Hey all,
It's my first post here but I've been watching this forum from time to time and I'm really glad that there are still so many LF2 fans . It's cool that this forum is alive and so active all the time . You guys are doing really good job here.
Firstly I would like to ask you to read whole my post though it might seem a bit long :P. I'm going to cover here all the features (known atm ) that my game offers so I would be pleased if you could survive to the end of this post .
Well, I'm 18 years old C++ programmer and I would like to show you my project in hope that I could find some really good spriters that could co-create the game with me. The game is written from scratch in C++ in DirectX 9 graphics library and I'm using CEGUI system for interface elements. I'm creating this game since 2 years but it's a long story... At the begining I was using OpenGL instead of DirectX and had to face plenty of problems connected with this, but learned a lot as well. However I came across a problem in OpenGL which didn't depend on me but on my system. Therefore I couldn't fix that and I've decided to quit OpenGL but take up DirectX. I had to spend a lot of time on learning DirectX and finally I've managed to succeed. Also at the beginning game's code was very bad, characters for game were created in code... Pity I've regreted this only some time later and had to redesign all the code to make it more flexible and allow anyone to create his/her characters, stages, objects, skills via .txt files.
LF2 character data loading is really genius and I'm not sure if I was able to create as good engine as their without such pattern. I really appreciate their work. Anyway, my game's engine is very similar to LF2's engine, but I have improved it a bit and I'm going to enhance it all the time, adding features that users suggest . Actually it's a bit hard to list here all the features of creating your own character but there's a tutorial in the package with game called: "how_to_create_your_own_character". I've described there all actual procedures and features that can be added to your custom character. If you're interested, take a look at some points. IMHO the engine I've created is very flexible and powerful. I feel that it's possible to create at least as good skill effects as in LF2. Not all are implemented yet but I will be adding new effects regularly.
Some really excessive features are that you can create obstacles on which your character can jump(see stage1 in the game) and that it's possible to create very interesting stages. I've created custom tool to create stages for my game. It's included in the package as well and is called: "map editor.exe". While creating a stage you can add there elements that have features like skills so that they're not just static elements of landscape but they interact with player as well. You can create traps in stage: for example a bomb that explodes on touch with character, flying blades that move across stage and actually almost anything you want.
All the sprites and graphics used in game are currently done by me. I know my sprites aren't great but it was really huge pain for me to make them look at least like this. The only graphics that aren't mine yet are: mouse cursor, crates(taken from Lf2) and images called karakura.png namek.png konoha.png and portraits on the stage. Yeah I'm anime fan too :P.
My main idea is to let anyone create his/her own mod to my game and easily attach his/her mod to the original game's client. I'm planning to create battles via the internet, but not as it was in LF2. Here you will be able to simply sign in with your account and connect to any mod available in game. All mods would be accessible from original client via the internet. Maybe the creators of such mods would be able to earn some money based on advertisements or something .
I hope that game will work for you. If not, please let me know and I will try to fix that. Atm there are only 2 options available in the menu: championships and settings. Computer opponents aren't available yet and I'm not sure if to implement them or not. This would be discussed with my future co-workers, if any. The only one existing character (Savail) has only 1 skill atm. You can activate it using
block + attack + right or left arrow
keyboard keys. I know it looks crappy becouse it lacks animations just as crate but it's just becouse I'm bad at graphics and didn't want to spend hours on creating simple animations for destroying / damaging a crate for example. And the skill has only 1 sprite displayed in every animation atm. The stages in game also look crappy :P but I didn't want to look them cool atm, just to show how certain objects in stage move. Note that some objects move as quickly as your character(crates), some slower(the portraits) and some don't move(the buttons on the top).
DOWNLOAD LINK -> game_static.rar (new link (hopefully no more problems will occur. If you still encounter any prolems you will have to run dxwebsetup.exe which is in the same folder as game. Alternatively you can download this file from official microsoft page: here)
Well, as I mentioned above I'm looking for good spriters that could create some characters to this game, but maybe I can find a musician here as well? Currently I'm not sure if I can use current songs in a commercial project... There's still a lot to do but I believe we would be able to design the game together to make it as interesting as possible. If we managed to create the game and if there will be any income it would be proportionally shared among us. All ideas, suggestions, constructive criticism are very welcome!
edit: Sorry, I forgot to mention that all sounds (except songs) are borrowed from LF2 as well.
For anyone who can't run the game! Run and install dxwebsetup.exe which is included in the folder with game. It's a microsoft package containing all necessary dlls to run my game. Alternatively you can download this file from official microsoft page: here
It's my first post here but I've been watching this forum from time to time and I'm really glad that there are still so many LF2 fans . It's cool that this forum is alive and so active all the time . You guys are doing really good job here.
