Noice!
this char looks really fun to play, instant download when able
this char looks really fun to play, instant download when able
Poll: Keep the sign on his back? You do not have permission to vote in this poll. |
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Yes, you should definately keep it | 46 | 77.97% | |
It's not important / I don't know | 9 | 15.25% | |
No, get rid of it | 4 | 6.78% | |
Total | 59 vote(s) | 100% |
* You voted for this item. | [Show Results] |
Goku & SSJ Goku (release!)
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Noice!
this char looks really fun to play, instant download when able (11-21-2011, 04:54 PM)mundvoll_ Wrote: Noice! I will post a beta version soon This character now has: - AAA+A+A+A combination of super punches, teleports in between (like Bashs' Vegito and Vegeta) - D^A Simple melee combination with kicks - DvA Complex melee combination. Can be extented to a long melee combination, and to a meteor combination (kamehameha to the ground) - D>J kamehameha - D^J Instant Transmission - D>J + D^J Warp Kamehameha - Some combos So his free input slots are DvJ, D>A and DJA. - I'm planning on giving him a DJA move to charge ki. (DJA to make it fit to the other cool DBZ characters) - D>A will be normal ki blasts - I might make him able to fly, not sure yet. Shall I make him like the original LF2 characters in terms of moves? Or shall I fill up most of his inputs and data frames (like I'm pretty much doing right now)? Any special wishes from the audience (you)? Thanks given by: Jahvansi
11-23-2011, 11:02 AM
I like it better if he just like vegito. Making him jump again and again to higher or fly isn't really interesting, especially when Davis gives a Dragon Punch.:P
I really wish someone created Frieza.(I really like punching that guy since he's really making me mad in the movie)
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~Thank You All and Farewell ~Goodbye, LFE. RIP - 14/04/2014
11-23-2011, 11:54 AM
(11-23-2011, 11:02 AM)Hero destroyer Wrote: I like it better if he just like vegito. Making him jump again and again to higher or fly isn't really interesting, especially when Davis gives a Dragon Punch.:P He will be pretty much like Vegito. Except for two things: speed, and the amount of projectile moves. My version of Goku is faster than Vegito. Of course Vegito is supposed to be the better character, but he's been made too slow for LF2. He also doesn't know good melee moves. For these reasons, Goku has a serious melee advantage on Vegito. I'd wish Vegito was faster and had more melee moves (man, I love his way of melee combat), but that's not up to me. Also, there are more ways to create flying/hovering. Haven't really studied them yet, though.
11-23-2011, 02:14 PM
If you don't have anything for DvJ you can make that another Instant Transmission.
D^J for Enemy and DvJ for Friend. Give him a counter attack Fill up his data btw this is what I use to find out what moves to give my characters. But I usually check which state the character is in when he uses the move.
DBZ LF2 website
DBZ LF2 v0.4.3 - Namek Goku Update Trailer - September 25, 2024 DBZ LF2 mod v0.4.3 (September 28, 2024): Download Thanks given by: Memento
(11-23-2011, 02:14 PM)bashscrazy Wrote: If you don't have anything for DvJ you can make that another Instant Transmission. A few things I might add: - After Image - Dragonthrow (would be cool!) - Energy Shield - Super Energy Wave volley And there will be the basic energy blasts and ki charge. As you will understand, I can not add all of these moves. So for that reason: - After image can be his rowing (run + defend) - Dragonthrow will only be possible from catching. - Super Energy Wave Volley can be an extension of his normal ki blasts, however, I will probably not add this move. - Energy Shield could fill up DvJ - Ki blasts will be D>A, as stated before - As stated before as well, DJA will be ki charging. Sounds like a plan? ^_^ (11-23-2011, 11:02 AM)Hero destroyer Wrote: I like it better if he just like vegito. Making him jump again and again to higher or fly isn't really interesting, especially when Davis gives a Dragon Punch.:P For you, here's Frieza getting b*tch slapped big time: http://www.youtube.com/watch?NR=1&v=XR7QGhB0YG8 Edit: I hope it's not too many questions at once. I just read this post somewhere: (10-10-2011, 08:07 PM)AKA_Mathieu Wrote: Good job, but please: Which makes me think I should make the input for meteor combination (DvA+A+A / DvA + DvA + DvA) a bit more difficult. What do you guys think?
11-25-2011, 01:21 PM
(This post was last modified: 11-25-2011, 01:22 PM by alphafighters.)
11-25-2011, 02:16 PM
@Neocrypt Yeah, you probably should make meteore combination a bit more difficult, according to me it will be the best if you make it difficult.
11-26-2011, 01:01 PM
i cant give characters move by chanching the controll
(example d^j as in explosion ) i cant controll it how can you make the powers like that (example d^j or d^a for another move) how do you make the move controlls |
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