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[MOD]OnePiece A-Edition Demo 1.8 Download
#41
(02-17-2013, 04:31 PM)YinYin Wrote:  
Quote:Does this mean there were some problems with the loading? was it an art surface error?
On the previous version as I posted.
Quote:Did they fall dead?
Yes. I didn't fight a single soldier.
Damn, the sprite errors again. What difficulty were you playing on? That only happens on easy, from what I've seen.
[Image: sanji_and_robin_signature_by_yinyangsplit-d5ytf5h.jpg]
~YinYangSplit~Click sig to see my dA
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#42
Yes - easy reduces enemy health by 1/3.
I guess you should give them more than 1hp.
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#43
(02-17-2013, 05:53 PM)YinYin Wrote:  Yes - easy reduces enemy health by 1/3.
I guess you should give them more than 1hp.

this explains why i see blinking dead bodies of soldiers everywhere in the stage mode! Shock

Also I agree with EVERYTHING you said,!!

A-MAN, we shall divide this DC work and work!
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Thanks given by: A-Man
#44
Ladies and gentle men, Team-A presents:
One Piece A-Edition Demo 1.8
Team-A members:
1-A-MAN (Leader, DCer, programming and Reverse engineer)
2-pack5642 (Beta tester, move list writer, stage planner)
3-Rhino.Freak (DCer, Designer when in need!)
4-dan007/^"""": (Backgrounds Designer)
5-YinYangSplit (Designer)
6--|Mark975|- (Designer)

Screenshots:
A Custom Main Menu (Click to View)
With A HowToPlay Section (Click to View)
An option where you can input an unlock code to unlock new chars and stages (Click to View)
After-Loading Menu (Click to View)
Selection Screen (Click to View)
Game Play (Click to View)

The Download link:
This new demo features a whopping 17 playable characters (Excluding the transformations and Enemy set D that is the Pacifista), 4 stages, a survival mode of 30 stages and 5 enemy sets (A, B, C, D and E). Demo 1.8 follows the same unlocking system the previous version have used. That is, you start only with 3 of the main playables (Zoro, Luffy and Sanji), 1 enemy set (Enemy Set_A) and one stage. You unlock the rest by going through the stages, beating the bosses and gaining the Unlocking codes that appears after each boss. That unlock code is kept to be used later to unlock new playable characters and stages!. The game has really improved from what it was in 1.5. If you were one of those who tried, but didn't like it, I believe this deserves another chance.

Upon Requests:
As everyone has requested, the pacifista's charging time has been increased, so they are less powerful now. On the other hand, the stage mode this time has been made to "anti7computerallieswithplayer". That is, thinking you would beat the stage mode by simply increasing your computer allies to the max is now a dream, and won't work anymore. The stage mode has been told this time to add 1 pacifista only if there are and for each allies you have. So you better think it twice from now on Twisted .

Joystick inputs are now permitted. Just make sure you plug in your joystick before running the game (Because the initialization of the device is only done at the start up of the game.). The arrow keys are automatically set to be the ones specialized for that in your stick, so all what you will be setting is the Jump, Defend and Attack keys.


Trouble shooting:
1-I am getting the error "The Application failed to start because it's side by side configuration is incorrect. Please refer to the application log for more details.". How do I fix this?
You need to install the run-time components for Visual C++ 2005. This time, the distribution has been bundled with the game itself; Just run "vcredist_x86.exe" in the "incase" folder found next to the game's exe.

2-I am getting the error "couldn't create art surface" every time I run the game. What do I do?
LIAR! XD. The incredible A-Grid Clipper has clipped 50% of the sprites in the game down to its edges. NO MORE CCAS!


Feedback would be truly appreciated. Also, if you happen to find a bug, please report it as soon as possible.

And Please: No Sharing Unlock codes.Seriously, don't spoil the game for others, let them enjoy as well. . Feel free to post about your progress though.


Thanks in advance!
Regards,
Team-A
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A-Engine: A new beat em up game engine inspired by LF2. Coming soon

A-Engine Dev Blog - Update #8: Timeout

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Thanks given by: Rhino.Freak
#45
Can WSAD be used to navigate menus as well? I find it rather hard to use my broken down arrow to navigate half the menu. Otherwise, this is rather interesting
To live a life of power, you must have faith that what you believe is right, even if others tell you you're wrong.
The first thing you must do to live a life of power is to find courage. You must reach beyond the boundaries of time itself.
And to do that, all you need is the will to take that first step...
Ask not what others can do for you, but what you can do for others.
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#46
Hey, I think that this mod will be awesome, but we are waiting for the release ;)
and I would like to help you in dc if possible, thanks.
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#47
question.
maybe I am blind.
but could you tell more about the story of the game?
i
[Image: X2wDdsN.png]
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#48
(08-21-2013, 01:20 AM)Bat Tamer Wrote:  Can WSAD be used to navigate menus as well? I find it rather hard to use my broken down arrow to navigate half the menu. Otherwise, this is rather interesting
Will allow WSAD as direction controls for another mini-update I am planning to release soon.

