Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Wolverine! [X-men]
#11
His right arm seems to be okay now but his left arm doesn't, it just moves forward and back, it doesn't rotate at all.
Might be back, might be not :^) anyways awesome to see you guys again!
Reply
Thanks given by:
#12
ok so should i just make it rotated?
or keep that back forth movement?
Reply
Thanks given by:
#13
Ummm if it moves back and forth then it looks like his shoulder is disolocated and swaying around - so ye you should rotate it so his shoulder has its pivotness at the round bone thing or w.e
(I don't know much about anatomy lol)
Reply
Thanks given by:
#14
with that fast breathing gif he looks like try to fly up
Troll mode activated TwistedDemonEvil
Reply
Thanks given by:
#15
It is a nice creation indeed but you will have to make some necessary changes in him.His breathing is very fast you'll have to make it normal.I really need to say Good job dude!
Reply
Thanks given by:
#16
Its just a gif. The breathing is obviously different in game.
Also I have a suggestion.
Claws in version and claws out version - if you want to though.
Reply
Thanks given by: Sonic Boom
#17
Yeah I had that claw and no claw idea too...
but first I want to complete this one.
BTW Thanks Bash!
@coolansh and monolith
just as bash said I will control the speed in DC.
Reply
Thanks given by:
#18
The breathing frame.
He doesn't look like breathing, he looks like as if he's exercising.
You didn't make the arms go up and down.
This place motivates me to become an artist, this place motivates me to learn coding, this place made me grow up, showed me the ways to interact with people. Unlike the old childish of me myself, I've learned a lot and gotten some experiences. For me, it's not just a fan forum, it's a helpful community. From a noob to someone who would think before he speaks, looking back at my old post made me laugh hard, I'm grateful of the differences between these 2 years.
~Thank You All and Farewell
~Goodbye, LFE.
RIP - 14/04/2014
Reply
Thanks given by:
#19
With the breathing frames, enlarge the picture to twice the size of the original before adding extra pixels on, then reduce it to half the size so that it looks more 'natural' as it were. This should help stop the massive amounts of juttering that your character seems to do when breathing.

Also with the walking, the shoulders seem to come out more rather than them rotate and such. What you should do is leave the arms where they were (not extending them out) and get them to rotate forwards about the shoulder rather then have them come out further and further. Otherwise it looks very awkward as most of the posts have pointed out.

Other than that, good work my friend. Hope that I see more progress next time I come online eh?


Eddie
One day, I shall become, TUTORIAL-MAN: Superhero of writing overly long, overly annoying tutorials which most people probably won't read, but will give it a stab at the first 5 lines!
Reply
Thanks given by: Sonic Boom
#20
@Eddie
Thanks for the tip!
Better?
[Image: 37Yar.gif]
Help me to fix his left arm which gets dislocated at one frame...
can't fix it on my own. :D
Reply
Thanks given by:




Users browsing this thread: 3 Guest(s)