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Looks pretty good, but he looks kind of slanted to the left side
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01-06-2012, 10:31 AM
(This post was last modified: 01-06-2012, 10:32 AM by The Lost Global Mod.)
hm... allow me to be a bit harsh there:
- bad bad choice of colors: it's hard to distinguish some of his body parts. might make a bigger contrast to the shoulder pads and hair
- he has no neck? is he bandit's cousin?
- a bit too much details, for the size he is too much stuffed with details, go easy on him :P
- i don't think that the scarf, band, whatever that is, is just saying "screw you gravity" and goes up like that, might be useful for an animation but for a first frame it just looks WRONG
- The hair looks flat, it's too small for his head (or his head is too small for his hair)
- also too much hair is in his face, makes me think if he even can see straight, it's okay to let hair hang in, but you are literally planting it on his face, like it grows out of there.
guess that's it from me for now.
[sig placeholder until my new sig is finished]
should totally allow people to be all trolley on their birthday
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chase i gotta hand it to you Before...yeah but this sprite rocks
![[Image: tumblr_m6pe22J1qj1qegob8o8_400.gif]](http://25.media.tumblr.com/tumblr_m6pe22J1qj1qegob8o8_400.gif)
Go Charmander
~Sym
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Nice Idea!
But Bad Sprite cuz its hair are horribly shaded
and maybe he is a bit to chubby than the original?
and i don't like his overall shading...
Sorry For Harsh Comments
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Don't really have the time to put everything in coherent sentences, so this list might sound a little... direct :P
- hair shading: contrasts are low, the curliness is not visible. Adding some shiny highlights might help.
- face: I don't see any shading and the expression reminds me more of a wtf-expression, rather than the happy-smiling clown-face. Intended like that?
- legs: seem disproportioned. A bit too short compared to the full body size.
- feet: look too flat. Adding one or two additional pixel-rows could help.
- general shading seems to be all over the place. Try to add shading step-by-step. First, define the body with very simple shapes (the torso, for example, could be a cylinder in first approximation). Then, go from there to add wrinkles etc. Thus, you have defined a light source which stays the same.
Personally, I feel like your last one turned out better than this one. Might be only my opinion but meh.
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
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