i think ive asked before - but i cant remember when
could we have the code tag to highlight .dat syntax like the data changer?
the current code tag is rather bare:however the php one is all colorful by default:i dont know how hard/easy it is to create a new highlighting tag (but i cant imagine it being that hard)
in any case ive found a plugin for an older version with several languages:
http://mybbhacks.zingaburga.com/showthread.php?tid=33
and also that you can apparently create your own tags easily:
http://community.mybboard.net/thread-12008.html
so there should be no discussing yourself out by saying its not possible :p
and these would be all the things we need to highlight:
could we have the code tag to highlight .dat syntax like the data changer?
the current code tag is rather bare:
Code:
boring colorless code
<frame> 1337 nonhilghligtedmove:( <frame_end>
PHP Code:
colorcode
#comment
in any case ive found a plugin for an older version with several languages:
http://mybbhacks.zingaburga.com/showthread.php?tid=33
and also that you can apparently create your own tags easily:
http://community.mybboard.net/thread-12008.html
so there should be no discussing yourself out by saying its not possible :p
and these would be all the things we need to highlight:
DC-Code:
/C1"Frames" #0000A0 <bmp_begin> <bmp_end> <boss> <background> <background_end> <end> <frame> <frame_end> <file_editing> <file_editing_end> <object> <object_end> <phase> <phase_end> <stage> <stage_end> <soldier> <weapon_strength_list> <weapon_strength_list_end> /C2"Attributes" #800000 attacking: aaction: action: act: arest: backhurtact: bdefend: bound: col: centerx: centery: cover: catchingact: caughtact: cc: c1: c2: dash_height dash_distance dash_distancez dvx: dvy: dvz: decrease: dircontrol: effect: entry: file fronthurtact: fall: facing: file: heavy_walking_speed heavy_walking_speedz heavy_running_speed heavy_running_speedz h: head: hit_a: hit_d: hit_j: hit_Fa: hit_Ua: hit_Da: hit_Fj: hit_Uj: hit_Dj: hit_ja: hurtable: hp: height: id: injury: jump_height jump_distance jump_distancez join: kind: loop: mp: music: name: next: oid: pic: running_frame_rate running_speed running_speedz rowing_height rowing_distance row: ratio: rect: reserve: small: state: sound: shadow: shadowsize: taction: throwvx: throwvy: throwvz: throwinjury: times: type: transparency: vaction: vrest: walking_frame_rate walking_speed walking_speedz w: wait: weaponact: weapon_hit_sound: weapon_drop_sound: weapon_broken_sound: weapon_hp: weapon_drop_hurt: width: when_clear_goto_phase: x: y: zwidth: zboundary: /C3"Tags" #008040 bpoint: bpoint_end: bdy: bdy_end: cpoint: cpoint_end: itr: itr_end: layer: layer_end opoint: opoint_end: wpoint: wpoint_end: |
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves