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Lf2 Defender
#1
[Image: dd19fk.png]

Lastest Open Test Version: http://www.fastswf.com/Opzqh28

OlderPost (Click to View)
[spoiler=Progress]

Version 0.71
+ Coded some items
+ Added new enemies (justin, jack)
+ Added shooting by mouse for these who didnt like arrows controls
Closed Beta No link hue hue

Version 0.7
+ Got rid of the leak
+ Added pet-system
+ Added new turret and some items
Closed Beta No link hue hue

Version 0.6
+ Added proper array clearing, so the code now takes less memory
+ Added wave geneator
+ Added items and proper drop system
+ Hud on right now shows waves and few other things
+ Transformed some vector graphics into sprites, so the game doesn't take as much graphic engine's attention as it would. (Flash is bad with this)
+ Boosted up hunters
+ Hunters now have all sprites lol
+ Testlevel changed a little
http://www.fastswf.com/9HCfCNQ

Version 0.5
+Added boost buying
+Fixed some bugs
+Changed bg
http://www.fastswf.com/ERiXryc

Version 0.45
+Edited boost item sprites and appearing effect
+Now enemies have various sizes. The bigger enemy the stronger he is.
http://www.fastswf.com/AiAetcY

Version 0.4
+Remade Mark sprites (cause I had to, they deleted somehow xD)
+Added item system
+Added Hud with all stats on right
http://www.fastswf.com/PufblyE

Version 0.3
+Added custom cursor
+Added hiring 'turrets' (for now only hunter avaible)
http://www.fastswf.com/J3O_Fdk

Version 0.2
+Added gold system (not usable though yet)
+Enemies now can hurt you (no dying involved though)
+Added turrets mechanisms
+Popups are now showing whenever usunal thing appears.
http://www.fastswf.com/r-lCtbg

Version 0.1
+ Expanded creating level script
+ Added critical strikes system
+ Projectiles now get a little of shooter's speed (goes up/down when ur going up/down etc)
+ Enemies now can die.
+ Added indexing (front/back)
+ Added shadows
http://www.fastswf.com/amr0Sr0

Version 0.06
+ Fixed bugs with dmg detecting
+ Created projectiles
+ Added new parameters (won't change much in gameplay for now) to units
+ Added vector pushing (not implemented in gameplay though)
+ Added slowing units (not implemented in gameplay though)
http://www.fastswf.com/-3VgnL8

Version 0.05
+ Added playable character
+ Added damage detecting system
http://www.fastswf.com/WOP8H5M

Version 0.01
+ Created an algorithm allowing me to design levels easly
+ Improved graphics
http://www.fastswf.com/nnw_AHs

Sketch Version
Nothing much here. Just some ugly bandits going forward.
http://www.fastswf.com/qhoD1-Q
[/spoiler]
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#2
great ! I always loved tower defense games (that spongebob one) will keep an eye on it.. good luck ! :)
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Thanks given by: Songkar
#3
Waiting for release.
I can Try to make Graphics if u say, any type? I am kinda good at pixel art not good at Flash Like or LF2 Like. I will do the Char Graphics it might take time, Because I am always Busy with some other stuff.
Spoilered Spoilers (Click to View)

You're just dying if you're living and thinking about a betrayal, revive yourself.
Think about that one person that has trusted you forever, not the thousand people that have betrayed you.
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#4
WOW excited post the link when it done [*I like this kind of flash games*]
Quit Playing LF2 But Still Love LF-EMPIRE....          
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Thanks given by: Songkar
#5
cooperation? I thought you can do well solo. :S BTW, my sprites differs so much from yours, so I might not be a help.
This place motivates me to become an artist, this place motivates me to learn coding, this place made me grow up, showed me the ways to interact with people. Unlike the old childish of me myself, I've learned a lot and gotten some experiences. For me, it's not just a fan forum, it's a helpful community. From a noob to someone who would think before he speaks, looking back at my old post made me laugh hard, I'm grateful of the differences between these 2 years.
~Thank You All and Farewell
~Goodbye, LFE.
RIP - 14/04/2014
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#6
Making both sides of game takes too much time. Also If I can focus on one thing I can make it better and faster.
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Thanks given by: LutiChris
#7
sounds interesting and looks interesting
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#8
Ok. So much progress for now:
• Created a code that allows me to generate levels pretty fast. All I need to is to set the waves and their waypoints.
• Made simple graphics for Bandit and Mark. Not sure if I'll stick with them, but as far as anybody is willing to help I'm going to use these.
You can preview testlevel waves here ;d.
http://www.fastswf.com/nnw_AHs
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#9
interesting.
especially because i never finished my lf2 tower defense beyond planning phase

how and what kind of "towers" will you make? will there be playable hero characters who can actively attack the troops and stuff?
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#10
Haah, this is pretty cool. I really like this character-style. If you plan on letting others help you with them, you might want to offer them a template, though; to match styles a little easier.

Something which could be improved (programmatically) is the z-position of the characters. It becomes really obvious when the Bandits overtake Marks and trample on their chest, head, etc. Essentially, the lower the y-coord, the further behind the z-layer. Could be some 1:1-mapping :D
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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