0 file: bg\sys\cuhk\bg.dat
<background_end>
id: 100~199 drop weapon
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Posts: 600
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you cqan in that case change "id: 100~199 drop weapon" to "id: 1000~1990 drop weapon" and then change all dropping items to between thousand and 1990
Posts: 4,878
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07-05-2011, 02:53 PM
(This post was last modified: 07-05-2011, 02:54 PM by Silverthorn.)
Well, there are only three things that can make characters spawn from the sky:
1) ID 100-199
2) some char opoints them
3) (in stage.dat) y-value is set to something awkward
Anything else would be new to me, I guess.
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
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