Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Looking back... (A long reflection post)
#1
Warning: This is a very long post about my reflection of the past 10 months. If you don't like long articles or don't like me, then get off this thread.


I know I joined about five years ago, but I started being active around the beginning of the year. I just didn't have the time to stay active in high school. My return here all started in December when I spent a few hours toning Julian down since Hero Fighter's community was so skeptical of the character balance. I got a lot of praise since I already knew about a lot of the mechanics of Hero Fighter, but with people seeing how Julian can be used in fair play made those with enough sense (most of the children there are HORRIBLE) pretty intrigued. I proved my point to Hero Fighter's community that bosses could be balanced, but the Little Fighter 2 Facebook group kinda encouraged me to keep working on it. I managed to improve it as well as work on Firzen and LouisEX, but my work then is now primitive compared to what I am capable of doing now. Julian has been and will always be my best work since he has a full moveset. I came here to show off those characters and get more feedback. There was no intention of me staying until it dawned on me that I could do a lot more than just balance bosses.

I was over ambitious when it came making games long before this, and this project was the deciding factor whether I learned from my mistakes or not. I decided to take things little by little. Five characters for a first release with an altered mechanic. Pretty small, huh? I didn't know how to use Olly yet so I made the critical mistake of forgetting to apply the adjustment to both lines. That made the combos feel horrible. My first release was a good testing ground though. I realized that the dizzy stun is pretty important, so I lowered it by one TU on both ends (and made sure that I applied all the changes.) I felt my second release touched a lot on I had wrong with the first one, from YinYin's feedback and my own personal criticism. I don't know how YinYin thinks of my project now, but I honestly feel that it is much better than it was then now that I know much more of what I am doing.

It's only been the whole summer since I worked on my mod and I feel like there's a lot done and much, much more left to do. I learned how to hex-edit a little, which surprised me actually. I never thought I could learn anything new now after what public school has done to me. After Silva told me what to do, I finally found the time to look deeper in. From there I figured out how to tweak some mechanics. I altered not only hitlag, but MP regeneration, Armor, and ID assignment! I managed to finish about 12 characters over a period of four months. While I didn't sprite anything (or at least not by me), there was still the challenge of remaking them and balancing them out. It was pretty fun. 12 characters though... that's quite a bit. Each character took about a week's worth of time. Prime characters were much easier to do since they were already mostly balanced; I need to find a way to make them fun to use since I don't feel they are too interesting right now. All I had done was apply the new mechanics and give them a few tweaks. If I had to estimate the amount of time I had put in for those, it would be around 2 days or so. Davis gave me issues though just from being the mascot character.

I also spent an entire day (as in sunrise to sundown) reskinning my exe using a skin that was originally meant for 1.9. It wasn't easy at all since the images were very specific; one wrong pixel would crash the exe. The new look was worth the effort, I must say. Considering how I failed horribly my first ever attempt, I once again surprised myself with my capability. I also tried AI, which didn't go as expected. I found a way around by assigning AI's using hex to have some sort of AI to play against. I still probably should learn AI anyway. The characters I have remade are not able to utilize their full abilities with the regular AI. With school coming though, I don't know if I can learn it at all right now. I would prefer to wait until I finish all the characters I have planned.

I admit I have reused some sprites for my project like many other LF2 mods, but I have tried my hardest to make new moves out of it rather than the ludicrous mess most mods have done. (LouisEX's Swing to throw waves all across the screen? Really? The most I did was use Firen's weapon swing animation to throw a mine.) What I feel is different is that I tried to extend the animations and make them look more fluid. The Hari has been helping me out greatly with that ever since I requested him to make sprites that would fix the end of Dennis's Strafe. I don't know where this project would be without his sprites now. I didn't exactly need them at first, but now between us we can turn half-made bosses into full-fledged characters. We also have improved existing fighters' playstyles. Although character development is all my ideas. He also brings his own thoughts into the work to make the sprites the best possible. Saying thanks isn't enough for me to feel like I have repaid the gratitude I have for him with the time and effort with his sprites, and him putting up with me over-humbling myself. He also sent me more sprites that have improved from his last work. That is a sign that not only he cares about my project, but he is willing to improve his own work.
If we ever finish LF2-Remake, I really wish the best for you in the future. You are simply amazing. I can say from the bottom of my heart I would not know where this project would be without you (that's why I'm kinda clingy to you dude. :P) Lastly, don't worry about the current sprites just yet. I'm busy with college and working on a character to rebalance (which doesn't need sprites). I also have new ideas for sprites I want to finalize before telling you about them.


All in all, I'm glad to be a part of this community now. Giving feedback to each other is always a fun thing to do. I personally don't like the competitive scene with lag being a norm (not even on Hero Fighter had I ever liked lag), but the people aren't bad at all here. It's much better than HF's Facebook community. I'm really proud of myself for making it this far and I'll be more than glad to stay around. I do thank you if you've read the whole thing. I just wanted to get this off my mind.
To live a life of power, you must have faith that what you believe is right, even if others tell you you're wrong.
The first thing you must do to live a life of power is to find courage. You must reach beyond the boundaries of time itself.
And to do that, all you need is the will to take that first step...
Ask not what others can do for you, but what you can do for others.
Reply
#2
(09-06-2013, 01:34 AM)Bat Tamer Wrote:  I don't know how YinYin thinks of my project now
Well, sounds like I gotta give your project another spin some time. Only interested in the prime/balance only characters though. Not much into Firen throwing mines or other such new stuff - but that's a very difficult and subjective thing anyway.

