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ALMOST LIKE CHARACTER GENERATOR
#11
I Dont think that marti used flash.
he used some other program. actualy I would like to work with that one if I could ever get my fingers on that program




Quote:Are you talking about Hero Quest? I agree - the pixel perfect style of Apoc and Sieg are certainly not possible with vectors that easily.
something hq as that.

Quote:Also hell yes - show us what it looks like when you use flash that way. It may speed up your sheet creation and you can always do post processing on the ready sheet for extra effects.
well, I asked gad via pm link of that version macromedia/adobe flash.
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#12
well im somehow conficed by your argumentation, it just seems easy and fast to do the basic sheets at least.
I'm now trying to get a different version of flash as nothing worked till now :/
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#13
@Gad
Great Technique and well I think it will be great for lazy guys like me :D
@Mundvoll_
Maybe you can just try to get a compressed version of flash?
I used to get those compressed versions to check out stuff :D
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#14
(08-05-2013, 08:39 PM)Gad Wrote:  Instead of drawing every part alone, use symbols.
About like 30+ - different legs parts, different heads position, different torsos... will be used in the whole basic sheet.
You change every one of those 30, and HEY! You've got a completly new character. Now you just adjust some frames and don't need to redraw everything.

So wait... could this basically mean that Template (potentially) was, in fact, a template? That just a bunch of body-elements were created and those were slapped together to create a body, thus creating a master-character. Later, each new character just became a symbol-replacement + a few extra-frames.

That'd be pretty intense, at least :p
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

» Gallery | » Sprites | » DeviantArt
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#15
http://lf2.net/en/progress.html

to make things clear. Look at the time table.


Also.
Marti used this method for hf because on a sprites is clearly seen but on lf2.
Idk.
Maybe similar way. But not flash
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#16
this is real mystery of time
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#17
In the timeline, John's first face pic really looks like something that would be done in Flash.
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#18
If you never have seen LF2 time table, then check this: http://martiwong.com/1997-2000/games/e_1.html
Especially part about game "Sword II". He wrote his own graphic program. Of course I'm not saying he drew LF2 sprites by keyboard as well, but all his another games till LF2, have pixelated style. And I can't find it at this moment, but is there wasn't on some forum, info that Marti used his own program to spriting? He could simply write another one.
You say that LF2 meant to bo made in flash, but Marti learned C (and I guess C++ used for LF2 must be similar to C, isn't it? Well, at least names are : P) just at time of creaing LF1. There was no any work of him in flash technology till this time. So why he would like to start learning flash?
Now look at his artworks: http://martiwong.com/1997-2000/arts/e_1.html
I don't know much about vector graphic, but are those blur effects are possible in flash? Especially in earlier versions of this technology?
Actually original LF2 sprites is also using blur effect.
[Image: lf2origins3.png]

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#19
i finaly got it working yay! :)
well u mentioned those 30+ parts one needs for basic sheet, maybe u could make a list or a template for those, that'd be realy awesome!
because when i look at your file i only see 2 symbols u were working with ( Torso_front, Torso_trochebok).
I tryed editing them and i imagine how easy and fast it would be creating chars if there'd be done a template once :)
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#20
just tried ur template there and got quit good result i actually did it faster than i do my normal sprites
i think ill try this way to make some sprite sheets
vector first version
outcome after few edits and resize
[Image: 4rv1rdv.png]
[Image: p45mycA.png]
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