(08-21-2013, 08:40 AM)Onikatsu Wrote:  Hey, I think that this mod will be awesome, but we are waiting for the release ;)
and I would like to help you in dc if possible, thanks.
The mod is already released!! What are you waiting for? I posted the download link above, but here it is anyways: http://www.mediafire.com/download/5bbnuu...on_1.8.zip
And thanks for offering help, but in fact we are enough for a team now. Appreciated your will to help ;D.

(08-21-2013, 08:50 AM)EXG9 Wrote:  question.
maybe I am blind.
but could you tell more about the story of the game?
i
There is no story.
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A-Engine: A new beat em up game engine inspired by LF2. Coming soon

A-Engine Dev Blog - Update #8: Timeout

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#49
:) 
Quote:The mod is already released!!
is this is the final release? or it will be final after your mini release?


Quote:There is no story.
contains no story? like no plot at all?
another storeless game.

Things I dont like or I would change :

1. Walking up and down makes you walk z.
2. Luffy normal attacks. When you press A and then 2nd A he bit teleports too forward which looks weird.
3. On 3rd luffy normal attack ending you can see white pixels in the air above.
[Image: 7YBSzR3.png]

4. Luffy's 3rd punch voice is dirty, try to find a better one. Or reduce its volume.
5. Sound effects are missing. I mean there is no sounds at some moves.
6. On forest bg you are able to walk on trees.
[Image: K2p4Q2g.png]

7. I guess sometimes does not push object to the air. Try to make that it would suck into luffy while he is attacking.
[Image: rbiUW80.png]

8. kicking enemy to wrong angle
[Image: CMV3vZ6.png]

9. frames needs some centerx centery adjustments.
10. Characters have bit too big delay between laying on ground and getting up.
11. Zoro first attack sounds are bad. Its when metalic object touching the ground. It should be when slashing.
12. Zoro 3rd punch have some dirty pixels.
[Image: sFYFLeC.png]

13. On some characters when you press Jump and attack its annoying how he does not jump but already doing jump attack.
14. "Enemey Set A" is buggy, they do not attacking at all. They just following
15. Sanji's dash attack also have dirty pixels.
[Image: O2mBLjo.png]
16. why do you need mirror face_pic and mirror small_pics for characters?

and I havent tested everything yet.
I see. People are using LF2 as engine for fan game more than making it lf2 fan games
[Image: X2wDdsN.png]
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Thanks given by: Rhino.Freak , A-Man
#50
Yay! Finally received something I can consider from EXG9! Thanks a bunch man!

1-That was because the walking is actually a running and it would've looked weird if he was to walk(run) in the z-axis only (in-fact, that'ss how it used to be, but then I was told by YinYin and some other guys that I better add x-axis motion). And running was replaced by a dash as you can see.

2-He is fast =P

3-Alright, I will fix that.

4-Will reduce its volume.

5-Will yeah, you got a point. But adding sounds to everything would consume a lot of time and memory, and I am honestly not willing to do that.

6-A z-boundary issue. Will fix it.

7-Hmph, will check that out. And will do the necessary to make it as perfect as possible. Thanks ;D.

8-The angle?.. Well, you're pretty much right, but I made it this way for combo-purposes. And at the same time it had to send the opponent high enough. It isn't that much of a deal, is it?

9-You meant the overall? Or just at some specific frames?

10-You can always press A to get up =)

11-That metal sound is actually when he puts his swords back in his sheath.

12-Will fix.

13-Hmph, I don't think there is any problems with those. I mean the jump attacks sprites doesn't look bad with that. And its pretty much useful.

14-Yea pretty much. A single soldier was made to be a wimp on purpose, but they are good when they are in bigger quantities. Thats what I made Enenmy sets for; for you to organize how many of each enemies you want to battle.

15-Will fix.

16-Well, that's because I have got some different stuff next to the normal .dat stuff. This results in an error when I use Someone else's sprite mirrorer. And so I used mine which mirrors everything. I was gonna bundle it with the game for a smaller size, but I didn't have this idea till a recent time after uploading the game.

Keep playing. I hope you enjoying the game :D.

Edit:
(08-21-2013, 11:02 AM)EXG9 Wrote:  
I see. People are using LF2 as engine for fan game more than making it lf2 fan games
Well I can't see a problem with that. I am building my own engine already (inspired by Azriel's Hero Quest), so I think I will be using it for the next major releases. But the engine is still far from complete.
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A-Engine: A new beat em up game engine inspired by LF2. Coming soon

A-Engine Dev Blog - Update #8: Timeout

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