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Limited Moves and Recoverable Damage.
#1
How to cause recoverable damage? that is, it can be restored back without the milk after sometime.. and how to make a move that can be used:
1. only 1 or 2 times a match.
2. which can only be used in low health.
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#2
Does this question have to be asked again and again?
http://www.lf-empire.de/en/lf2-empire/ad...energy-500

1)Use transformation, of course. So, three character, the last one can't do that move.
2)Don't have an answer, I think it's hex.
Off-topic:
By the way, anyone notice something like this in a game:
Louis:
Press DJA first and full heath, then let com or anyone attack you(even you fell on the floor or being grabbed), as soon as his health is below 1/3, he automatically transform, without pressing DJA.

@v: Oh, you mean whenever he attack, the being attacked guy will have the dark red hp that can be heal. I get it now.
This place motivates me to become an artist, this place motivates me to learn coding, this place made me grow up, showed me the ways to interact with people. Unlike the old childish of me myself, I've learned a lot and gotten some experiences. For me, it's not just a fan forum, it's a helpful community. From a noob to someone who would think before he speaks, looking back at my old post made me laugh hard, I'm grateful of the differences between these 2 years.
~Thank You All and Farewell
~Goodbye, LFE.
RIP - 14/04/2014
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#3
@Recoverable Damage: Depends on to whom you want to inflict it. If you subtract hp via the mp-tags (Thus, a move "consumes hp") it will always exclusively be recoverable damage.
@1: If the move is performed, spawn an invisible T3 constantly attacking the whole field on a specific Y-body. The character contains this Y-body in his special move and will thus enter the injured frames if he tries to perform the move a second time.
You can check my mod "Ninja Tales" for an example, every of the four characters has a 1-time useable "Release Move".
@2: MetalGear LF contains such a move on Otacon and Snake. They can both perform an extremely strong onehitting move if they're below 33% hp. I'm not entirely sure about how it's done, your best bet is to check the mainsite for a tutorial or reverse-engineer the MGLF code.


@Hero: Please read his post more properly. He's not asking how to heal, he's asking how to deal soft damage.
Transformations are a possible solution. Special-bodys are much easier and don't require 3 char ids, though.
Dunno whether it was done with HEX, i remember reading about a complex method basing solely on buggy DC.
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Alblaka
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#4
(02-01-2012, 12:36 PM)Alblaka Wrote:  @Recoverable Damage: Depends on to whom you want to inflict it. If you subtract hp via the mp-tags (Thus, a move "consumes hp") it will always exclusively be recoverable damage.
@1: If the move is performed, spawn an invisible T3 constantly attacking the whole field on a specific Y-body. The character contains this Y-body in his special move and will thus enter the injured frames if he tries to perform the move a second time.
You can check my mod "Ninja Tales" for an example, every of the four characters has a 1-time useable "Release Move".
@2: MetalGear LF contains such a move on Otacon and Snake. They can both perform an extremely strong onehitting move if they're below 33% hp. I'm not entirely sure about how it's done, your best bet is to check the mainsite for a tutorial or reverse-engineer the MGLF code.


@Hero: Please read his post more properly. He's not asking how to heal, he's asking how to deal soft damage.
Transformations are a possible solution. Special-bodys are much easier and don't require 3 char ids, though.
Dunno whether it was done with HEX, i remember reading about a complex method basing solely on buggy DC.

thanx i got that healing one.. but can u explain the limited times move a more normally? im kinda new to it so..
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#5
A common trick to be used in AdvancedDC is a "Y-Body" or "Special body".
You can assign bdy's to character, the hitzones they can be punched in, etc.
A "special bdy" is a hitzone far out of normal reach, f.e. on y: 123000 (sort of 20 meters below your screens lower edge). This bodys cannot be hit by normal means, but you can use them for special detection effects.

In this case, your character would have an additional bdy on this sort of special Y-value (lets stick with the example of 123000), with a height of 1000. As well, the x value should be something like -10000 with a width of 20000. This way, the special body will cover the whole field.
Your char needs this body in the starting frames of his special move.

Then you add a invisible T3 object. T3's are energy balls an such like. To make it "invisible", plainly assign an invalid sprite number (or a transparent sprite, same result) and state:3005 (no shadow, undestructible). This T3 is spawned AFTER the starting frames of your special moves. After being spawned, it will constantly use state 18 (burning > Can attack teammates) and a normal itr (effect 5 is recommend, it doesnt display hitsounds) with y: 123000 and height 1000.
Thus, it will try to hit something out of normal bounds and have no effect on normal combat.

However, if your character tries to perform the move again, it will hit his special body and send him to the injured frames, "interrupting" the special move.
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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#6
^Cool, I learn a new technique. :P
Anyway, Alblaka. Don;t you think it's a little bit advanced for a newcomer like him, give some examples by using some codes to him.
This place motivates me to become an artist, this place motivates me to learn coding, this place made me grow up, showed me the ways to interact with people. Unlike the old childish of me myself, I've learned a lot and gotten some experiences. For me, it's not just a fan forum, it's a helpful community. From a noob to someone who would think before he speaks, looking back at my old post made me laugh hard, I'm grateful of the differences between these 2 years.
~Thank You All and Farewell
~Goodbye, LFE.
RIP - 14/04/2014
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#7
yeah i kinda understood.. "KINDA" :P and thanx hero destroyer..:)
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#8
That method is okay but if there are two of same chars, if one of them uses "hell move"; then this move will be blocked for other too..
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#9
i didnt got what he said by the invisible object thing, rest i understood full..
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#10
(02-01-2012, 01:54 PM)Hero destroyer Wrote:  ^Cool, I learn a new technique. :P
Anyway, Alblaka. Don;t you think it's a little bit advanced for a newcomer like him, give some examples by using some codes to him.

At first he asked how to do X. I told him how and mentioned he can find an example in Ninja Tales' code.
The he wanted me to explain it here, i did.

It's everyones own choice how to learn something.
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Return (String) System.getNewsOfTheDay();
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Greetz,
Alblaka
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