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12-17-2011, 11:09 AM
(This post was last modified: 01-23-2012, 02:54 PM by Dominate.)
what does dvy dvx mean help i cant find it in the tourtails
what does dvy dvx mean what is it uesd for
sorry for the bad english my spelling is not the best
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Silverthorn / Blue Phoenix
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(12-17-2011, 11:10 AM)Blue Phoenix Wrote: Everytime such threads get posted, a kitten dies.
http://www.lf-empire.de/en/lf2-empire/da...characters
Here you can set if you want the character to move for some points if he's not walking.
dvx goes to the right or left site, dvy (if it's negative) goes up and dvz allowed to move on Z-Axis, but it only works if you press the "Up" - or "Down"-Button. If you deal with characters, dvx and dvy are slacken down by gravity - here's a list of several dvx and dvy-values and how far you can go with them:
Value and Width of dvx
wait: 1 dvx: ? ( 0 = 0 )
1 = 2 | 11 = 77
2 = 5 | 12 = 90
3 = 9 | 13 = 104
4 = 14 | 14 = 119
5 = 20 | 15 = 135
6 = 27 | 16 = 152
7 = 35 | 17 = 170
8 = 44 | 18 = 189
9 = 54 | 19 = 209
10 = 65 | 20 = 230 Value and height of dvy
wait: 1 dvy: ? ( 0 = 0 )
-1 = -1 | -11 = -142
-2 = -4 | -12 = -169
-3 = -10 | -13 = -199
-4 = -19 | -14 = -230
-5 = -29 | -15 = -264
-6 = -42 | -16 = -301
-7 = -57 | -17 = -340
-8 = -75 | -18 = -381
-9 = -95 | -19 = -424
-10 = -117 | -20 = -470
dvz is constant as long as the corresponding key ("Up"- or "Down"-Button) is pressed. If you want to stop all movements in a certain direction you have to set the value 550 there.
you mean this but still isnt there more information about this
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Eh, there's even too MUCH information in that.
Just becouse you don't understand doesn't mean that there's too little information.
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(12-17-2011, 11:26 AM)Whaat Wrote: Eh, there's even too MUCH information in that.
Just becouse you don't understand doesn't mean that there's too little information.
i dont understand what means i only unerstud the dvy negative part
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12-17-2011, 11:29 AM
(This post was last modified: 12-17-2011, 11:30 AM by Hero destroyer.)
This is getting really boring. Tell us what you really want to understand. There's dvx, dvy in the normal frame, in itr, in opoint and in wpoint, so tell us.
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12-17-2011, 11:32 AM
(This post was last modified: 12-17-2011, 11:33 AM by Dominate.)
(12-17-2011, 11:29 AM)Hero destroyer Wrote:
This is getting really boring. Tell us what you really want to understand. There's dvx, dvy in the normal frame, in itr, in opoint and in wpoint, so tell us.
the one uner the frame
example:
frame 13
pic 56 dvx: dvz: dvy:
goshh
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12-17-2011, 11:42 AM
(This post was last modified: 12-17-2011, 11:44 AM by Whaat.)
Dvx: How much your char/ball/object goes forward
Dvy: How much your char/ball/object goes up/down
Dvz: well this isn't much used (atleast at your level) so don't mind about it.
Example:
In davis_ball.dat there's this kinda frame:
Frame from Davis_ball.dat Wrote:<frame> 0 flying
pic: 0 state: 3000 wait: 1 next: 1 dvx: 4 dvy: 0 centerx: 56 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 7 fall: 20 arest: 6 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 45 h: 24
bdy_end:
<frame_end> dvx: 4 means that it goes straight at kinda slow speed.
dvy: 0 means that it doesn't go up or down, just straight.
Later in the same .dat there's this kinda frame:
Frame from Davis_ball.dat Wrote:<frame> 8 flying
pic: 8 state: 3000 wait: 1 next: 9 dvx: 20 dvy: 0 centerx: 55 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 7 fall: 20 arest: 6 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 45 h: 24
bdy_end:
<frame_end> dvx: 20 means that now the ball goes at high speed.
dvx: 0 means that the ball still doesn't go up/down, only straight.
-
If this still didn't help, i suggest you to just switch those values like dvx: 5 to dvx: 50 and dvy: 0 to dvy: 20 and see what happens, that helps you understand what those values do really mean.
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(12-17-2011, 11:42 AM)Whaat Wrote: Dvx: How much your char/ball/object goes forward
Dvy: How much your char/ball/object goes up/down
Dvz: well this isn't much used (atleast at your level) so don't mind about it.
Example:
In davis_ball.dat there's this kinda frame:
Frame from Davis_ball.dat Wrote:<frame> 0 flying
pic: 0 state: 3000 wait: 1 next: 1 dvx: 4 dvy: 0 centerx: 56 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 7 fall: 20 arest: 6 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 45 h: 24
bdy_end:
<frame_end> dvx: 4 means that it goes straight at kinda slow speed.
dvy: 0 means that it doesn't go up or down, just straight.
Later in the same .dat there's this kinda frame:
Frame from Davis_ball.dat Wrote:<frame> 8 flying
pic: 8 state: 3000 wait: 1 next: 9 dvx: 20 dvy: 0 centerx: 55 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 7 fall: 20 arest: 6 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 45 h: 24
bdy_end:
<frame_end> dvx: 20 means that now the ball goes at high speed.
dvx: 0 means that the ball still doesn't go up/down, only straight.
-
If still didn't help, i suggest you to just switch those values like dvx: 5 to dvx: 50 and dvx: 0 to dvx: 20 and see what happens, that helps you understand what those values do really mean.
thanks a lot and can we make a ball chase the player with dvx dvy dvz
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12-17-2011, 11:48 AM
(This post was last modified: 12-17-2011, 11:50 AM by Whaat.)
If you want make a ball chase enemy, you have to add this strange kinda part (hit_Fa: 2) to your char_ball.dat.
Like this (example from dennis_chase.dat):
Frame from dennis_chase.dat Wrote:<frame> 1 flying
pic: 1 state: 3000 wait: 1 next: 2 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 41 hit_a: 7 hit_d: 1 hit_j: 0 hit_Fa: 2
itr:
kind: 0 x: 22 y: 22 w: 39 h: 38 dvx: 14 fall: 70 vrest: 15 bdefend: 60 injury: 40
itr_end:
bdy:
kind: 0 x: 21 y: 22 w: 40 h: 39
bdy_end:
<frame_end> hit_Fa: 2 means that the ball will chase the enemy.
PROTIP!: If you want to make a chasing ball, don't make their dvx have a big value like 20 or they can't chase the enemy before they have already went out of the arena. Good dvx value could be smthing like 3 or 5 :/
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