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ALMOST LIKE CHARACTER GENERATOR
#11
hm i somehow cant open the file, i got Macromedia Flash 8.. with which version u created the fla?
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#12
I've seen someone create a character in flash before. I think eplipswich.

Gad are you claiming you have evidence that Marti drew LF2 sprites with flash? I wouldn't know about him using flash before he started LF2 development.
And even now his hero fighter sprites still look like he does not draw them as vectors.

I don't see any big difference to working with Photoshop apart from an inbuild sprite sheet generator and the seemingly nifty symbols. (for people who aren't confident about their initial design and suddenly need to change the head everywhere - alright)
The vectors may be nice for working without any resolution issues, but at 400% of the original size you can transform your pixel drawing around any way you like without any effects on the final sprite.
For everything else I work the exact same in PS:
I draw or c/p all sprites above each other in layers/groups and animate them directly (with image ready - build into later PS versions - with timeline and layers).
No difference there.

I have thought about creating a macro that would automatically generate sprite sheets out of a set of groups, but I honestly don't sprite often enough to justify this.
And how would you manage more complex textures such as Davis' pants or your obviously lacking fire and ice sprites?

(08-05-2013, 07:53 AM)Gad Wrote:  you need to fix every centering in data changer
If you aligned your frames correctly and flash didn't mess them up when creating the sheet you will only need the exact same center values for every frame. How much work is that? Typing two numbers once. Then add to all (new) frames (find and replace).
Every adjustment you do need to do would also be necessary on a 79x79 sheet.

(08-05-2013, 08:49 AM)EXG9 Wrote:  If someone would like to make hq char then it would take way longer as spritting with other program.
ONE MORE THING.
I WILL TRY AND POST MY ATTEMPt here.
is that okey?
Are you talking about Hero Quest? I agree - the pixel perfect style of Apoc and Sieg are certainly not possible with vectors that easily.
Also hell yes - show us what it looks like when you use flash that way. It may speed up your sheet creation and you can always do post processing on the ready sheet for extra effects.
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#13
I Dont think that marti used flash.
he used some other program. actualy I would like to work with that one if I could ever get my fingers on that program




Quote:Are you talking about Hero Quest? I agree - the pixel perfect style of Apoc and Sieg are certainly not possible with vectors that easily.
something hq as that.

Quote:Also hell yes - show us what it looks like when you use flash that way. It may speed up your sheet creation and you can always do post processing on the ready sheet for extra effects.
well, I asked gad via pm link of that version macromedia/adobe flash.
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#14
I'm really new to this technique, but I think after I'll do some researches I could become few times faster.

(08-05-2013, 03:04 PM)mundvoll_ Wrote:  hm i somehow cant open the file, i got Macromedia Flash 8.. with which version u created the fla?

I used Cs6
I'll try to upload version compatibile with lower apps...
Nope, checked it out. I can only save it as flash CS5. Damn.
But you might be in an ability of opening xfl or CS5 compressed file. Ill upload both in a while.

EDIT: CHECK IT OUT NOW

(08-05-2013, 03:54 PM)YinYin Wrote:  with image ready - build into later PS versions - with timeline and layers
My bad, didn't know it happened.

(08-05-2013, 03:54 PM)YinYin Wrote:  I don't see any big difference to working with Photoshop apart from an inbuild sprite sheet generator and the seemingly nifty symbols. (for people who aren't confident about their initial design and suddenly need to change the head everywhere - alright)
Nope. You're thinking in bad way.
Instead of drawing every part alone, use symbols.
About like 30+ - different legs parts, different heads position, different torsos... will be used in the whole basic sheet.
You change every one of those 30, and HEY! You've got a completly new character. Now you just adjust some frames and don't need to redraw everything.

(08-05-2013, 03:54 PM)YinYin Wrote:  Gad are you claiming you have evidence that Marti drew LF2 sprites with flash? I wouldn't know about him using flash before he started LF2 development.
And even now his hero fighter sprites still look like he does not draw them as vectors.
No evidences, but:
I'm pretty sure, that Marti used flash. Original sprites (these in zoom, which are somewhere in the forum, I bet you all know them) seem to be not blurred and built by vectors,
IMO LF was meant to be created in flash technology, but there C++ was over it back then.
They just exported everything made in flash, and made up with another language.
How can I say? Vector graphic and flash technology (which has been much modified, so it's very functionable) was used for HF.
I'm pretty damn sure (99,(9)%) that Hero Fighter is using vector graphic for characters. Just look at these arms swinging. If you were using flash there's no way of not noticing that.
Maybe not for everything, but I'm so sure that for some parts.

Moreover, they were using timeline with onion skinning.
Have yo ever looked at davis' pants, when he's breathing? That's almost impossible to do without this technique.
LF was created long time ago, when photoshop wasn't that functionable.
1998 - first version of Adobe Image Ready
1999 - first version of Lf2
I'm pretty sure he didn't use it, and back then there was no other good program using layers and also a timeline, but flash.

I still may be wrong, but I deeply believe in this.
We could eventually ask them... such a shame for me if it wasn't true.


Aaaah. Anyway.
I find this method very good, if not the best.
I know I can't, and I'm not going to persuade you all to download flash and work on it (not with one topic, for sure).
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#15
well im somehow conficed by your argumentation, it just seems easy and fast to do the basic sheets at least.
I'm now trying to get a different version of flash as nothing worked till now :/
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#16
@Gad
Great Technique and well I think it will be great for lazy guys like me :D
@Mundvoll_
Maybe you can just try to get a compressed version of flash?
I used to get those compressed versions to check out stuff :D
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#17
(08-05-2013, 08:39 PM)Gad Wrote:  Instead of drawing every part alone, use symbols.
About like 30+ - different legs parts, different heads position, different torsos... will be used in the whole basic sheet.
You change every one of those 30, and HEY! You've got a completly new character. Now you just adjust some frames and don't need to redraw everything.

So wait... could this basically mean that Template (potentially) was, in fact, a template? That just a bunch of body-elements were created and those were slapped together to create a body, thus creating a master-character. Later, each new character just became a symbol-replacement + a few extra-frames.

That'd be pretty intense, at least :p
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

» Gallery | » Sprites | » DeviantArt
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#18
http://lf2.net/en/progress.html

to make things clear. Look at the time table.


Also.
Marti used this method for hf because on a sprites is clearly seen but on lf2.
Idk.
Maybe similar way. But not flash
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#19
(08-06-2013, 07:27 AM)EXG9 Wrote:  http://lf2.net/en/progress.html

to make things clear. Look at the time table.


Also.
Marti used this method for hf because on a sprites is clearly seen but on lf2.
Idk.
Maybe similar way. But not flash

Oooh thanks. Never seen that before.
Just by looking at first two faces (bandit, deep) I'm even more convinced that they were made with vectors.

Maybe, you're right. Maybe they didn't use flash. There could be other vector graphic program using timeline.
Flash was really popular, after release in 96.
Notice, when they did start working over the game. I think there was no other good program to use.
At least at the beginning.


Anyway I think I'm standing too hard on the hypothetical ground, which may be totally wrong.
Let me change the topic name.
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#20
this is real mystery of time
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