Also fb must be much worse than I thought.
Reply
Thanks given by: Dragon5
#3
It's getting better thanks to Nirvana/Travis, but I'm not spending much time anymore there. You thought the idea of my prime characters was "pretentious" at first. Only two prime characters are available right now, Davis and Louis. Don't worry, however, as everybody is balanced except for Firzen (who I only added because Firen and Freeze were in). He needs a lot more work. I'll keep working when I get the time. Firen's "mine" throws a little flame that bounces the opponent in the air to do combos. I only call it a mine because it explodes on contact. It does not burn the opponent or send them flying away. Trust me, I have mostly everything balanced.
To live a life of power, you must have faith that what you believe is right, even if others tell you you're wrong.
The first thing you must do to live a life of power is to find courage. You must reach beyond the boundaries of time itself.
And to do that, all you need is the will to take that first step...
Ask not what others can do for you, but what you can do for others.
Reply
Thanks given by:
#4
Well it's nice to know you're enjoying your time here. Don't compare a forum like this to a facebook group though. :p I've been part of that group from the start, but left it one or two months ago because its posts and comments (and a few users) were becoming way too ridiculous and they just kept on coming, making my eyes bleed (not literally) - obviously most of the group's members are quite underaged.
Quote of the Day f***ing Year (Click to View)
Reply
Thanks given by:
#5
I was once an admin of that group since the other admins were too busy. I left since one admin gave me the impression that I was irresponsible. I wasn't mad at him for disagreeing with me, but the fact Travis (Nirvana) and I both agreed on was that he wasn't on there long enough to know what was going on, and he kept unbanning people we had banned. I was the one who actually put his foot down and had little tolerance. Everybody liked me but that admin, and he was always trying to put himself over me.
To live a life of power, you must have faith that what you believe is right, even if others tell you you're wrong.
The first thing you must do to live a life of power is to find courage. You must reach beyond the boundaries of time itself.
And to do that, all you need is the will to take that first step...
Ask not what others can do for you, but what you can do for others.
Reply
Thanks given by: prince_freeza
#6
(09-08-2013, 06:03 PM)Bat Tamer Wrote:  I was once an admin of that group since the other admins were too busy. I left since one admin gave me the impression that I was irresponsible. I wasn't mad at him for disagreeing with me, but the fact Travis (Nirvana) and I both agreed on was that he wasn't on there long enough to know what was going on, and he kept unbanning people we had banned. I was the one who actually put his foot down and had little tolerance. Everybody liked me but that admin, and he was always trying to put himself over me.

yes i do remember this aswell, and am guessing the "one admin" that game u an impression is Red right?! but like i said once it woulda all worked out if u just sat down for a talk.. and i wish i woulda been there i coulda knocked some sense into red's head..
"I'm the president of the shadow government
The grand governor of the federal reserve
Public enemy of the society
The one you cannot see the thirty three degree"
Reply
Thanks given by:
#7
Quote:I never thought I could learn anything new now after what public school has done to me. After Silva told me what to do...

Hah! See that everyone? I'm a helper.

[Image: doty7Xn.gif]

10 ʏᴇᴀʀs sɪɴᴄᴇ ɪʀᴄ ɢᴏᴏᴅ.ɪ ᴡᴀʟᴋ ᴛʜʀᴏᴜɢʜ ᴛʜᴇ ᴇᴍᴘᴛʏ sᴛʀᴇᴇᴛs ᴛʀʏɪɴɢ ᴛᴏ ᴛʜɪɴᴋ ᴏғ sᴏᴍᴇᴛʜɪɴɢ ᴇʟsᴇ ʙᴜᴛ ᴍʏ ᴘᴀᴛʜ ᴀʟᴡᴀʏs ʟᴇᴀᴅs ᴛᴏ ᴛʜᴇ ɪʀᴄ. ɪ sᴛᴀʀᴇ ᴀᴛ ᴛʜᴇ sᴄʀᴇᴇɴ ғᴏʀ ʜᴏᴜʀs ᴀɴᴅ ᴛʀʏ ᴛᴏ sᴜᴍᴍᴏɴ ᴛʜᴇ ɢᴏᴏᴅ ɪʀᴄ. ɪ ᴡᴀᴛᴄʜ ᴏᴛʜᴇʀ ɪʀᴄ ᴄʜᴀɴɴᴇʟs ʙᴜᴛ ɪᴛ ɪs ɴᴏ ɢᴏᴏᴅ. ɪ ᴘᴇsᴛᴇʀ ᴢᴏʀᴛ ᴀɴᴅ ᴛʀʏ ᴛᴏ ʀᴇsɪsᴛ ʜɪs sᴇxɪɴᴇss ʙᴜᴛ ɪᴛ ɪs ᴀʟʟ ᴍᴇᴀɴɪɴɢʟᴇss. ᴛʜᴇ ᴇɴᴅ ɪs ɴᴇᴀʀ.ɪ ᴛʜᴇɴ ᴜsᴜᴀʟʟʏ ʀᴇᴀᴅ sᴏᴍᴇ ᴏʟᴅ ɪʀᴄ ʟᴏɢs ᴀɴᴅ ᴄʀʏ ᴍʏsᴇʟғ ᴛᴏ sʟᴇᴇᴘ.


Reply
Thanks given by: mfc , Dragon5 , Dr. Time




Users browsing this thread: 2 Guest(s)