Firstly I would like to ask you to read whole my post though it might seem a bit long :P. I'm going to cover here all the features (known atm ) that my game offers so I would be pleased if you could survive to the end of this post .
Well, I'm 18 years old C++ programmer and I would like to show you my project in hope that I could find some really good spriters that could co-create the game with me. The game is written from scratch in C++ in DirectX 9 graphics library and I'm using CEGUI system for interface elements. I'm creating this game since 2 years but it's a long story... At the begining I was using OpenGL instead of DirectX and had to face plenty of problems connected with this, but learned a lot as well. However I came across a problem in OpenGL which didn't depend on me but on my system. Therefore I couldn't fix that and I've decided to quit OpenGL but take up DirectX. I had to spend a lot of time on learning DirectX and finally I've managed to succeed. Also at the beginning game's code was very bad, characters for game were created in code... Pity I've regreted this only some time later and had to redesign all the code to make it more flexible and allow anyone to create his/her characters, stages, objects, skills via .txt files.
LF2 character data loading is really genius and I'm not sure if I was able to create as good engine as their without such pattern. I really appreciate their work. Anyway, my game's engine is very similar to LF2's engine, but I have improved it a bit and I'm going to enhance it all the time, adding features that users suggest . Actually it's a bit hard to list here all the features of creating your own character but there's a tutorial in the package with game called: "how_to_create_your_own_character". I've described there all actual procedures and features that can be added to your custom character. If you're interested, take a look at some points. IMHO the engine I've created is very flexible and powerful. I feel that it's possible to create at least as good skill effects as in LF2. Not all are implemented yet but I will be adding new effects regularly.
Some really excessive features are that you can create obstacles on which your character can jump(see stage1 in the game) and that it's possible to create very interesting stages. I've created custom tool to create stages for my game. It's included in the package as well and is called: "map editor.exe". While creating a stage you can add there elements that have features like skills so that they're not just static elements of landscape but they interact with player as well. You can create traps in stage: for example a bomb that explodes on touch with character, flying blades that move across stage and actually almost anything you want.
All the sprites and graphics used in game are currently done by me. I know my sprites aren't great but it was really huge pain for me to make them look at least like this. The only graphics that aren't mine yet are: mouse cursor, crates(taken from Lf2) and images called karakura.png namek.png konoha.png and portraits on the stage. Yeah I'm anime fan too :P.
My main idea is to let anyone create his/her own mod to my game and easily attach his/her mod to the original game's client. I'm planning to create battles via the internet, but not as it was in LF2. Here you will be able to simply sign in with your account and connect to any mod available in game. All mods would be accessible from original client via the internet. Maybe the creators of such mods would be able to earn some money based on advertisements or something .
I hope that game will work for you. If not, please let me know and I will try to fix that. Atm there are only 2 options available in the menu: championships and settings. Computer opponents aren't available yet and I'm not sure if to implement them or not. This would be discussed with my future co-workers, if any. The only one existing character (Savail) has only 1 skill atm. You can activate it using
block + attack + right or left arrow
keyboard keys. I know it looks crappy becouse it lacks animations just as crate but it's just becouse I'm bad at graphics and didn't want to spend hours on creating simple animations for destroying / damaging a crate for example. And the skill has only 1 sprite displayed in every animation atm. The stages in game also look crappy :P but I didn't want to look them cool atm, just to show how certain objects in stage move. Note that some objects move as quickly as your character(crates), some slower(the portraits) and some don't move(the buttons on the top).
DOWNLOAD LINK -> game_static.rar (new link (hopefully no more problems will occur. If you still encounter any prolems you will have to run dxwebsetup.exe which is in the same folder as game. Alternatively you can download this file from official microsoft page: here)
Well, as I mentioned above I'm looking for good spriters that could create some characters to this game, but maybe I can find a musician here as well? Currently I'm not sure if I can use current songs in a commercial project... There's still a lot to do but I believe we would be able to design the game together to make it as interesting as possible. If we managed to create the game and if there will be any income it would be proportionally shared among us. All ideas, suggestions, constructive criticism are very welcome!
edit: Sorry, I forgot to mention that all sounds (except songs) are borrowed from LF2 as well.
For anyone who can't run the game! Run and install dxwebsetup.exe which is included in the folder with game. It's a microsoft package containing all necessary dlls to run my game. Alternatively you can download this file from official microsoft page: here