Posts: 2,343
Threads: 79
Joined: Mar 2008
08-20-2011, 06:31 AM
(This post was last modified: 08-20-2011, 07:46 AM by YinYin.)
![[Image: 2hs2884.gif]](http://i52.tinypic.com/2hs2884.gif)
this is an automated feature acting when there is an opponent close to you when you are about to disappear at the end of the D^J
you will still disappear after you shook him off
@bashscrazy: you are right, done and done
next up: rudolf clone attack or dennis, davis, woody JA action
Thanks given by:
Posts: 173
Threads: 12
Joined: Jan 2011
08-20-2011, 07:40 AM
(This post was last modified: 08-20-2011, 07:41 AM by nehalbordoloi.)
rudolf clone attack
Lets see it.
Thanks given by:
Posts: 1,708
Threads: 34
Joined: Mar 2008
Once I made an attack with itr/kind: 3 but forgot to add cpoint in the following frames. What happened that the chars switched position. It could've been caused by something else, I just can't remember that occasion very clearly.
Are you exploiting a bug (like above), or did you pull it off differently?
Thanks given by:
Posts: 504
Threads: 22
Joined: May 2011
(08-20-2011, 10:11 AM)Lauli Wrote: Are you exploiting a bug (like above), or did you pull it off differently?
He is using that bug as a feature which looks shocking good...
Thanks given by:
Posts: 2,343
Threads: 79
Joined: Mar 2008
08-20-2011, 10:23 PM
(This post was last modified: 08-21-2011, 06:29 AM by YinYin.)
![[Image: 2n879n9.gif]](http://i54.tinypic.com/2n879n9.gif)
>>+DA(simultaneous)
there is only one of these dummy clones per game allowed (he gets knocked out if you create a new one)
he will not disappear or transform if rudolf does
(08-20-2011, 10:11 AM)Lauli Wrote: Are you exploiting a bug (like above), or did you pull it off differently? i don't consider it a bug
next up: a louisEX combo or julian hammer fist
Thanks given by:
Posts: 1,430
Threads: 90
Joined: Mar 2010
julian hammer fist sounds good
Thanks given by:
Posts: 2,343
Threads: 79
Joined: Mar 2008
08-21-2011, 08:06 AM
(This post was last modified: 08-25-2011, 02:48 PM by YinYin.)
![[Image: 20zzehh.gif]](http://i53.tinypic.com/20zzehh.gif)
most satisfying bounce yet
next up: fire/ice affinity exception or louis run grab
for either of these i will create a new thread with a poll as i want some more opinions on them
Posts: 431
Threads: 12
Joined: Mar 2008
(08-21-2011, 08:06 AM)YinYin Wrote: ![[Image: 20zzehh.gif]](http://i53.tinypic.com/20zzehh.gif)
most satisfying bounce yet
next up: fire/ice affinity exception or louis run grap
for either of these i will create a new thread with a poll as i want some more opinions on them
affinity exception.
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."
My stuff:
| sprites | frozen |
1) DO NOT PM ME
2) Go read up on anatomy and proportions online. (google is your best friend)
3) Go read up on pencil sketching-shading.
4) Practice by making FULL character sheets. (Refer to bases and references if you have to, occasionally try doing things from scratch. You have to mix both methods; bases and without.)
5) DO NOT be an arrogant, self-righteous prick when people try to give useful critiques, and ignore the ones who are flaming idiots. (Flaming them back makes you one of them.)
6) Repeat steps 2 to 5 until you're happy, or you think you're good, then start sharing your knowledge with your fellow spriters.
7) Showcase your sprites. At first, do not be discouraged when you don't get any critiques, or lousy/generic critiques. Continue practicing and showcasing your work. With more sprites, it will be clearer what your strengths and weaknesses are, and people may be better able to give you better critique.
Lastly, if you think saying all this makes me an arrogant, self-righteous prick who is too selfish to share his knowledge...
Then I say you cannot recognise wisdom when I've just slapped you in the face with it. (Also, those steps are the same steps I used to get to where I am, I don't know any way else to truly learn.)
Unless you think its worth my time, go F*** yourselves. I'm not going to bother to even reply to PMs like "can you help me make this character?" anymore.
Thanks given by:
Posts: 2,343
Threads: 79
Joined: Mar 2008
08-21-2011, 09:59 AM
(This post was last modified: 08-21-2011, 04:23 PM by YinYin.)
![[Image: 30vnj94.gif]](http://i52.tinypic.com/30vnj94.gif)
these two moves currently still burn and freeze everyone instantly
how the feature works and why it doesn't work here:
should i keep these exceptions or search for a way to enable immunity on those too?
please vote and tell me what you think
next up: anything that has not been chosen previously firzen shield
you name it
Thanks given by:
Posts: 891
Threads: 16
Joined: Mar 2008
For consistency's sake, yes. But you shouldn't make fixing it your top priority.
Let's see the woody knee dash instead :D
I did this to you for obvious reasons. You have just wasted a lot of time. Congratulations.
Still with the same joke? ;D - Simoneon
TITLE: a idea
make cave for bear?
Thanks given by:
|