Posts: 2,340
Threads: 78
Joined: Mar 2008
if you would ditch the 'empty slot' gfx all together it would be good
but making the bars that thin is a waste of space and makes them much harder to make out - especially the mp
i've used this full screen concept within something unreleased as well - but i did not get as far as you (also deleting the 'communication' bars)
what really makes this look bad tho are the backgrounds
their extensions just dont fit - theyve got gaps, gradients that dont match lf2 and cuts where original and new dont blend together at all ... (not to mention i'm a big fan of the black bars at the top and bottom - they could certainly still be there in a thinner form)
but as this is unfinished its at least a different concept to most other things we get to see
so i am looking forward to whatever you are working on now
Posts: 2,465
Threads: 82
Joined: Feb 2009
04-12-2012, 12:50 PM
(This post was last modified: 04-12-2012, 12:54 PM by LutiChris.)
This is just a suggestion but-
How about you place a foreground image that corresponds to the background
this will cover up the unnecessary bars and give the illusion that it's invisible, couldn’t that work?
edit: if this does work, make each image different for the # of players on the screen
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
Thanks given by:
Posts: 495
Threads: 22
Joined: Feb 2012
Yes, I tried to do something like this, but this impossible. Every picture saving in exe always is on top. This is impossible (again this word) to cover them by any other image.
Thanks given by:
Posts: 2,465
Threads: 82
Joined: Feb 2009
Is it possible to move the bars @ a fixed position
away from our view (off the screen?)
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
Thanks given by:
Posts: 2,340
Threads: 78
Joined: Mar 2008
04-12-2012, 05:17 PM
(This post was last modified: 04-12-2012, 05:18 PM by YinYin.)
ahh now i remember why i stopped with this
because there is no transparency on the player frames
if you can get someone to activate transparency there for you it would certainly look better than those blue bars
and the high sky CUHK certainly looks neat
edit: have you tried deleting the frame gfx entirely with reshacker? not even a black dot - just nothing
Thanks given by:
Posts: 495
Threads: 22
Joined: Feb 2012
Reshacker doesn't have option to delete picture, am I right? I tried to replace picture on empty .bmp file, but it failed.
Thanks given by: