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(09-12-2013, 11:20 AM)LutiChris Wrote: Updated Miki
This is the closest i wanted to make for lf2 styled, did i do a good job?
Unfortunately, I like the old one better. The pose is more relaxed, more natural. The details are also more well defined, and look like you put more time and effort into the older one. It seemed like you were in a bit of a rush with the 2nd sprite. I like the better contrast and more natural colours of the newer sprite though. It feels a lot more pleasant.
Personally, I don't particularly enjoy spriting at 2x and then scaling down. Its always a challenge to anticipate how the details handle being squashed. Things get blurry when you sometimes don't intend them to be. Then again, many other spriters have found reasonable success with using that method, so I'm guessing its a personal preference thing.
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."
My stuff:
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1) DO NOT PM ME
2) Go read up on anatomy and proportions online. (google is your best friend)
3) Go read up on pencil sketching-shading.
4) Practice by making FULL character sheets. (Refer to bases and references if you have to, occasionally try doing things from scratch. You have to mix both methods; bases and without.)
5) DO NOT be an arrogant, self-righteous prick when people try to give useful critiques, and ignore the ones who are flaming idiots. (Flaming them back makes you one of them.)
6) Repeat steps 2 to 5 until you're happy, or you think you're good, then start sharing your knowledge with your fellow spriters.
7) Showcase your sprites. At first, do not be discouraged when you don't get any critiques, or lousy/generic critiques. Continue practicing and showcasing your work. With more sprites, it will be clearer what your strengths and weaknesses are, and people may be better able to give you better critique.
Lastly, if you think saying all this makes me an arrogant, self-righteous prick who is too selfish to share his knowledge...
Then I say you cannot recognise wisdom when I've just slapped you in the face with it. (Also, those steps are the same steps I used to get to where I am, I don't know any way else to truly learn.)
Unless you think its worth my time, go F*** yourselves. I'm not going to bother to even reply to PMs like "can you help me make this character?" anymore.
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I like the old version a lot better too. Mostly because of her head.
The new one looks like somebody stomped on it, it lost all its remarkable characteristics.
Also I agree with Sieg that the old body looks better due to being more relaxed.
(comparing to the old one this again looks like somebody stomping on her head made her all stiff - trying not to collapse after that ... haha)
If you wanna try getting her closer to other lf2 characters again I suggest you to keep the first head and try to make that first body a little chubbier (limbs mostly).
Use Jan as reference. Also surround the sprite with all the other lf2 characters - if it sticks out you gotta change something.
(09-12-2013, 03:18 PM)Siegvar Wrote: Its always a challenge to anticipate how the details handle being squashed. Things get blurry when you sometimes don't intend them to be. Then again, many other spriters have found reasonable success with using that method, so I'm guessing its a personal preference thing. Because it forces you to not sprite nibbly small details - which is better for your development process anyway.
edit: Looking at the large pictures I see you tried to make the limbs chubbier - but by redoing the whole thing it lost all its appeal:
>
The hair was all juicy - now its just dry and boring.
The face was all foxy and daring - now she just looks pissed and grumpy.
Also it's not wrong to shade some detailed arm or ab muscles like you did on the old one (deep for example has nice shape shaded details on his arms too).
You just gotta either learn to do this with less shades per colour or work with some adjustment layers.
I think it'd be best if you tried to free transform all body parts of the old one to match an lf2 characters proportions (at original drawn resolution - just size up a Jan behind it).
Then deviate a little from that to make it look good (in case some stuff becomes awkward).
Once that looks good you can move onwards and keep drawing her like that.
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09-12-2013, 06:28 PM
(This post was last modified: 09-14-2013, 06:04 AM by betitngoan.)
i luv da oh ver
she then look like a real fighter
she now look like a outcast lady from " the hunchback of notredame "
btw if it's a char , you can remove some small detail like her glove's material or hair or pants because it's can't be seen in 79x79
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how about now? I still wasn't too sure about the face, but you guys get to decide.
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
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I like it.
Also old face all the way.
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09-14-2013, 06:06 AM
(This post was last modified: 09-14-2013, 06:06 AM by betitngoan.)
this one is ... Flawless ( i won't say "perfect" because it's too old i said it too much)
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Miki's face pic
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I like face expressions.
So, u making character of it?
Asking since u made face pic.
Useful
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09-21-2013, 07:57 AM
(This post was last modified: 09-21-2013, 07:57 AM by LutiChris.)
EXG9 Wrote:So, u making character of it? lol i dunno, i like to tease you guys with a couple of animations and soon after let them die! muahaha
anywho, does this run look good to you?
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
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