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Super Davis
#21
ClickMe
It's a good program, but in the free trial you only get 3 recordings.
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#22
ah it dosent work when I click free trial it says error
goku the legandary super saiyan

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#23
Direct Link This one should work
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Thanks given by: Emaan Ashraf
#24
hey there is a problem when I post it in attachment it shows error

edit: oh sorry it is fixed here it is


Attached Files
.rar   Video.rar (Size: 491.91 KB / Downloads: 93)
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#25
So, is your problem solve?
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#26
no see the video when I do dragon punch there becomes clones like rudolf :'(
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#27
You probably have an id error, because the davis clones were davis, not super davis.... Open up superdavis.dat, and on all the frames i added, change all the "oid: 11" into Super Davis' id. IF davis and super davis id are the same, you have to change that.
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Thanks given by: farhantirrien
#28
I did it but there is 1 frame only with oid :(
I mean in super punxh frame there isn't oid function
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#29
(01-28-2013, 05:44 AM)Emaan Ashraf Wrote:  I did it but there is 1 frame only with oid :(
There are many oid's, look at this part of the code:
Code:
<frame> 300 singlong
   pic: 170  state: 3  wait: 1  next: 301  dvx: 7  dvy: -3  dvz: 0  centerx: 30  centery: 76  hit_a: 0  hit_d: 0  hit_j: 0 mp: 225
  sound: data\095.wav
   wpoint:
      kind: 1  x: 31  y: 39  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 301 singlong
   pic: 171  state: 3  wait: 1  next: 302  dvx: 0  dvy: 0  dvz: 0  centerx: 28  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\031.wav
   wpoint:
      kind: 1  x: 37  y: 39  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 0  x: 10  y: 3  w: 72  h: 75  dvx: 7  dvy: -13  fall: 70  vrest: 10  bdefend: 60  injury: 85  
   itr_end:
<frame_end>

<frame> 302 singlong
   pic: 172  state: 3  wait: 1  next: 308  dvx: 0  dvy: 0  dvz: 0  centerx: 26  centery: 81  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 36  y: 42  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   opoint: kind: 1  x: 30  y: 79  action: 320  dvx: 0  dvy: 0  oid: 11  facing: 0 opoint_end:
   itr:
      kind: 0  x: 13  y: -1  w: 67  h: 80  dvx: 7  dvy: -11  fall: 70  vrest: 10  bdefend: 60  injury: 60  
   itr_end:
   bdy:
      kind: 0  x: 19  y: 7  w: 36  h: 69
   bdy_end:
<frame_end>

<frame> 303 singlong
   pic: 173  state: 3  wait: 1  next: 304  dvx: 0  dvy: 0  dvz: 0  centerx: 26  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 41  y: 39  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   opoint: kind: 1  x: 30  y: 79  action: 320  dvx: 0  dvy: 0  oid: 11  facing: 0 opoint_end:
   itr:
      kind: 0  x: 11  y: -2  w: 63  h: 80  dvx: 7  dvy: -9  fall: 70  vrest: 10  bdefend: 60  injury: 45  
   itr_end:
   bdy:
      kind: 0  x: 22  y: 6  w: 30  h: 69
   bdy_end:
<frame_end>

<frame> 304 singlong
   pic: 174  state: 3  wait: 2  next: 305  dvx: 0  dvy: 0  dvz: 0  centerx: 34  centery: 81  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 45  y: 39  weaponact: 28  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   opoint: kind: 1  x: 30  y: 79  action: 320  dvx: 0  dvy: 0  oid: 11  facing: 0 opoint_end:
   itr:
      kind: 0  x: 19  y: 1  w: 61  h: 80  dvx: 7  dvy: -7  fall: 70  vrest: 10  bdefend: 60  injury: 30  
   itr_end:
   bdy:
      kind: 0  x: 28  y: 12  w: 29  h: 66
   bdy_end:
<frame_end>

<frame> 305 singlong
   pic: 175  state: 3  wait: 2  next: 306  dvx: 0  dvy: 0  dvz: 0  centerx: 33  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 42  y: 36  weaponact: 27  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   opoint: kind: 1  x: 30  y: 79  action: 320  dvx: 0  dvy: 0  oid: 11  facing: 0 opoint_end:
   bdy:
      kind: 0  x: 27  y: 7  w: 28  h: 65
   bdy_end:
<frame_end>

<frame> 306 singlong
   pic: 176  state: 3  wait: 3  next: 307  dvx: 0  dvy: 0  dvz: 0  centerx: 29  centery: 74  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 30  y: 35  weaponact: 29  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   opoint: kind: 1  x: 30  y: 79  action: 320  dvx: 0  dvy: 0  oid: 11  facing: 0 opoint_end:
   bdy:
      kind: 0  x: 23  y: 11  w: 30  h: 61
   bdy_end:
<frame_end>

<frame> 307 singlong
   pic: 177  state: 3  wait: 2  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 29  centery: 73  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 36  y: 37  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 3  w: 33  h: 68
   bdy_end:
<frame_end>

