06-29-2014, 11:38 AM
The problem is, attack passes through even though the body is present in the frame..
This is the attack that attacks the body on y: 60000
Here is another attack that affects the same body..
As you guys can see, the first attack doesn't affect the opponent whereas the second one does..
Here is the stance frames of the opponent:
And here are the frames of that attack
So what exactly is the problem? Can anyone solve this?
This is the attack that attacks the body on y: 60000
Spoiler (Click to View)
Spoiler (Click to View)
Here is the stance frames of the opponent:
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DC-Code:
<frame> 0 standing pic: 0 state: 0 wait: 3 next: 1 dvx: 550 dvy: 0 centerx: 68 centery: 159 hit_a: 40 hit_d: 0 hit_j: 0 hit_Fa: 254 hit_Da: 298 hit_ja: 269 hit_Uj: 389 hit_Ua: 235 hit_Fj: 268 hit_Dj: 318 hit_ja: 90 bdy: kind: 0 x: 21 y: 98 w: 21 h: 58 bdy_end: bdy: kind: 0 x: 21 y: 6098 w: 21 h: 58 bdy_end: bdy: kind: 0 x: 21 y: 7098 w: 21 h: 58 bdy_end: itr: kind: 8 x: 21 y: 9098 w: 21 h: 58 dvx: 14 fall: -1 itr_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: bdy: kind: 0 x: 21 y: 60000 w: 43 h: 62 bdy_end: <frame_end> <frame> 1 standing pic: 1 state: 0 wait: 3 next: 2 dvx: 550 dvy: 0 centerx: 68 centery: 159 hit_a: 40 hit_d: 0 hit_j: 0 hit_Fa: 254 hit_Da: 298 hit_ja: 269 hit_Uj: 389 hit_Ua: 235 hit_Fj: 268 hit_Dj: 318 hit_ja: 90 bdy: kind: 0 x: 21 y: 98 w: 21 h: 58 bdy_end: bdy: kind: 0 x: 21 y: 6018 w: 21 h: 58 bdy_end: bdy: kind: 0 x: 21 y: 7018 w: 21 h: 58 bdy_end: itr: kind: 8 x: 21 y: 9098 w: 21 h: 58 dvx: 14 fall: -1 itr_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: bdy: kind: 0 x: 21 y: 60000 w: 43 h: 62 bdy_end: <frame_end> <frame> 2 standing pic: 2 state: 0 wait: 3 next: 3 dvx: 550 dvy: 0 centerx: 67 centery: 159 hit_a: 40 hit_d: 0 hit_j: 0 hit_Fa: 254 hit_Da: 298 hit_ja: 269 hit_Uj: 389 hit_Ua: 235 hit_Fj: 268 hit_Dj: 318 hit_ja: 90 bdy: kind: 0 x: 21 y: 98 w: 21 h: 58 bdy_end: bdy: kind: 0 x: 21 y: 6018 w: 21 h: 58 bdy_end: bdy: kind: 0 x: 21 y: 7018 w: 21 h: 58 bdy_end: itr: kind: 8 x: 21 y: 9098 w: 21 h: 58 dvx: 14 fall: -1 itr_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: bdy: kind: 0 x: 21 y: 60000 w: 43 h: 62 bdy_end: <frame_end> <frame> 3 standing pic: 3 state: 0 wait: 3 next: 999 dvx: 550 dvy: 0 centerx: 67 centery: 159 hit_a: 40 hit_d: 0 hit_j: 0 hit_Fa: 254 hit_Da: 298 hit_ja: 269 hit_Uj: 389 hit_Ua: 235 hit_Fj: 268 hit_Dj: 318 hit_ja: 90 bdy: kind: 0 x: 21 y: 98 w: 21 h: 58 bdy_end: bdy: kind: 0 x: 21 y: 6018 w: 21 h: 58 bdy_end: bdy: kind: 0 x: 21 y: 7018 w: 21 h: 58 bdy_end: itr: kind: 8 x: 21 y: 9098 w: 21 h: 58 dvx: 14 fall: -1 itr_end: bdy: kind: 0 x: 21 y: 80000 w: 43 h: 62 bdy_end: bdy: kind: 0 x: 21 y: 60000 w: 43 h: 62 bdy_end: <frame_end> |
And here are the frames of that attack
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DC-Code:
<frame> 1 flying pic: 0 state: 3000 wait: 0 next: 2 dvx: 25 dvy: 0 dvz: 0 centerx: 40 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 22 y: 60000 w: 55 h: 27 dvx: 7 fall: 80 vrest: 10 bdefend: 16 injury: 10 effect: 1 itr_end: itr: kind: 0 x: 22 y: 50000 w: 55 h: 27 dvx: 7 fall: -1 vrest: 10 bdefend: 0 injury: 1 effect: 1 itr_end: <frame_end> <frame> 2 flying pic: 1 state: 3000 wait: 0 next: 3 dvx: 25 dvy: 0 dvz: 0 centerx: 40 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 22 y: 60000 w: 55 h: 27 dvx: 7 fall: 80 vrest: 10 bdefend: 16 injury: 10 effect: 1 itr_end: itr: kind: 0 x: 22 y: 50000 w: 55 h: 27 dvx: 7 fall: -1 vrest: 10 bdefend: 0 injury: 1 effect: 1 itr_end: <frame_end> <frame> 3 flying pic: 2 state: 3000 wait: 0 next: 4 dvx: 25 dvy: 0 dvz: 0 centerx: 40 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 22 y: 60000 w: 55 h: 27 dvx: 7 fall: 80 vrest: 10 bdefend: 16 injury: 10 