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[solved] Chasing ball always facing right. And Hp adding.
#1
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#2
Have you try using "facing: 1"?
facing: 0 means it will face in front of you, facing: 1 means behind you.
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#3
I don't quite catch it, make a picture and show me so I can help.
Q2,
Errm, are you sure you didn't use F6 or there is another mp tag above it?
Try using the itr/k: 8 and give the injury: 100 on yourself.
This place motivates me to become an artist, this place motivates me to learn coding, this place made me grow up, showed me the ways to interact with people. Unlike the old childish of me myself, I've learned a lot and gotten some experiences. For me, it's not just a fan forum, it's a helpful community. From a noob to someone who would think before he speaks, looking back at my old post made me laugh hard, I'm grateful of the differences between these 2 years.
~Thank You All and Farewell
~Goodbye, LFE.
RIP - 14/04/2014
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#4
facing: 10? I think this keeps it facing right always. Might be wrong though, haven't dced in a while, although I think I can remember using that some time ago... Or what do you exactly mean?

Other one: try mp: -99000 (first two are hp, last three are mp, minus means it's gained, thus I think you can't have more than 99 gained hp (?))
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#5
You cant gain hp by mp tag.

You should hit yourself with an itr.
"le frame starts"
State 18
an extra special body somewhere up or down.
And itr which will hit that special body with a injury: -100 and fall: -1
"frame ends"
and try what does facing: 0-1-10-11 does.
As i remember they all have diferent uses.

And for always right or left;
it has two steps but easy.
I used this method for my teleporter's spawning.

But first tell us the uses of them facings by trying.
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#6
I got the point you now tell me what the facings do.
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#7
dvx: positive number ---->
dvx: negative number <---

dvy: negative number,make the ball goes up ^
dvz: positive number,make the ball goes down v



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#8
(02-12-2012, 03:29 PM)empirefantasy Wrote:  dvx: positive number ---->
dvx: negative number <---

dvy: negative number,make the ball goes up ^
dvz: positive number,make the ball goes down v

Problem is not about dvx-y's,
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#9
What about if caster spawns that in the left direction? Does the ball keep pointing at the right, or now at the left side?
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#10
Ok i myself found it:P
Quote:Facing: 10 also makes the object
independently go to the right
Facing: 11 makes the object
independently go to the left

Now my theory starts:

It's a chaseball, so we have to make it trough with mirror sprites.

And spawn chaseball with facing: 10 and dvx: 0
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