<frame> 308 singlong-add
   pic: 172  state: 3  wait: 1  next: 309  dvx: 0  dvy: 0  dvz: 0  centerx: 26  centery: 81  hit_a: 0  hit_d: 0  hit_j: 0
   opoint: kind: 1  x: 30  y: 79  action: 320  dvx: 0  dvy: 0  oid: 11  facing: 0 opoint_end:
   itr:
      kind: 0  x: 13  y: -1  w: 67  h: 80  dvx: 7  dvy: -11  fall: 70  vrest: 10  bdefend: 60  injury: 60  
   itr_end:
<frame_end>

<frame> 309 singlong-add
   pic: 172  state: 3  wait: 1  next: 303  dvx: 0  dvy: 0  dvz: 0  centerx: 26  centery: 81  hit_a: 0  hit_d: 0  hit_j: 0
   opoint: kind: 1  x: 30  y: 79  action: 320  dvx: 0  dvy: 0  oid: 11  facing: 0 opoint_end:
   itr:
      kind: 0  x: 13  y: -1  w: 67  h: 80  dvx: 7  dvy: -11  fall: 70  vrest: 10  bdefend: 60  injury: 60  
   itr_end:
<frame_end>

<frame> 320 Dup
   pic: 178  state: 7  wait: 1  next: 321  dvx: 0  dvy: -9  dvz: 0  centerx: 28  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 sound: data\031.wav
   opoint: kind: 1  x: 30  y: 79  action: 321  dvx: 0  dvy: 0  oid: 11  facing: 0 opoint_end:
   itr: kind: 0  x: -50  y: 0  w: 170  h: 78  dvx: 0  dvy: -20  fall: 70  vrest: 5  bdefend: 60  injury: 20  zwidth: 40 itr_end: <frame_end>
<frame> 321 Dup
   pic: 179  state: 7  wait: 1  next: 322  dvx: 0  dvy: -9  dvz: 0  centerx: 26  centery: 81  hit_a: 0  hit_d: 0  hit_j: 0
   opoint: kind: 1  x: 30  y: 79  action: 322  dvx: 0  dvy: 0  oid: 11  facing: 0 opoint_end:
   itr: kind: 0  x: -50  y: 0  w: 170  h: 78  dvx: 0  dvy: -28  fall: 70  vrest: 5  bdefend: 60  injury: 20  zwidth: 40 itr_end: <frame_end>
<frame> 322 Dup
   pic: 178  state: 7  wait: 1  next: 323  dvx: 0  dvy: -9  dvz: 0  centerx: 28  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   opoint: kind: 1  x: 30  y: 79  action: 323  dvx: 0  dvy: 0  oid: 11  facing: 0 opoint_end:
   itr: kind: 0  x: -50  y: 0  w: 170  h: 78  dvx: 0  dvy: -28  fall: 70  vrest: 5  bdefend: 60  injury: 20  zwidth: 40 itr_end: <frame_end>
<frame> 323 Dup
   pic: 179  state: 7  wait: 1  next: 324  dvx: 0  dvy: -9  dvz: 0  centerx: 26  centery: 81  hit_a: 0  hit_d: 0  hit_j: 0
   opoint: kind: 1  x: 30  y: 79  action: 324  dvx: 0  dvy: 0  oid: 11  facing: 0 opoint_end:
   itr: kind: 0  x: -50  y: 0  w: 170  h: 78  dvx: 0  dvy: -28  fall: 70  vrest: 5  bdefend: 60  injury: 20  zwidth: 40 itr_end: <frame_end>
<frame> 324 Dup
   pic: 178  state: 7  wait: 1  next: 325  dvx: 0  dvy: -9  dvz: 0  centerx: 28  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   opoint: kind: 1  x: 30  y: 79  action: 325  dvx: 0  dvy: 0  oid: 11  facing: 0 opoint_end:
   itr: kind: 0  x: -50  y: 0  w: 170  h: 78  dvx: 0  dvy: -28  fall: 70  vrest: 5  bdefend: 60  injury: 20  zwidth: 40 itr_end: <frame_end>
<frame> 325 Dup-stop
   pic: 179  state: 7  wait: 1  next: 326  dvx: 0  dvy: -9  dvz: 0  centerx: 26  centery: 81  hit_a: 0  hit_d: 0  hit_j: 0
   itr: kind: 0  x: -50  y: 0  w: 170  h: 78  dvx: 0  dvy: -28  fall: 70  vrest: 5  bdefend: 60  injury: 20  zwidth: 40 itr_end: <frame_end>
<frame> 326 Dup-stop
   pic: 178  state: 7  wait: 1  next: 327  dvx: 0  dvy: -9  dvz: 0  centerx: 28  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   itr: kind: 0  x: -50  y: 0  w: 170  h: 78  dvx: 0  dvy: -28  fall: 70  vrest: 5  bdefend: 60  injury: 20  zwidth: 40 itr_end: <frame_end>
<frame> 327 Dup-stop
   pic: 179  state: 7  wait: 1  next: 1000  dvx: 0  dvy: -9  dvz: 0  centerx: 26  centery: 81  hit_a: 0  hit_d: 0  hit_j: 0
   itr: kind: 0  x: -50  y: 0  w: 170  h: 78  dvx: 0  dvy: -28  fall: 70  vrest: 5  bdefend: 60  injury: 20  zwidth: 40 itr_end: <frame_end>
Or, just remove Davis from your game, and change superdavis' id to 11.
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#30
no where is oid I cannot see it and when I search it it shows only 1 and btw this character is made for little fighter 4 turbo that's why it is overpowered
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