effect: 1 itr_end: itr: kind: 0 x: 22 y: 50000 w: 55 h: 27 dvx: 7 fall: -1 vrest: 10 bdefend: 0 injury: 1 effect: 1 itr_end: <frame_end> <frame> 4 flying pic: 0 state: 3000 wait: 0 next: 5 dvx: 25 dvy: 0 dvz: 0 centerx: 40 centery: 43 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 22 y: 60000 w: 55 h: 27 dvx: 7 fall: 80 vrest: 10 bdefend: 16 injury: 10 effect: 1 itr_end: itr: kind: 0 x: 22 y: 50000 w: 55 h: 27 dvx: 7 fall: -1 vrest: 10 bdefend: 0 injury: 1 effect: 1 itr_end: <frame_end> <frame> 5 flying pic: 1 state: 3000 wait: 0 next: 6 dvx: 25 dvy: 0 dvz: 0 centerx: 40 centery: 43 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 22 y: 60000 w: 55 h: 27 dvx: 7 fall: 80 vrest: 10 bdefend: 16 injury: 10 effect: 1 itr_end: itr: kind: 0 x: 22 y: 50000 w: 55 h: 27 dvx: 7 fall: -1 vrest: 10 bdefend: 0 injury: 1 effect: 1 itr_end: <frame_end> <frame> 6 flying pic: 2 state: 3000 wait: 0 next: 7 dvx: 25 dvy: 0 dvz: 0 centerx: 40 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 22 y: 60000 w: 55 h: 27 dvx: 7 fall: 80 vrest: 10 bdefend: 16 injury: 10 effect: 1 itr_end: itr: kind: 0 x: 22 y: 50000 w: 55 h: 27 dvx: 7 fall: -1 vrest: 10 bdefend: 0 injury: 1 effect: 1 itr_end: <frame_end> <frame> 7 flying pic: 0 state: 3000 wait: 0 next: 8 dvx: 25 dvy: 0 dvz: 0 centerx: 40 centery: 43 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 22 y: 60000 w: 55 h: 27 dvx: 7 fall: 80 vrest: 10 bdefend: 16 injury: 10 effect: 1 itr_end: itr: kind: 0 x: 22 y: 50000 w: 55 h: 27 dvx: 7 fall: -1 vrest: 10 bdefend: 0 injury: 1 effect: 1 itr_end: <frame_end> <frame> 8 flying pic: 1 state: 3000 wait: 0 next: 9 dvx: 25 dvy: 0 dvz: 0 centerx: 40 centery: 43 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 22 y: 60000 w: 55 h: 27 dvx: 7 fall: 80 vrest: 10 bdefend: 16 injury: 10 effect: 1 itr_end: itr: kind: 0 x: 22 y: 50000 w: 55 h: 27 dvx: 7 fall: -1 vrest: 10 bdefend: 0 injury: 1 effect: 1 itr_end: <frame_end> <frame> 9 flying pic: 2 state: 3000 wait: 0 next: 10 dvx: 25 dvy: 0 dvz: 0 centerx: 40 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 22 y: 60000 w: 55 h: 27 dvx: 7 fall: 80 vrest: 10 bdefend: 16 injury: 10 effect: 1 itr_end: itr: kind: 0 x: 22 y: 50000 w: 55 h: 27 dvx: 7 fall: -1 vrest: 10 bdefend: 0 injury: 1 effect: 1 itr_end: <frame_end> <frame> 10 hiting pic: 4 state: 3006 wait: 0 next: 11 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 22 y: 60000 w: 25 h: 27 dvx: 7 fall: 80 vrest: 10 bdefend: 16 injury: 10 effect: 1 itr_end: itr: kind: 0 x: 22 y: 50000 w: 25 h: 27 dvx: 7 fall: -1 vrest: 10 bdefend: 0 injury: 1 effect: 1 itr_end: <frame_end> <frame> 11 hiting pic: 5 state: 3006 wait: 0 next: 12 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 22 y: 60000 w: 25 h: 27 dvx: 7 fall: 80 vrest: 10 bdefend: 16 injury: 10 effect: 1 itr_end: itr: kind: 0 x: 22 y: 50000 w: 25 h: 27 dvx: 7 fall: -1 vrest: 10 bdefend: 0 injury: 1 effect: 1 itr_end: <frame_end> <frame> 12 hiting pic: 4 state: 3006 wait: 0 next: 13 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 22 y: 60000 w: 25 h: 27 dvx: 7 fall: 80 vrest: 10 bdefend: 16 injury: 10 effect: 1 itr_end: itr: kind: 0 x: 22 y: 50000 w: 25 h: 27 dvx: 7 fall: -1 vrest: 10 bdefend: 0 injury: 1 effect: 1 itr_end: <frame_end> <frame> 13 hiting pic: 5 state: 3006 wait: 0 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 22 y: 60000 w: 25 h: 27 dvx: 7 fall: 80 vrest: 10 bdefend: 16 injury: 10 effect: 1 itr_end: itr: kind: 0 x: 22 y: 50000 w: 25 h: 27 dvx: 7 fall: -1 vrest: 10 bdefend: 0 injury: 1 effect: 1 itr_end: <frame_end> |
So what exactly is the problem? Can anyone solve this?

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Does something change if you move the y: 60000 bdy in front of some of the others?




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